Difference between revisions of "NecromancerGuide"

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'''Step #3:''' Before advancing, make sure you have 2 Cursed Rubies and 20 Skel-Bones. You can get those from Payon Dungeon. Curseed Rubies can be bought from the Niflheim Tool Dealer next to the Warp Gate for 2,000 zeny. Talk to the man, and pick Job Change.
 
'''Step #3:''' Before advancing, make sure you have 2 Cursed Rubies and 20 Skel-Bones. You can get those from Payon Dungeon. Curseed Rubies can be bought from the Niflheim Tool Dealer next to the Warp Gate for 2,000 zeny. Talk to the man, and pick Job Change.
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'''Congratulations on becoming a Necromancer!'''
 
'''Congratulations on becoming a Necromancer!'''
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=Stats=
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The stats of a Necromancer are at the same time easy and hard to balance.
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STR: Needed to carry items and also to bring a bit more damage. I'll put it 3rd and around 20~40.
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AGI: Can be useful if you decide to go Bone Spear. Otherwise, it's not a stats particularly needed.
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VIT: Excellent stat to increase your survivability and decrease the Status effects. I'll put it 2nd and around 50~
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INT: Your main stat, put everything you have into it until you reach 90. Then adjust with your gear to get the next MATK threshold.
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DEX: Now as important as you might think. The cast times of Necromancer are quite fast, so you just need to put some for HIT and Cast. between 20~50 depending on how you are feeling it.
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LUK:Pour everything's left into it to increase your drop rate.
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=Skills=
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Some might say there are three builds for Necromancers:
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===- Master of the Dead===
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The Master of the Dead use and abuse of his summons. He is always at maximum capacity of summons (10) and use his spells as support from the backline.
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Pros:
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- High survivability
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- AFK brain while hunting
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- Able to kill any elemental target
 +
- Gears are almost non important
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Cons:
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- Too much dependant on the summons to deal damage
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- Weak against AoE attacks
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- Dependant on the AI of the summons
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===- Lich===
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Pros:
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- Huge potential for single target and AoE damage
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- A real farming machine at some spots
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- Satisfaying to just burst everything
 +
- Can melt most non-HighEnd MVPs
 +
Cons:
 +
- Gears dependant
 +
- Huge consumption of SP
 +
- Some targets are really hard to deal with (especially Neutral Monsters)
 +
[[File:Lich1rstClass.jpg|frame|left]]
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[[File:Lich2ndClass1.jpg|frame|left]]
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[[File:Lich2ndClass2.jpg|frame|left]]
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===- BoneBlade===
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Pros:
 +
- Can have nice output damage on every kind of targets
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- Instant cast and fast animation
 +
Cons:
 +
- Heavily gear dependant
 +
- Constant consumption of Skel Bones (less money to get and necessity to waste weight on it)
 +
- Depending on a first class skill that is not as powerful as it could be

Revision as of 05:39, 3 September 2022

Why start as a Necromancer

Necromancer is a strong class for early game that has a skillset allowing you to farm zeny and gear without much of a problem. It is now nearly as tanky as spearman classes, but their sustain and meat shield (Zombies) give you plenty of survivability. Addin to that the fact that their best gear are buyable (you need to slot them afterward) makes it an excellent class to start with on Einherjar.


Starting as a Novice

Necro-Start.jpg

As any other job, you will start in front of Sprakki and you will follow the main questline to get some levels and gears. Then, when you will go to the Novice Training Ground, you will find several Class Masters, but not the one for Necromancer. Do worry, this is perfectly normal.

Since you are starting on Einherjar, I strongly suggest you to do all the quests from the different masters. This will give you Class Boxes that can be sold for 2.500z each, a nice way to get some money upfront.

You can also borrow Manuals from the trainers to get some skills from their respective classes. As a futur Necromancer, there is a little trick that is extremely important to know. Get the Adept and Spiriter manuals !

AdeptManual.jpg
AdeptManualSkills.jpg
SpiriterManual.jpg
SpiriterManualSkills.jpg

At the moment, it is possible to have two manuals of the custom classes at the same time. If, at some point, this is no longer an option, chose the Adept without hesitation, you'll understand later.

