Difference between revisions of "Paladin"

From Project Einherjar
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=== Shield Chain ===
 
=== Shield Chain ===
 
* Gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
 
* Gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
 +
* Damage increased from (30*SkillLv)% -> (40*SkillLv)%
  
 
=== Sacrifice ===
 
=== Sacrifice ===
* Hit cout reduced from 5 -> 1
+
* Now level selectable
* HP Cost increased from 9% Max HP -> 30% Max HP, halved if Devotion is cast
+
* Hit count reduced from 5 -> 1
* Damage changed to (30 + 10*SkillLv)% Max HP
+
* Gains ATK scaling equal to (100*SkillLv)% Atk
 +
* HP Cost increased from 9% Max HP -> (5+5*SkillLv)%, halved if Devotion is cast
 +
* HP to damage scaling changed from (30+10*SkillLv)% -> (5+15*SkillLv)%(5+15*SkillLv)%
 
* Can no longer reflected
 
* Can no longer reflected
* SP cost reduced from 100 -> 50
+
* SP cost reduced from 100 -> (10+SkillLv)
 
* Cast Delay reduced from 2 -> 0.25 Seconds
 
* Cast Delay reduced from 2 -> 0.25 Seconds
  

Revision as of 09:26, 30 January 2024

Paladin.png

Overview

Job Base: Crusader
Job Type: 2-2 Transcendent

Job Change

Talk to the Paladin in Valhalla as a Job 50 High Swordsman.

Class Data

Skill Changes

Pressure

  • Damage increased from (500 + 300*SkillLv) -> (500 + 900 * SkillLv * (Level + 1) /100)

Shield Chain

  • Gains bonuses if weapon is correct element for the following effects, Volcano, Violent Gale, Deluge, Spider Web, Black Powder, Muspelheim Curse, Dark Binding, Infected and Venom Splasher
  • Damage increased from (30*SkillLv)% -> (40*SkillLv)%

Sacrifice

  • Now level selectable
  • Hit count reduced from 5 -> 1
  • Gains ATK scaling equal to (100*SkillLv)% Atk
  • HP Cost increased from 9% Max HP -> (5+5*SkillLv)%, halved if Devotion is cast
  • HP to damage scaling changed from (30+10*SkillLv)% -> (5+15*SkillLv)%(5+15*SkillLv)%
  • Can no longer reflected
  • SP cost reduced from 100 -> (10+SkillLv)
  • Cast Delay reduced from 2 -> 0.25 Seconds

Job Bonuses