Difference between revisions of "Refining"

From Project Einherjar
(Enriched NPC Refiners)
m
Line 78: Line 78:
 
| 2.0% || 2.2% || 2.5% || 2.9% || 3.3% || 4.0% || 5.0%
 
| 2.0% || 2.2% || 2.5% || 2.9% || 3.3% || 4.0% || 5.0%
 
|}
 
|}
 +
 +
=== Rod and Staff MATK bonus ===
 +
Rods and Staves gain WeaponLv/2% MATK per refine.
 +
 
[[Category:Crafting]]
 
[[Category:Crafting]]
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:General Information]]
 
[[Category:General Information]]

Revision as of 16:36, 16 February 2023

Standard NPCs / Whitesmith

Whitesmith and Standard NPC refining during fail has a 1/10 chance to destroy the item. Additionally if its not destroyed there is a 75% chance it will break the item, and it will need to be repaired.

+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Armor 100% 100% 100% 100% 65% 42.25% 27.46% 17.85% 11.6% 7.54%
WLvl 1 100% 100% 100% 100% 100% 100% 100% 65% 42.25% 27.46%
WLvl 2 100% 100% 100% 100% 100% 100% 65% 42.25% 27.46% 17.85%
WLvl 3 100% 100% 100% 100% 100% 65% 42.25% 27.46% 17.85% 11.6%
WLvl 4 100% 100% 100% 65% 42.25% 27.46% 17.85% 11.6% 7.54% 4.9%

Whitesmith Job Level 70

Whitesmiths gain an additional 1% relative refine chance per job level compared to Standard NPC refining.

+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Armor 100% 100% 100% 100% 100% 71.82% 46.68% 30.34% 19.72% 12.81%
WLvl 1 100% 100% 100% 100% 100% 100% 100% 100% 71.82% 46.68%
WLvl 2 100% 100% 100% 100% 100% 100% 100% 71.82% 46.68% 30.34%
WLvl 3 100% 100% 100% 100% 100% 100% 71.82% 46.68% 30.34% 19.72%
WLvl 4 100% 100% 100% 100% 71.82% 46.68% 30.34% 19.72% 12.81% 8.33%

The table below shows the chance of reaching the desired refinement per item, and the average number of materials needed to either lose the item or reach the goal. This means, with every one item you have, what is the chance thaht you can refine it to the goal without losing the item in the process, considering it can fail¹

+1 / Mats +2 / Mats +3 / Mats +4 / Mats +5 / Mats +6 / Mats +7 / Mats +8 / Mats +9 / Mats +10 / Mats
Armor 100% / 1 100% / 2 100% / 3 100% / 4 100% / 5 96.26% / 7 83.31% / 13 53.69% / 26 17.13% / 42 2.6% / 48
WLvl 1 100% / 1 100% / 2 100% / 3 100% / 4 100% / 5 100% / 6 100% / 7 100% / 8 96.36% / 11 83.36% / 18
WLvl 2 100% / 1 100% / 2 100% / 3 100% / 4 100% / 5 100% / 6 100% / 7 96.28% / 10 83.13% / 17 53.13% / 33
WLvl 3 100% / 1 100% / 2 100% / 3 100% / 4 100% / 5 100% / 6 96.17% / 9 83.94% / 15 53.59% / 29 17.61% / 46
WLvl 4 100% / 1 100% / 2 100% / 3 100% / 4 96.28% / 6 83.14% / 12 53.08% / 23 17.38% / 36 2.77% / 42 0.25% / 43

Enriched NPC Refiners

Enriched Refiners have a much lower break chance.

Enriched Success Chance

+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Armor 100% 100% 100% 100% 99.13% 88.69% 70.67% 52.2% 36.79% 25.17%
WLvl 1 100% 100% 100% 100% 100% 100% 100% 99.13% 88.69% 70.67%
WLvl 2 100% 100% 100% 100% 100% 100% 99.13% 88.69% 70.67% 52.2%
WLvl 3 100% 100% 100% 100% 100% 99.13% 88.69% 70.67% 52.2% 36.79%
WLvl 4 100% 100% 100% 99.13% 88.69% 70.67% 52.2% 36.79% 25.17% 16.91%

Enriched Destroy Chance

+4 +5 +6 +7 +8 +9 +10
2.0% 2.2% 2.5% 2.9% 3.3% 4.0% 5.0%

Rod and Staff MATK bonus

Rods and Staves gain WeaponLv/2% MATK per refine.