Difference between revisions of "Refining"

From Project Einherjar
(Created page with "== Standard NPCs / Blacsmith == Blacksmith and Standard NPC refining during fail has a 1/10 chance to destroy the item. Additionally if its not destroyed there is a 75% chance...")
 
m (Enriched NPC Refiners)
 
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== Standard NPCs / Blacsmith ==
+
== Standard NPCs / Whitesmith ==
Blacksmith and Standard NPC refining during fail has a 1/10 chance to destroy the item. Additionally if its not destroyed there is a 75% chance it will break the item, and it will need to be repaired.
+
Whitesmith and Standard NPC refining during fail has a 1/10 chance to destroy the item. Additionally if its not destroyed there is a 75% chance it will break the item, and it will need to be repaired.
  
 
{| class="wikitable"
 
{| class="wikitable"
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!  !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
!  !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
|-
| Armor || 100% || 100% || 100% || 100% || 60% || 36% || 21.6% || 12.96% || 7.77% || 4.66%
+
| Armor || 100% || 100% || 100% || 100% || 65% || 42.25% || 27.46% || 17.85% || 11.6% || 7.54%
 
|-
 
|-
| WLvl 1 || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 60% || 36% || 21.6%  
+
| WLvl 1 || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 65% || 42.25% || 27.46%  
 
|-
 
|-
| WLvl 2 || 100% || 100% || 100% || 100% || 100% || 100% || 60% || 36% || 21.6% || 12.96%
+
| WLvl 2 || 100% || 100% || 100% || 100% || 100% || 100% || 65% || 42.25% || 27.46% || 17.85%
 
|-
 
|-
| WLvl 3 || 100% || 100% || 100% || 100% || 100% || 60% || 36% || 21.6% || 12.96% || 7.77%
+
| WLvl 3 || 100% || 100% || 100% || 100% || 100% || 65% || 42.25% || 27.46% || 17.85% || 11.6%
 
|-
 
|-
| WLvl 4 || 100% || 100% || 100% || 60% || 36% || 21.6% || 12.96% || 7.77% || 4.66% || 2.8%
+
| WLvl 4 || 100% || 100% || 100% || 65% || 42.25% || 27.46% || 17.85% || 11.6% || 7.54% || 4.9%
 
|}
 
|}
  
== Whitesmith ==
+
== Whitesmith Job Level 70 ==
Whitesmiths gain an additional 1% relative refine chance per job level compared to Blacksmith and Standard NPC refining.
+
Whitesmiths gain an additional 1% relative refine chance per job level compared to Standard NPC refining.
  
 
{| class="wikitable"
 
{| class="wikitable"
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!  !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
!  !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
|-
| Armor || 100% || 100% || 100% || 100% || 100% || 61.2% || 36.72% ||22.03% || 13.21% || 7.92%
+
| Armor || 100% || 100% || 100% || 100% || 100% || 71.82% || 46.68% || 30.34% || 19.72% || 12.81%
 
|-
 
|-
| WLvl 1 || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 61.2% || 36.72%  
+
| WLvl 1 || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 71.82% || 46.68%  
 
|-
 
|-
| WLvl 2 || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 61.2% || 36.72% ||22.03%
+
| WLvl 2 || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 71.82% || 46.68% || 30.34%
 
|-
 
|-
| WLvl 3 || 100% || 100% || 100% || 100% || 100% || 100% || 61.2% || 36.72% ||22.03% || 13.21%
+
| WLvl 3 || 100% || 100% || 100% || 100% || 100% || 100% || 71.82% || 46.68% || 30.34% || 19.72%
 
|-
 
|-
| WLvl 4 || 100% || 100% || 100% || 100% || 61.2% || 36.72% ||22.03% || 13.21% || 7.92% || 4.76%
+
| WLvl 4 || 100% || 100% || 100% || 100% || 71.82% || 46.68% || 30.34% || 19.72% || 12.81% || 8.33%
 
|}
 
|}
  
 +
The table below shows the chance of reaching the desired refinement per item, and the average number of ore needed to either lose the item or reach the goal.
 +
This means, with every one item you have, what is the chance thaht you can refine it to the goal without '''losing''' the item in the process, considering it can fail¹
 +
{| class="wikitable"
 +
|-
 +
!  !! +1 / Ore !! +2 / Ore !! +3 / Ore !! +4 / Ore !! +5 / Ore !! +6 / Ore !! +7 / Ore !! +8 / Ore !! +9 / Ore !! +10 / Ore
 +
|-
 +
| Armor || 100% / 1 || 100% / 2 || 100% / 3 || 100% / 4 || 100% / 5 || 96.26% / 7 || 83.31% / 13 || 53.69% / 26 || 17.13% / 42 || 2.6% / 48
 +
|-
 +
| WLvl 1 || 100% / 1 || 100% / 2 || 100% / 3 || 100% / 4 || 100% / 5 || 100% / 6 || 100% / 7 || 100% / 8 || 96.36% / 11 || 83.36% / 18
 +
|-
 +
| WLvl 2 || 100% / 1 || 100% / 2 || 100% / 3 || 100% / 4 || 100% / 5 || 100% / 6 || 100% / 7 || 96.28% / 10 || 83.13% / 17 || 53.13% / 33
 +
|-
 +
| WLvl 3 || 100% / 1 || 100% / 2 || 100% / 3 || 100% / 4 || 100% / 5 || 100% / 6 || 96.17% / 9 || 83.94% / 15 || 53.59% / 29 || 17.61% / 46
 +
|-
 +
| WLvl 4 || 100% / 1 || 100% / 2 || 100% / 3 || 100% / 4 || 96.28% / 6 || 83.14% / 12 || 53.08% / 23 || 17.38% / 36 || 2.77% / 42 || 0.25% / 43
 +
|}
  
