Difference between revisions of "Thief"

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m (Altered Skills)
 
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== Altered Skills ==
 
== Altered Skills ==
 
* Double Attack
 
* Double Attack
Double Attack Ignores (Critical Chance)% of targets defense up to 100%. And Double Attack gains ((Current Hit) + (Critical * Double Attack / 10)) * (100 + Critical / 200)% increased chance with Critical. Double Attack does not benefit from critical damage increases, nor are they affected by Critical Resistance.
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**Can now Crit
Ignores defence scaling with 1 Crit -> SkillLv/10%.
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**Increases Hit by SkillLv + (Critical Chance * SkillLv / 10)
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**Increases Final Hitrate by (Critical Chance * SkillLv / 2000)
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* Hiding Hiding (and Cloaking) now ignore reflect damage while they are active.
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* Sprinkle Sand is now a 3x3 ground target
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* Sprinkle Sand range increased from 1 -> 2
  
* Hiding
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=== Old variant ===
Hiding (and Cloaking) now ignore reflect damage while they are active.
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(This is old section which is outdated but useful to track changes from old variant of the skill):
 +
 
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Entry January 10th 2023, (Ref : https://discord.com/channels/199353415619444736/199464532437893120/1061905323826352239)
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* Double Attack
 +
**Ignores (Critical Chance * SkillLv / 10)% of targets defense up to 100%.
 +
**Reduces Target Flee by (Critical Chance * SkillLv / 2000)%
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[[Category:Classes]]

Latest revision as of 21:13, 24 May 2023

Altered Skills[edit]

  • Double Attack
    • Can now Crit
    • Increases Hit by SkillLv + (Critical Chance * SkillLv / 10)
    • Increases Final Hitrate by (Critical Chance * SkillLv / 2000)
  • Hiding Hiding (and Cloaking) now ignore reflect damage while they are active.
  • Sprinkle Sand is now a 3x3 ground target
  • Sprinkle Sand range increased from 1 -> 2

Old variant[edit]

(This is old section which is outdated but useful to track changes from old variant of the skill):

Entry January 10th 2023, (Ref : https://discord.com/channels/199353415619444736/199464532437893120/1061905323826352239)

  • Double Attack
    • Ignores (Critical Chance * SkillLv / 10)% of targets defense up to 100%.
    • Reduces Target Flee by (Critical Chance * SkillLv / 2000)%