Difference between revisions of "Thief"

From Project Einherjar
(Altered Skills)
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
== Altered Skills ==
 
== Altered Skills ==
 
* Double Attack
 
* Double Attack
**Ignores (Critical Chance * SkillLv / 10)% of targets defense up to 100%.
+
**Can now Crit
**Reduces Target Flee by (Critical Chance * SkillLv / 2000)
 
 
**Increases Hit by SkillLv + (Critical Chance * SkillLv / 10)
 
**Increases Hit by SkillLv + (Critical Chance * SkillLv / 10)
 
**Increases Final Hitrate by (Critical Chance * SkillLv / 2000)
 
**Increases Final Hitrate by (Critical Chance * SkillLv / 2000)
 
* Hiding Hiding (and Cloaking) now ignore reflect damage while they are active.
 
* Hiding Hiding (and Cloaking) now ignore reflect damage while they are active.
 +
* Sprinkle Sand is now a 3x3 ground target
 +
* Sprinkle Sand range increased from 1 -> 2
 +
 +
=== Old variant ===
 +
(This is old section which is outdated but useful to track changes from old variant of the skill):
 +
 +
Entry January 10th 2023, (Ref : https://discord.com/channels/199353415619444736/199464532437893120/1061905323826352239)
 +
* Double Attack
 +
**Ignores (Critical Chance * SkillLv / 10)% of targets defense up to 100%.
 +
**Reduces Target Flee by (Critical Chance * SkillLv / 2000)%
 +
 +
[[Category:Classes]]

Latest revision as of 21:13, 24 May 2023

Altered Skills[edit]

  • Double Attack
    • Can now Crit
    • Increases Hit by SkillLv + (Critical Chance * SkillLv / 10)
    • Increases Final Hitrate by (Critical Chance * SkillLv / 2000)
  • Hiding Hiding (and Cloaking) now ignore reflect damage while they are active.
  • Sprinkle Sand is now a 3x3 ground target
  • Sprinkle Sand range increased from 1 -> 2

Old variant[edit]

(This is old section which is outdated but useful to track changes from old variant of the skill):

Entry January 10th 2023, (Ref : https://discord.com/channels/199353415619444736/199464532437893120/1061905323826352239)

  • Double Attack
    • Ignores (Critical Chance * SkillLv / 10)% of targets defense up to 100%.
    • Reduces Target Flee by (Critical Chance * SkillLv / 2000)%