Difference between revisions of "Paladin"
From Project Einherjar
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* Gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher | * Gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher | ||
* Damage increased from (30*SkillLv)% -> (40*SkillLv)% | * Damage increased from (30*SkillLv)% -> (40*SkillLv)% | ||
+ | * weight damage now increased by 15% per skilllv | ||
=== Sacrifice === | === Sacrifice === | ||
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* Gains ATK scaling equal to (100*SkillLv)% Atk | * Gains ATK scaling equal to (100*SkillLv)% Atk | ||
* HP Cost increased from 9% Max HP -> (5+5*SkillLv)%, halved if Devotion is cast | * HP Cost increased from 9% Max HP -> (5+5*SkillLv)%, halved if Devotion is cast | ||
− | * HP to damage scaling changed from (30+10*SkillLv)% -> | + | * HP to damage scaling changed from (30+10*SkillLv)% -> (5+15*SkillLv)% |
* Can no longer reflected | * Can no longer reflected | ||
* SP cost reduced from 100 -> (10+SkillLv) | * SP cost reduced from 100 -> (10+SkillLv) |
Latest revision as of 08:49, 13 February 2024
Index |
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Overview[edit]
- Job Base: Crusader
- Job Type: 2-2 Transcendent
Job Change[edit]
Talk to the Paladin in Valhalla as a Job 50 High Swordsman.
Class Data[edit]
Skill Changes[edit]
Pressure[edit]
- Damage increased from (500 + 300*SkillLv) -> (500 + 900 * SkillLv * (Level + 1) /100)
Shield Chain[edit]
- Gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
- Damage increased from (30*SkillLv)% -> (40*SkillLv)%
- weight damage now increased by 15% per skilllv
Sacrifice[edit]
- Now level selectable
- Hit count reduced from 5 -> 1
- Gains ATK scaling equal to (100*SkillLv)% Atk
- HP Cost increased from 9% Max HP -> (5+5*SkillLv)%, halved if Devotion is cast
- HP to damage scaling changed from (30+10*SkillLv)% -> (5+15*SkillLv)%
- Can no longer reflected
- SP cost reduced from 100 -> (10+SkillLv)
- Cast Delay reduced from 2 -> 0.25 Seconds