Editing Critical Hit

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==Flee==
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Critical hits have been changed they now deal (50% + Luk/2%) increased damage and gain bonus hit equal to your Crit Chance instead of completely Ignoring Flee and Def.
* Crits no longer Ignore Flee
 
* Critical hits gain bonus hit equal to your Crit Chance
 
  
==Defense==
+
See also: [[Pirate's Jinx]]
* Crits no longer Ignore Defense
 
* Critical hits deal (50% + Luk/2%) increased damage
 
 
 
==Critical Shield==
 
* Critical Shield/Resistance for monsters is .25 * LUK
 
* Critical Shield/Resistance for players is still .33 * LUK
 
 
 
==Perfect Dodge==
 
* Perfect Dodge is now reduced by attacker's Luk/10
 
 
 
==Monsters==
 
* Monsters can Critically hit and gain Crit Chance equal to Luk/4
 
* Monsters' Critical hits deal (20% + Luk*3/10%) increased damage
 
* Monsters' Critical hits gain bonus hit equal to half their Crit Chance
 
 
 
==Pirate==
 
* [[Pirate]] skills intead ignore ([[Pirate's Jinx]] Level * 5) Defense
 
* [[Captain]] can ignore ([[Land Lubber]] Level * 5) Flee and another ([[Land Lubber]] Level * 5)% Flee
 
* [[Mercenary]] can ignore ([[Precision]] Level * 10) Flee
 
 
 
==Double Attack==
 
* Double Attack can now Crit
 
* Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page
 
 
 
==Triple Attack==
 
* If you would Crit with a normal attack, Triple Attack will proc instead, meaning you can have 100% triple attack chance
 
* Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page
 

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