 
== Enriched NPC Refiners ==
 
== Enriched NPC Refiners ==
 +
Enriched Refiners have a much lower break chance. You can find one in Payon 157 146.
 +
 +
=== Enriched Success Chance ===
 +
{| class="wikitable"
 +
|-
 +
!  !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 +
|-
 +
| Armor || 100% || 100% || 100% || 100% || 99.13% || 88.69% || 70.67% || 52.2% || 36.79% || 25.17%
 +
|-
 +
| WLvl 1 || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 99.13% || 88.69% || 70.67%
 +
|-
 +
| WLvl 2 || 100% || 100% || 100% || 100% || 100% || 100% ||  99.13% || 88.69% || 70.67% || 52.2%
 +
|-
 +
| WLvl 3 || 100% || 100% || 100% || 100% || 100% || 99.13% || 88.69% || 70.67% || 52.2% || 36.79%
 +
|-
 +
| WLvl 4 || 100% || 100% || 100% || 99.13% || 88.69% || 70.67% || 52.2% || 36.79% || 25.17% || 16.91%
 +
|}
 +
 +
=== Enriched Destroy Chance ===
 +
{| class="wikitable"
 +
|-
 +
! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 +
|-
 +
| 2.0% || 2.2% || 2.5% || 2.9% || 3.3% || 4.0% || 5.0%
 +
|}
 +
 +
=== Rod and Staff MATK bonus ===
 +
Rods and Staves gain WeaponLv/2% MATK per refine.
 +
 +
[[Category:Crafting]]
 +
[[Category:Skills]]
 +
[[Category:General Information]]

Latest revision as of 14:05, 25 April 2023

Standard NPCs / Whitesmith[edit]

Whitesmith and Standard NPC refining during fail has a 1/10 chance to destroy the item. Additionally if its not destroyed there is a 75% chance it will break the item, and it will need to be repaired.

+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Armor 100% 100% 100% 100% 65% 42.25% 27.46% 17.85% 11.6% 7.54%
WLvl 1 100% 100% 100% 100% 100% 100% 100% 65% 42.25% 27.46%
WLvl 2 100% 100% 100% 100% 100% 100% 65% 42.25% 27.46% 17.85%
WLvl 3 100% 100% 100% 100% 100% 65% 42.25% 27.46% 17.85% 11.6%
WLvl 4 100% 100% 100% 65% 42.25% 27.46% 17.85% 11.6% 7.54% 4.9%

Whitesmith Job Level 70[edit]

Whitesmiths gain an additional 1% relative refine chance per job level compared to Standard NPC refining.

+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Armor 100% 100% 100% 100% 100% 71.82% 46.68% 30.34% 19.72% 12.81%
WLvl 1 100% 100% 100% 100% 100% 100% 100% 100% 71.82% 46.68%
WLvl 2 100% 100% 100% 100% 100% 100% 100% 71.82% 46.68% 30.34%
WLvl 3 100% 100% 100% 100% 100% 100% 71.82% 46.68% 30.34% 19.72%
WLvl 4 100% 100% 100% 100% 71.82% 46.68% 30.34% 19.72% 12.81% 8.33%

The table below shows the chance of reaching the desired refinement per item, and the average number of ore needed to either lose the item or reach the goal. This means, with every one item you have, what is the chance thaht you can refine it to the goal without losing the item in the process, considering it can fail¹

+1 / Ore +2 / Ore +3 / Ore +4 / Ore +5 / Ore +6 / Ore +7 / Ore +8 / Ore +9 / Ore +10 / Ore
Armor 100% / 1 100% / 2 100% / 3 100% / 4 100% / 5 96.26% / 7 83.31% / 13 53.69% / 26 17.13% / 42 2.6% / 48
WLvl 1 100% / 1 100% / 2 100% / 3 100% / 4 100% / 5 100% / 6 100% / 7 100% / 8 96.36% / 11 83.36% / 18
WLvl 2 100% / 1 100% / 2 100% / 3 100% / 4 100% / 5 100% / 6 100% / 7 96.28% / 10 83.13% / 17 53.13% / 33
WLvl 3 100% / 1 100% / 2 100% / 3 100% / 4 100% / 5 100% / 6 96.17% / 9 83.94% / 15 53.59% / 29 17.61% / 46
WLvl 4 100% / 1 100% / 2 100% / 3 100% / 4 96.28% / 6 83.14% / 12 53.08% / 23 17.38% / 36 2.77% / 42 0.25% / 43

Enriched NPC Refiners[edit]

Enriched Refiners have a much lower break chance. You can find one in Payon 157 146.

Enriched Success Chance[edit]

+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Armor 100% 100% 100% 100% 99.13% 88.69% 70.67% 52.2% 36.79% 25.17%
WLvl 1 100% 100% 100% 100% 100% 100% 100% 99.13% 88.69% 70.67%
WLvl 2 100% 100% 100% 100% 100% 100% 99.13% 88.69% 70.67% 52.2%
WLvl 3 100% 100% 100% 100% 100% 99.13% 88.69% 70.67% 52.2% 36.79%
WLvl 4 100% 100% 100% 99.13% 88.69% 70.67% 52.2% 36.79% 25.17% 16.91%

Enriched Destroy Chance[edit]

+4 +5 +6 +7 +8 +9 +10
2.0% 2.2% 2.5% 2.9% 3.3% 4.0% 5.0%

Rod and Staff MATK bonus[edit]

Rods and Staves gain WeaponLv/2% MATK per refine.