Editing Necromancer

From Project Einherjar

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|-
 
|-
 
| Flee|| Master's Flee
 
| Flee|| Master's Flee
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|}
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=== Promote Giant (Big Boy Skeleton) ===
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{| class="wikitable"
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|-
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! Monster Stat !! Conversion of Master Stats
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|-
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| Max HP || Normal Skeleton's Max HP + 1000 + (150 + (Master's Base Attack + Master's Weapon Attack) + (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2)) * SkillLv(Raise Skeleton)
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|-
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| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
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|-
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| Atk || Normal Skeleton's min/max Atk multiplied by Str/150
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|-
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| Def || Normal Skeleton's Def + 10 + SkillLv(Raise Skeleton) * 5
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|-
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| Mdef || Normal Skeleton's mDef + 10 + SkillLv(Raise Skeleton) * 5
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|}
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=== Promote Archer (The cowardly one) ===
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{| class="wikitable"
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|-
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! Monster Stat !! Conversion of Master Stats
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|-
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| Max HP || ((Master's max HP + 666) + Master's max HP + 666 + (Master's Base Attack + Master's Weapon Attack) + (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2)) * Archer's Level / 100
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|-
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| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
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|-
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| Atk || (Master's Base Attack + Master's Weapon Attack) + Str + Dex * 2 ~ (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2) + Str * 2 + Dex * 2
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|-
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| APM || 45 ~ 95, depending on Master's Dex (Delay between attacks is approx. 1332-Dex*4 ms, capped at 632 or 175 Dex)
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|-
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| Def || 0
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|-
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| Mdef || 0
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|-
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| Hit || Normal Skeleton's Hit + Archer's Level * 2
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|}
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=== Promote Mage (Magic RNG) ===
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{| class="wikitable"
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|-
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! Monster Stat !! Conversion of Master Stats
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|-
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| Max HP || ((Master's max HP + 666) + Master's max HP + 666 + master's Max Matk) * Mage's Level / 100
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|-
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| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
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|-
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| Atk || Master's Max Matk ~ Master's max Matk (not a typo)
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|-
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| Matk || Master's min mAtk * 125 / 100 ~ Master's max mAtk * 125 / 100
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|-
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| Hit || Normal Skeleton's Hit + Mage's Level * 2
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|-
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| APM || Fixed at 25 APM (Delay of approx 2400ms between attacks)
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|-
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| Def || 0
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|-
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| Mdef || 0
 
|}
 
|}
  

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