Editing Refining

From Project Einherjar

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== Standard NPCs / Whitesmith ==
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== Standard NPCs / Blacsmith ==
Whitesmith and Standard NPC refining during fail has a 1/10 chance to destroy the item. Additionally if its not destroyed there is a 75% chance it will break the item, and it will need to be repaired.
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Blacksmith and Standard NPC refining during fail has a 1/10 chance to destroy the item. Additionally if its not destroyed there is a 75% chance it will break the item, and it will need to be repaired.
  
 
{| class="wikitable"
 
{| class="wikitable"
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!  !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
!  !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
|-
| Armor || 100% || 100% || 100% || 100% || 65% || 42.25% || 27.46% || 17.85% || 11.6% || 7.54%
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| Armor || 100% || 100% || 100% || 100% || 60% || 36% || 21.6% || 12.96% || 7.77% || 4.66%
 
|-
 
|-
| WLvl 1 || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 65% || 42.25% || 27.46%  
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| WLvl 1 || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 60% || 36% || 21.6%  
 
|-
 
|-
| WLvl 2 || 100% || 100% || 100% || 100% || 100% || 100% || 65% || 42.25% || 27.46% || 17.85%
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| WLvl 2 || 100% || 100% || 100% || 100% || 100% || 100% || 60% || 36% || 21.6% || 12.96%
 
|-
 
|-
| WLvl 3 || 100% || 100% || 100% || 100% || 100% || 65% || 42.25% || 27.46% || 17.85% || 11.6%
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| WLvl 3 || 100% || 100% || 100% || 100% || 100% || 60% || 36% || 21.6% || 12.96% || 7.77%
 
|-
 
|-
| WLvl 4 || 100% || 100% || 100% || 65% || 42.25% || 27.46% || 17.85% || 11.6% || 7.54% || 4.9%
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| WLvl 4 || 100% || 100% || 100% || 60% || 36% || 21.6% || 12.96% || 7.77% || 4.66% || 2.8%
 
|}
 
|}
  
== Whitesmith Job Level 70 ==
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== Whitesmith ==
Whitesmiths gain an additional 1% relative refine chance per job level compared to Standard NPC refining.
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Whitesmiths gain an additional 1% relative refine chance per job level compared to Blacksmith and Standard NPC refining.
  
 
{| class="wikitable"
 
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!  !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
!  !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
|-
| Armor || 100% || 100% || 100% || 100% || 100% || 71.82% || 46.68% || 30.34% || 19.72% || 12.81%
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| Armor || 100% || 100% || 100% || 100% || 100% || 61.2% || 36.72% ||22.03% || 13.21% || 7.92%
 
|-
 
|-
| WLvl 1 || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 71.82% || 46.68%  
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| WLvl 1 || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 61.2% || 36.72%  
 
|-
 
|-
| WLvl 2 || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 71.82% || 46.68% || 30.34%
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| WLvl 2 || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 61.2% || 36.72% ||22.03%
 
|-
 
|-
| WLvl 3 || 100% || 100% || 100% || 100% || 100% || 100% || 71.82% || 46.68% || 30.34% || 19.72%
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| WLvl 3 || 100% || 100% || 100% || 100% || 100% || 100% || 61.2% || 36.72% ||22.03% || 13.21%
 
|-
 
|-
| WLvl 4 || 100% || 100% || 100% || 100% || 71.82% || 46.68% || 30.34% || 19.72% || 12.81% || 8.33%
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| WLvl 4 || 100% || 100% || 100% || 100% || 61.2% || 36.72% ||22.03% || 13.21% || 7.92% || 4.76%
 
|}
 
|}
  
The table below shows the chance of reaching the desired refinement per item, and the average number of ore needed to either lose the item or reach the goal.
 
