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Raise Skeleton
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Type: Supportive Skill
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Levels: 3
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Prerequisites
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Necromancy Lv. 1
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Description
Summon a Skeleton to a targeted cell. Skeletons will disappear after the skill's duration. Skeletons scale with SkillLV and master's Stats. Primarily Base Level, HP, Vit, Str and Atk. Costs 1 Skel-Bone, 2% HP and 20 SP unless a corpse is used.
Skeletons know the skills: Double Attack and Undead Attack.
Level |
Summon Count |
Duration
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1 |
1 |
100 Seconds
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2 |
2 |
200 Seconds
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3 |
3 |
300 Seconds
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Skeleton Status
Monster Stat |
Conversion of Master Stats
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Max HP |
(Master's HP + 222*SkillLv + (Master's Atk) x 2 + Weapon Upgrade Bonus Atk[without overrefine bonus]) * Skeleton Lv * SkillLv / 300
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Str/Agi/Vit/Int/Dex/Luk |
Same as Master's
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Atk |
Master's Atk + Str + Dex ~ Master's Atk + Weapon Upgrade Bonus Atk[without overrefine bonus] + Str*2 + Dex
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Matk |
Master's min mAtk ~ Master's max mAtk
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APM |
20~25 depending on SkillLv (Delay between attacks is approx. 3000 - 200* SkillLv ms)
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Def |
Str * SkillLv/ 4 + SkillLv * 5
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Mdef |
Str * SkillLv/ 4 + SkillLv * 5
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Hit |
Master's Hit + Skeleton's Level
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Flee |
Master's Flee
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