As a futur magic class, pump every point you've got into INT until you reach 90+

Once you have finished all the quests of all the classes, it's time to go into the wonderful world of Runemidgard. However, since you don't have a class master, you have to choose where to go.

Here is a fundamental tips: Ask the Archer Master to become an Archer ! This will bring you to payon, near the Necromancer job quest.


Arriving at Payon

You will arrive in the Archer Guild Union, step out of the building and go to the north of the map (see screenshot)

PayonCaveStart.jpg

Then, you can sell pretty much everything except the skills manual, Novice Butterfly Wings, Novice Fly Wings, Novice Potions.

GettingReady.jpg

Before taking the Necromancer test, you will need to get 20 Skel Bones and 2 Cursed Ruby. Don't worry about the Cursed Ruby, the drop rate is increased on the server. However, the Skel Bones might be a bit tricky to get.

Go into Payon Cave and start hunting zombies first (they are slower and give more exp)until you have your 2 Cursed Ruby. Once you have those, kill the Skeletons until you have 20 skel bones. (FYI, it took me 155 skeletons and 5 zombies to get everything, so be patient).

It's now time to become a Necromancer.


Job Change

(this part of the guide is taken from the Necromancer page, you can find it here) Step #1: As a Novice Job level 10 make your way to Old Payon District. You can go there by going right from Payon or by using Kafra's teleport from Payon.

Step #2: When in there you must go to the building left(west) from the main palace. While inside, take the portal to the south.

NecromancerBuilding1.jpg
NecromancerBuilding2small.jpg









Step #3: Before advancing, make sure you have 2 Cursed Rubies and 20 Skel-Bones. You can get those from Payon Dungeon. Curseed Rubies can be bought from the Niflheim Tool Dealer next to the Warp Gate for 2,000 zeny. Talk to the man, and pick Job Change.

Step #4: Talk to the Pile of Bones, and pick the first option to assemble the bones to the pile. Then, talk to the corpse and use the Cursed Ruby on it. Then, talk to the Pile of Bones again. You'll have risen a Zombie and a Skeleton.

Step #5: Talk to the man again to finish the quest.

Congratulations on becoming a Necromancer!


Stats

The stats of a Necromancer are at the same time easy and hard to balance. STR: Needed to carry items and also to bring a bit more damage. I'll put it 3rd and around 20~40. AGI: Can be useful if you decide to go Bone Spear. Otherwise, it's not a stats particularly needed. VIT: Excellent stat to increase your survivability and decrease the Status effects. I'll put it 2nd and around 50~ INT: Your main stat, put everything you have into it until you reach 90. Then adjust with your gear to get the next MATK threshold. DEX: Now as important as you might think. The cast times of Necromancer are quite fast, so you just need to put some for HIT and Cast. between 20~50 depending on how you are feeling it. LUK:Pour everything's left into it to increase your drop rate.

Skills

Some might say there are three builds for Necromancers:

- Master of the Dead

The Master of the Dead use and abuse of his summons. He is always at maximum capacity of summons (10) and use his spells as support from the backline. Pros: - High survivability - AFK brain while hunting - Able to kill any elemental target - Gears are almost non important Cons: - Too much dependant on the summons to deal damage - Weak against AoE attacks - Dependant on the AI of the summons

- Lich

Pros: - Huge potential for single target and AoE damage - A real farming machine at some spots - Satisfaying to just burst everything - Can melt most non-HighEnd MVPs Cons: - Gears dependant - Huge consumption of SP - Some targets are really hard to deal with (especially Neutral Monsters)

Lich1rstClass.jpg
Lich2ndClass1.jpg
Lich2ndClass2.jpg

- BoneBlade

Pros: - Can have nice output damage on every kind of targets - Instant cast and fast animation Cons: - Heavily gear dependant - Constant consumption of Skel Bones (less money to get and necessity to waste weight on it) - Depending on a first class skill that is not as powerful as it could be