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== New Effects ==
+
== Common Status Conditions ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Condition !! Effect
 
! Condition !! Effect
 
|-
 
|-
| Grounded || Prevents the use of Fly Wing and Butterfly Wing. Prevents Teleportation or Warp Portal. Prevents EXP loss.
+
| Bleeding || Stop HP/SP Regen, Lower ATK by 10%, Deals Damage based on Casters Str, Dex Level and Targets Max HP, Reduced by Targets Vit
|}
 
<br>
 
 
 
== Changed Effects ==
 
{| class="wikitable"
 
|-
 
! Condition !! Effect
 
|-
 
| Bleeding || Stop HP Regen, Lower Base ATK by 25%, Deals Damage based on Casters Str, Int, or Dex and Targets Max HP every 5 seconds
 
|-
 
| Burning || Lower Def and Mdef by 25%, Deal 25 + 5% Max HP every 4 seconds
 
|-
 
| Sleep || Attack ignores Flee, Def, and Mdef of Target (Does not grant crit bonus damage unless attack is also a crit)
 
|-
 
| Blind || Reduces Hit by 33%
 
|-
 
| Stone || Def changed from -50% -> +25% & Mdef changed from +25% -> -50%
 
|}
 
<br>
 
 
 
== Resistance and Tolerance Changes ==
 
* Resistance = Chance Reduction
 
* A = BaseChance - (BaseChance * Resistance 1)
 
* B = A - (A * Other Resistances)
 
* Final Resistance = B - (B * (Equipment|MVP|Status Immune) Resistance)
 
<br>
 
* Tolerance = Duration Reduction
 
* A = BaseDuration - (BaseDuration * Tolerance 1)
 
* Final Tolerance = A - (A * Tolerance 2)
 
<br>
 
* Wind property is now immune to Stun
 
* Holy property is now immune to Curse
 
* Earth property is now immune to Stone Curse
 
* Water property is now immune to Freeze
 
* Undead property is now immune to Coma
 
<br>
 
 
 
{| class="wikitable sortable"
 
|-
 
! Condition !! Resistance !!  Tolerance 1 !! Tolerance 2
 
|-
 
| Poison || 0.4 * Luk ||  Vit || Level - Caster Level + 35% From Beast Blood
 
|-
 
| Deadly Poison || 0.4 * Luk || Vit || Level - Caster Level + 35% From Beast Blood
 
|-
 
| Stun || 0.4 * Luk || Vit || Level - Caster Level
 
|-
 
| Silence || 0.4 * Luk || Int || Level - Caster Level
 
|-
 
| Bleeding || 0.4 * Luk || 0.75 * (Vit + Agi) || Level - Caster Level
 
|-
 
| Sleep || 0.4 * Luk || Int ||  Level - Caster Level
 
|-
 
| Stone Curse || Mdef || - || -
 
|-
 
| Freeze || 0.4 * Luk || Mdef || Level - Caster Level - Caster Luk
 
|-
 
| Curse || 0.6 * Luk || (0.75 * Vit) + (Int + Luk) * 0.25 || Level - Caster Level + 30% From Spiritial Defense
 
|-
 
|Blind || 0.4 * Luk || (Agi + Dex) * 0.5 || Level - Caster Level + 25% From Eye Patch
 
|-
 
| Confusion || 0.4 * Luk || Int || Level - Caster Level
 
|-
 
| Decrease Agi || 0.4 * Luk || Agi || Level - Caster Level
 
|-
 
| Ankle Snare || 0.2 * Agi || 0.3 * (Agi + Dex) || -
 
|-
 
| Dark Binding || 0.4 * Luk || 0.5 * Int || (Bonus Movement Speed) * 0.25
 
|-
 
| Burning || 0.4 * Luk || 0.5 * Agi || (Bonus Movement Speed) * 0.25
 
|-
 
| No Recover || - || 0.5 * Vit || 0.7 * Luk
 
|-
 
| Slow || 0.4 * Luk || 0.3 * Agi || -
 
|-
 
| Sap || 0.4 * Luk || Str || Level - Caster Level
 
|-
 
| Drain|| 0.4 * Luk || Int || Level - Caster Level
 
|-
 
| Serpent Flame || 0.1 * Luk || 0.5 * Vit || -
 
|-
 
| Blizzard || 0.1 * Luk || 0.5 * Mdef || -
 
|-
 
| Acid || 0.1 * Luk || 0.25 * (Vit + Int) || -
 
|-
 
| Astral Blast || 0.1 * Int || 0.5 * Int || -
 
 
|-
 
|-
| Warcry || 0.1 * Luk || Str - (Caster Str * 0.25) || -
+
| Buring || Lower Def and Mdef by 25%, Deal 25 + 5% Max HP every 3 seconds
|-
 
