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− | ==Flee==
| + | Critical hits have been changed they now deal (50% + Luk/2%) increased damage and gain bonus hit equal to your Crit Chance instead of completely Ignoring Flee and Def. |
− | * Crits no longer Ignore Flee
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− | * Critical hits gain bonus hit equal to your Crit Chance
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− | ==Defense==
| + | See also: [[Pirate's Jinx]] |
− | * Crits no longer Ignore Defense
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− | * Critical hits deal (50% + Luk/2%) increased damage
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− | ==Critical Shield==
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− | * Critical Shield/Resistance for monsters is .25 * LUK
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− | * Critical Shield/Resistance for players is still .33 * LUK
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− | ==Perfect Dodge==
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− | * Perfect Dodge is now reduced by attacker's Luk/10
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− | ==Monsters==
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− | * Monsters can Critically hit and gain Crit Chance equal to Luk/4
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− | * Monsters' Critical hits deal (20% + Luk*3/10%) increased damage
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− | * Monsters' Critical hits gain bonus hit equal to half their Crit Chance
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− | ==Pirate==
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− | * [[Pirate]] skills intead ignore ([[Pirate's Jinx]] Level * 5) Defense
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− | * [[Captain]] can ignore ([[Land Lubber]] Level * 5) Flee and another ([[Land Lubber]] Level * 5)% Flee
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− | * [[Mercenary]] can ignore ([[Precision]] Level * 10) Flee
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− | ==Double Attack==
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− | * Double Attack can now Crit
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− | * Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page
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− | ==Triple Attack==
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− | * If you would Crit with a normal attack, Triple Attack will proc instead, meaning you can have 100% triple attack chance
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− | * Gains increased Damage from LUK and bonus Hit from CRIT like normal crits listed on this page
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