Difference between revisions of "Raise Skeleton"
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! style="text-align: center; font-weight:bold; font-family:Arial, Helvetica, sans-serif !important;;" | Prerequisites | ! style="text-align: center; font-weight:bold; font-family:Arial, Helvetica, sans-serif !important;;" | Prerequisites | ||
|- | |- | ||
− | | [[ | + | | [[Necromancy]] Lv. 1 |
|} | |} | ||
=== Description === | === Description === | ||
− | Summon a <span style="color:#000099;">Skeleton</span> to a targeted cell. Skeletons will disappear after the skill's duration. Skeletons scale with SkillLV and | + | Summon a <span style="color:#000099;">Skeleton</span> to a targeted cell. Skeletons will disappear after the skill's duration. Skeletons scale with SkillLV and master's Stats. Primarily Base Level, HP, Vit, Str and Atk. Costs 1 Skel-Bone, 2% HP and 20 SP unless a corpse is used. |
+ | Skeletons know the skills: Double Attack and Undead Attack. Deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse<br> | ||
{| class=wikitable style="border 1 solid" | {| class=wikitable style="border 1 solid" | ||
Line 20: | Line 21: | ||
! align=center | Level || align=center | Summon Count || align=center | Duration | ! align=center | Level || align=center | Summon Count || align=center | Duration | ||
|- | |- | ||
− | | align=center | 1 || align=center | | + | | align=center | 1 || align=center | 1 || align=center | 100 Seconds |
|- | |- | ||
− | | align=center | 2 || align=center | | + | | align=center | 2 || align=center | 2 || align=center | 200 Seconds |
|- | |- | ||
− | | align=center | 3 || align=center | | + | | align=center | 3 || align=center | 3 || align=center | 300 Seconds |
|} | |} | ||
+ | |||
+ | === Skeleton Status === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Monster Stat !! Conversion of Master Stats | ||
+ | |- | ||
+ | | Max HP || (Master's HP + 222*SkillLv + (Master's Atk) x 2 + Weapon Upgrade Bonus Atk[without overrefine bonus]) * Skeleton Lv * SkillLv / 300 | ||
+ | |- | ||
+ | | Str/Agi/Vit/Int/Dex/Luk || Same as Master's | ||
+ | |- | ||
+ | | Atk || Master's Atk + Str + Dex ~ Master's Atk + Weapon Upgrade Bonus Atk[without overrefine bonus] + Str*2 + Dex | ||
+ | |- | ||
+ | | Matk || Master's min mAtk ~ Master's max mAtk | ||
+ | |- | ||
+ | | APM || 20~25 depending on SkillLv (Delay between attacks is approx. 3000 - 200* SkillLv ms) | ||
+ | |- | ||
+ | | Def || Str * SkillLv/ 4 + SkillLv * 5 | ||
+ | |- | ||
+ | | Mdef || Str * SkillLv/ 4 + SkillLv * 5 | ||
+ | |- | ||
+ | | Hit || Master's Hit + Skeleton's Level | ||
+ | |- | ||
+ | | Flee|| Master's Flee | ||
+ | |} | ||
+ | |||
[[Category:Necromancer]] | [[Category:Necromancer]] | ||
[[Category:Supportive Skills]] | [[Category:Supportive Skills]] |
Latest revision as of 17:38, 4 April 2024
Raise Skeleton |
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Type: Supportive Skill |
Levels: 3 |
Prerequisites |
Necromancy Lv. 1 |
Description[edit]
Summon a Skeleton to a targeted cell. Skeletons will disappear after the skill's duration. Skeletons scale with SkillLV and master's Stats. Primarily Base Level, HP, Vit, Str and Atk. Costs 1 Skel-Bone, 2% HP and 20 SP unless a corpse is used.
Skeletons know the skills: Double Attack and Undead Attack. Deals (50*SkillLv)% Matk undead damage in a 5x5 on spawn from corpse
Level | Summon Count | Duration |
---|---|---|
1 | 1 | 100 Seconds |
2 | 2 | 200 Seconds |
3 | 3 | 300 Seconds |
Skeleton Status[edit]
Monster Stat | Conversion of Master Stats |
---|---|
Max HP | (Master's HP + 222*SkillLv + (Master's Atk) x 2 + Weapon Upgrade Bonus Atk[without overrefine bonus]) * Skeleton Lv * SkillLv / 300 |
Str/Agi/Vit/Int/Dex/Luk | Same as Master's |
Atk | Master's Atk + Str + Dex ~ Master's Atk + Weapon Upgrade Bonus Atk[without overrefine bonus] + Str*2 + Dex |
Matk | Master's min mAtk ~ Master's max mAtk |
APM | 20~25 depending on SkillLv (Delay between attacks is approx. 3000 - 200* SkillLv ms) |
Def | Str * SkillLv/ 4 + SkillLv * 5 |
Mdef | Str * SkillLv/ 4 + SkillLv * 5 |
Hit | Master's Hit + Skeleton's Level |
Flee | Master's Flee |