| Talisman of Sealing || - || Int * 0.5 || -(Caster Level * 0.2)
 
|-
 
| Talisman of Weakening || - || Mdef * 0.5 || -(Caster Level * 0.2)
 
|-
 
| Talisman of Exhaust || - || Dex * 0.5 || -(Caster Level * 0.2)
 
|-
 
| Talisman of Chaos || - || Dex * 0.5 || -(Caster Level * 0.2)
 
|-
 
| Talisman of Death || - || Mdef * 0.3 || -(Caster Level * 0.2)
 
|-
 
| Talisman of Despair || - || (Str + Int) * 0.3 || -(Caster Level * 0.2)
 
|-
 
| Talisman of Decay || - || Mdef * 0.1 || -(Caster Level * 0.2)
 
|-
 
| Break [Part] || 0.4 * Luk || Vit * 0.6 || Dex * 0.3
 
 
|}
 
|}
<br>
 
  
=== Other Resistances ===
 
* Stun: Fudoshin - (15*SkillLv)
 
* Curse: 0.1 * Mdef
 
* Siegfried
 
* Runes (Enchantments)
 
* Break Part now duration reduced by 50% against all mvps/bosses instead of 50% vs MVP and another 33% against bosses
 
* Break Part MVP resistance and Boss resistance combined into a single +25%
 
<br>
 
  
=== Status Immune -> Tolerance ===
 
{| class="wikitable sortable"
 
|-
 
! Condition  !!  Mvp Tolerance !! Status Tolerance
 
|-
 
| Ankle Snare || 75% || 33%
 
|-
 
| Death || 75% || 33%
 
|-
 
| Fear || 75% || 33%
 
|-
 
| Talisman of Weakening || 75% || 33%
 
|-
 
| Spectral Waltz || 50% || 50%
 
|-
 
| Binding Chains || 50% || 50%
 
|-
 
| Other || 50% || 33%
 
|}
 
  
<br>
 
<br>
 
  
=== Other Tolerance ===
 
* Akuma (+90%)
 
* Potion of Status Resistance
 
* Curse (Cuts Tolerance in Half)
 
<br>
 
  
=== Status Immune / Mvp Resistance ===
 
All Listed In Any Table Except;
 
* Dark Binding
 
* Ankel Snare
 
* Warcry
 
* Stop
 
* Endless Needle
 
<br>
 
  
=== Skill With a Minimum Duration ===
 
* Stun 0.1 Seconds
 
* Poison 2 Seconds
 
* Deadly Poison 2 Seconds
 
* Endless Needle 2 Seconds
 
* Dark Binding 2 Seconds
 
* Endless Nightmare 5 Seconds
 
* Stone 5 Seconds
 
* Burning 5 Seconds
 
* Decay 5 Seconds
 
* Bleeding 5 Seconds
 
* Ankle Snare 5 Seconds
 
* Necrosis 10 Seconds
 
<br>
 
  
== Blocked By Golden Thief Bug ==
 
* Silence
 
* Stone Curse
 
* Hallucination
 
* Decrease Agi
 
* Quagmire
 
* Increase Agi
 
* Blessing
 
* Slow Poison
 
* Impositio
 
* Aeterna
 
* Suffreagium
 
* Benedictio
 
* Providence
 
* Kyrie
 
* Assumptio
 
* Angelus
 
* Magnificat
 
* Gloria
 
* Windwalk
 
* Magic Rod
 
* Coma
 
* Soul Shatter
 
* Spectral Veil
 
* Ethereal Cloak
 
* Sap
 
* Drain
 
* Resta
 
* Magas
 
* Zazanba
 
* Hera
 
* Aster
 
* Calyp
 
* Casil
 
* Nicrien
 
* Edron
 
* Ru
 
* Librius
 
* Gundor
 
* Vanir Ritual
 
* Freyja Festival
 
* Freyr Blessing
 
* Serpant Flame
 
* Blizzard
 
* Charge Bolt
 
* Acid
 
* Grants
 
* Astral Blast
 
* Gullvieg
 
<br>
 
  
== Blocked By Davey Jones Draft ==
 
* Silence
 
* Stone Curse
 
* Freeze
 
* Stun
 
* Sleep
 
* Poison
 
* Curse
 
* Blind
 
* Confusion
 
* Deadly Poison
 
* Burning
 
* Hallucination
 
* Fear
 
* Decay
 
* Sap
 
* Serpant Flame
 
* Blizzard
 
* Acid
 
* Astral Blast
 
* Coma
 
  
[[Category:Combat]]
+
-There is a plan to change the way negative SC work by having the prime stat reduce the duration rather then the chance and having luk reduce the chance rather then the duration.
[[Category:General Information]]
 

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