Raise Skeleton
From Project Einherjar
Revision as of 15:27, 27 September 2022 by Twilight777 (talk | contribs)
Raise Skeleton |
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Type: Supportive Skill |
Levels: 3 |
Prerequisites |
Necromancy Lv. 1 |
Description
Summon a Skeleton to a targeted cell. Skeletons will disappear after the skill's duration. Skeletons scale with SkillLV and masters Stats. Primarily Base Level, HP, Vit, Stt and Atk. Each cast requires 1 Skel-Bone and 20 SP.
Skeletons know the skills: Double Attack and Undead Attack.
Level | Summon Count | Duration |
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1 | 2 | 100 Seconds |
2 | 5 | 200 Seconds |
3 | 10 | 300 Seconds |
Skeleton Status
Monster Stat | Conversion of Master Stats |
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Max HP | (Master's HP + 222*SkillLv + (Master's Atk) x 2 + Weapon Upgrade Bonus Atk[without overrefine bonus]) * Skeleton Lv * SkillLv / 300 |
Str/Agi/Vit/Int/Dex/Luk | Same as Master's |
Atk | Master's Atk + Str + Dex ~ Master's Atk + Weapon Upgrade Bonus Atk[without overrefine bonus] + Str*2 + Dex |
Matk | Master's min mAtk ~ Master's max mAtk |
APM | 20~25 depending on SkillLv (Delay between attacks is approx. 3000 - 200* SkillLv ms) |
Def | Str * SkillLv/ 4 + SkillLv * 5 |
Mdef | Str * SkillLv/ 4 + SkillLv * 5 |
Hit | Master's Hit + Skeleton's Level |
Flee | Master's Flee |