Difference between revisions of "Raise Skeleton"

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! style="text-align: center; font-weight:bold; font-family:Arial, Helvetica, sans-serif !important;;" | Prerequisites
 
! style="text-align: center; font-weight:bold; font-family:Arial, Helvetica, sans-serif !important;;" | Prerequisites
 
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| [[Dark Summoning]] Lv. 1; [[Necrosis]] Lv. 1
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| [[Necromancy]] Lv. 1
 
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|}
 
=== Description ===
 
=== Description ===
Summon a <span style="color:#000099;">Skeleton</span> to a targeted cell. Skeletons will disappear after the skill's duration. Skeletons scale with SkillLV and masters Stats. Primarily Base Level, HP, Vit, Stt and Atk. <span style="color:#00BB00;">Each cast requires 1 Skel-Bone</span> and 20 HP.
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Summon a <span style="color:#000099;">Skeleton</span> to a targeted cell. Skeletons will disappear after the skill's duration. Skeletons scale with SkillLV and master's Stats. Primarily Base Level, HP, Vit, Str and Atk. Costs 1 Skel-Bone, 2% HP and 20 SP unless a corpse is used.
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Skeletons know the skills: Double Attack and Undead Attack. Deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse<br>
  
 
{| class=wikitable style="border 1 solid"
 
{| class=wikitable style="border 1 solid"
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! align=center | Level || align=center | Summon Count || align=center | Duration
 
! align=center | Level || align=center | Summon Count || align=center | Duration
 
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| align=center | 1 || align=center | 2 || align=center | 100 Seconds
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| align=center | 1 || align=center | 1 || align=center | 100 Seconds
 
|-
 
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| align=center | 2 || align=center | 5 || align=center | 200 Seconds
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| align=center | 2 || align=center | 2 || align=center | 200 Seconds
 
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| align=center | 3 || align=center | 10 || align=center | 300 Seconds
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| align=center | 3 || align=center | 3 || align=center | 300 Seconds
 
|}
 
|}
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=== Skeleton Status ===
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{| class="wikitable"
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|-
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! Monster Stat !! Conversion of Master Stats
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|-
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| Max HP || (Master's HP + 222*SkillLv + (Master's Atk) x 2 + Weapon Upgrade Bonus Atk[without overrefine bonus]) * Skeleton Lv * SkillLv / 300
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|-
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| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
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|-
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| Atk || Master's Atk + Str + Dex ~ Master's Atk + Weapon Upgrade Bonus Atk[without overrefine bonus] + Str*2 + Dex
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|-
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| Matk || Master's min mAtk ~ Master's max mAtk
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|-
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| APM || 20~25 depending on SkillLv (Delay between attacks is approx. 3000 - 200* SkillLv ms)
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|-
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| Def || Str * SkillLv/ 4 + SkillLv * 5
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|-
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| Mdef || Str * SkillLv/ 4 + SkillLv * 5
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|-
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| Hit || Master's Hit + Skeleton's Level
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|-
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| Flee|| Master's Flee
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|}
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[[Category:Necromancer]]
 
[[Category:Necromancer]]
 
[[Category:Supportive Skills]]
 
[[Category:Supportive Skills]]

Latest revision as of 17:38, 4 April 2024

<- Back to Necromancer Class
Raise Skeleton.png Raise Skeleton
No Image Info.gif
Type: Supportive Skill
Levels: 3
Prerequisites
Necromancy Lv. 1

Description[edit]

Summon a Skeleton to a targeted cell. Skeletons will disappear after the skill's duration. Skeletons scale with SkillLV and master's Stats. Primarily Base Level, HP, Vit, Str and Atk. Costs 1 Skel-Bone, 2% HP and 20 SP unless a corpse is used. Skeletons know the skills: Double Attack and Undead Attack. Deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse

Level Summon Count Duration
1 1 100 Seconds
2 2 200 Seconds
3 3 300 Seconds

Skeleton Status[edit]

Monster Stat Conversion of Master Stats
Max HP (Master's HP + 222*SkillLv + (Master's Atk) x 2 + Weapon Upgrade Bonus Atk[without overrefine bonus]) * Skeleton Lv * SkillLv / 300
Str/Agi/Vit/Int/Dex/Luk Same as Master's
Atk Master's Atk + Str + Dex ~ Master's Atk + Weapon Upgrade Bonus Atk[without overrefine bonus] + Str*2 + Dex
Matk Master's min mAtk ~ Master's max mAtk
APM 20~25 depending on SkillLv (Delay between attacks is approx. 3000 - 200* SkillLv ms)
Def Str * SkillLv/ 4 + SkillLv * 5
Mdef Str * SkillLv/ 4 + SkillLv * 5
Hit Master's Hit + Skeleton's Level
Flee Master's Flee