Difference between revisions of "Raise Skeleton"

From Project Einherjar
(Description)
(Updated Summon Count)
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| align=center | 1 || align=center | 2 || align=center | 100 Seconds
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| align=center | 1 || align=center | 1 || align=center | 100 Seconds
 
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| align=center | 2 || align=center | 5 || align=center | 200 Seconds
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| align=center | 2 || align=center | 2 || align=center | 200 Seconds
 
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| align=center | 3 || align=center | 10 || align=center | 300 Seconds
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| align=center | 3 || align=center | 3 || align=center | 300 Seconds
 
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Revision as of 16:41, 6 July 2023

<- Back to Necromancer Class
Raise Skeleton.png Raise Skeleton
No Image Info.gif
Type: Supportive Skill
Levels: 3
Prerequisites
Necromancy Lv. 1

Description

Summon a Skeleton to a targeted cell. Skeletons will disappear after the skill's duration. Skeletons scale with SkillLV and master's Stats. Primarily Base Level, HP, Vit, Str and Atk. Each cast requires 1 Skel-Bone and 20 SP.
Skeletons know the skills: Double Attack and Undead Attack.

Level Summon Count Duration
1 1 100 Seconds
2 2 200 Seconds
3 3 300 Seconds

Skeleton Status

Monster Stat Conversion of Master Stats
Max HP (Master's HP + 222*SkillLv + (Master's Atk) x 2 + Weapon Upgrade Bonus Atk[without overrefine bonus]) * Skeleton Lv * SkillLv / 300
Str/Agi/Vit/Int/Dex/Luk Same as Master's
Atk Master's Atk + Str + Dex ~ Master's Atk + Weapon Upgrade Bonus Atk[without overrefine bonus] + Str*2 + Dex
Matk Master's min mAtk ~ Master's max mAtk
APM 20~25 depending on SkillLv (Delay between attacks is approx. 3000 - 200* SkillLv ms)
Def Str * SkillLv/ 4 + SkillLv * 5
Mdef Str * SkillLv/ 4 + SkillLv * 5
Hit Master's Hit + Skeleton's Level
Flee Master's Flee