This means, with every one item you have, what is the chance thaht you can refine it to the goal without '''losing''' the item in the process, considering it can fail¹
 
{| class="wikitable"
 
|-
 
!  !! +1 / Ore !! +2 / Ore !! +3 / Ore !! +4 / Ore !! +5 / Ore !! +6 / Ore !! +7 / Ore !! +8 / Ore !! +9 / Ore !! +10 / Ore
 
|-
 
| Armor || 100% / 1 || 100% / 2 || 100% / 3 || 100% / 4 || 100% / 5 || 96.26% / 7 || 83.31% / 13 || 53.69% / 26 || 17.13% / 42 || 2.6% / 48
 
|-
 
| WLvl 1 || 100% / 1 || 100% / 2 || 100% / 3 || 100% / 4 || 100% / 5 || 100% / 6 || 100% / 7 || 100% / 8 || 96.36% / 11 || 83.36% / 18
 
|-
 
| WLvl 2 || 100% / 1 || 100% / 2 || 100% / 3 || 100% / 4 || 100% / 5 || 100% / 6 || 100% / 7 || 96.28% / 10 || 83.13% / 17 || 53.13% / 33
 
|-
 
| WLvl 3 || 100% / 1 || 100% / 2 || 100% / 3 || 100% / 4 || 100% / 5 || 100% / 6 || 96.17% / 9 || 83.94% / 15 || 53.59% / 29 || 17.61% / 46
 
|-
 
| WLvl 4 || 100% / 1 || 100% / 2 || 100% / 3 || 100% / 4 || 96.28% / 6 || 83.14% / 12 || 53.08% / 23 || 17.38% / 36 || 2.77% / 42 || 0.25% / 43
 
|}
 
  
 
== Enriched NPC Refiners ==
 
== Enriched NPC Refiners ==
Enriched Refiners have a much lower break chance. You can find one in Payon 157 146.
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Enriched Refiners have a much lower break chance on forging as well as rolling 3x at a slightly high chance to base refiners.
  
=== Enriched Success Chance ===
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=== Success Chance ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
!  !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
!  !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
|-
| Armor || 100% || 100% || 100% || 100% || 99.13% || 88.69% || 70.67% || 52.2% || 36.79% || 25.17%
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| Armor || 100% || 100% || 100% || 100% || 96.29% || 78.4% || 56.1% || 37.27% || 23.72% || 14.72%
 
|-
 
|-
| WLvl 1 || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 99.13% || 88.69% || 70.67%
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| WLvl 1 || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 96.29% || 78.4% || 56.1%
 
|-
 
|-
| WLvl 2 || 100% || 100% || 100% || 100% || 100% || 100% || 99.13% || 88.69% || 70.67% || 52.2%
+
| WLvl 2 || 100% || 100% || 100% || 100% || 100% || 100% || 96.29% || 78.4% || 56.1% || 37.27%
 
|-
 
|-
| WLvl 3 || 100% || 100% || 100% || 100% || 100% || 99.13% || 88.69% || 70.67% || 52.2% || 36.79%
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| WLvl 3 || 100% || 100% || 100% || 100% || 100% || 96.29% || 78.4% || 56.1% || 37.27% || 23.72%
 
|-
 
|-
| WLvl 4 || 100% || 100% || 100% || 99.13% || 88.69% || 70.67% || 52.2% || 36.79% || 25.17% || 16.91%
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| WLvl 4 || 100% || 100% || 100% || 96.29% || 78.4% || 56.1% || 37.27% || 23.72% || 14.72% || 9.04%
 
|}
 
|}
  
=== Enriched Destroy Chance ===
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=== Destroy Chance ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
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! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
 
|-
 
|-
| 2.0% || 2.2% || 2.5% || 2.9% || 3.3% || 4.0% || 5.0%
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| 1.5% || 1.6% || 1.8% || 2.0% || 2.2% || 2.5% || 2.9% || 3.3% || 4.0% || 5.0%
 
|}
 
|}
 
=== Rod and Staff MATK bonus ===
 
Rods and Staves gain WeaponLv/2% MATK per refine.
 
 
[[Category:Crafting]]
 
[[Category:Skills]]
 
[[Category:General Information]]
 

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