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The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Staff - unique 1H-rod available only for Necromancers). Unlike its former state, this class is focused solely on summons, with few options to attack, them being Bone Spear, Soul Strike and Leech Life. With correct stat-distribution, good positioning, and supportive heals from Leech Life, necromancers can be level up pretty quickly and solo most, if not all, pre-second/trans class content.
 
The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Staff - unique 1H-rod available only for Necromancers). Unlike its former state, this class is focused solely on summons, with few options to attack, them being Bone Spear, Soul Strike and Leech Life. With correct stat-distribution, good positioning, and supportive heals from Leech Life, necromancers can be level up pretty quickly and solo most, if not all, pre-second/trans class content.
  
Summons DO trigger "on-hit effect/spell" equipments and cards such as Kasa Card and Elemental Sword, but at a lower chance.
+
Be aware that summons do NOT trigger "on-hit effect/spell" equipments and cards such as Kasa Card and Elemental Sword.
  
 
Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer.  
 
Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer.  
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= Job Change =
 
= Job Change =
#Before advancing, make sure you have 2 {{item|724|Cursed Rubies}} and 10 {{item|932|Skel-Bones}}. You can get those from Payon Dungeon. Cursed Rubies can also be bought from the Niflheim Tool Dealer next to the Warp Gate for 2,000 zeny.
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'''Step #1:''' As a Novice Job level 10 make your way to Old Payon District. You can go there by going right from Payon or by using Kafra's teleport from Payon.
#As a Novice Job level 10 make your way to [[Old Payon]]. You can go there by going right from Payon or by using Kafra's teleport from Payon.
 
#Once there, go to the building left(west) {{navi|payon_mem|70|171}} of the main palace. When inside, take the portal to the south.
 
#Talk to the man and pick Job Change. Talk to the Pile of Bones and pick the first option to assemble the bones to the pile. Then, talk to the corpse and use the Cursed Ruby on it. Finally, talk to the Pile of Bones again. You'll have risen a Zombie and a Skeleton.
 
#Talk to the man again to finish the quest.
 
  
 +
'''Step #2:''' When in there you must go to the building left(west) from the main palace. While inside, take the portal to the south.
  
*Congratulations on becoming a Necromancer!
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'''Step #3:''' Before advancing, make sure you have 2 Cursed Rubies and 20 Skel-Bones. You can get those from Payon Dungeon. Curseed Rubies can be bought from the Niflheim Tool Dealer next to the Warp Gate for 2,000 zeny. Talk to the man, and pick Job Change.
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 +
'''Step #4:''' Talk to the Pile of Bones, and pick the first option to assemble the bones to the pile. Then, talk to the corpse and use the Cursed Ruby on it. Then, talk to the Pile of Bones again. You'll have risen a Zombie and a Skeleton.
 +
 
 +
'''Step #5:''' Talk to the man again to finish the quest.
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 +
'''Congratulations on becoming a Necromancer!'''
  
 
= Class Data =
 
= Class Data =
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! scope="col" style="width: 5%;" | Type
 
! scope="col" style="width: 5%;" | Type
 
|-
 
|-
| [[File:Reanimate.png]] [[Necrosis]] || Spells apply Necrosis to target. Targets that die under Necrosis remain as a Corpse for 90 Seconds at a (SkillLv*5+5)% chance. || 5 || Active
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| [[File:Dark_Summoning.png]] [[Dark Summoning]] || Summon a Spirit Sphere, which can be used to amplify different skill abilities. || 5 || Supportive
 
|-
 
|-
| [[File:Devour.png]] [[Corpse Eater]] || Consumes a corpse to restore HP. || 10 || Active
+
| [[File:Devour_Spirit.png]] [[Devour Spirit]] || Absorb a Spirit Sphere to restore HP, The amount of HP restored is based on the caster's base level, INT and the skill's level. || 5 || Supportive
 
|-
 
|-
| [[File:Necrosis.png]] [[Raise Zombie]] || Consumes a corpse near target location to summon a Zombie || 1 || Active
+
| [[File:Necrosis.png]] [[Necrosis]] || Spells deal 1% of targets max HP per hit and every 10 Seconds. || 5 || Active
 
|-
 
|-
 
| [[File:Necromancy.png]] [[Necromancy]] || Adds a 66.6% chance of monsters dropping <span style="color:#0000CC;">Skel-Bones</span> or <span style="color:#0000CC;">Cursed Rubies</span>. || 1 || Passive
 
| [[File:Necromancy.png]] [[Necromancy]] || Adds a 66.6% chance of monsters dropping <span style="color:#0000CC;">Skel-Bones</span> or <span style="color:#0000CC;">Cursed Rubies</span>. || 1 || Passive
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| [[File:Hels_Favor.png]] [[Hel's Favor]] || Increase nearby summons attack by 25 and another 12.5% Atk, also increases summons Apm by 20%. Last 60 seconds. || 1 || Supportive
 
| [[File:Hels_Favor.png]] [[Hel's Favor]] || Increase nearby summons attack by 25 and another 12.5% Atk, also increases summons Apm by 20%. Last 60 seconds. || 1 || Supportive
 
|-
 
|-
| [[File:Hels_Embrace.png]] [[Hel's Embrace]] || Change caster's armor to Undead Property for 180 seconds. || 1 || Supportive
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| [[File:Hels_Embrace.png]] [[Hel's Embrace]] || Change casters armor to Undead Property for 180 seconds. || 1 || Supportive
 
|-
 
|-
 
| [[File:Deaths_Release.png]] [[Death's Release]] || Kills all summons in a 5x5 area around target to restore some HP, SP and gain Bone Magic, if learned, based on number of summons killed. || 1 || Supportive
 
| [[File:Deaths_Release.png]] [[Death's Release]] || Kills all summons in a 5x5 area around target to restore some HP, SP and gain Bone Magic, if learned, based on number of summons killed. || 1 || Supportive
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| [[File:Leech_Life.png]] [[Leech Life]] || Restore a Undead target HP, or damage Non-Undead and restore caster HP. || 10 || Active
 
| [[File:Leech_Life.png]] [[Leech Life]] || Restore a Undead target HP, or damage Non-Undead and restore caster HP. || 10 || Active
 
|-
 
|-
| [[File:Staff_Mastery.png]] [[Staff Mastery]] || Converts Atk into magic damage on magic skills and increases Matk by (5*SkillLv). || 5 || Passive
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| [[File:Staff_Mastery.png]] [[Staff Mastery]] || Increase M.atk and increases Magci Damage based on atk with a staff || 5 || Passive
 
|-
 
|-
 
| [[File:Soul_Strike.png]] [[Soul Strike]] || Summon ancient spirits to attack an enemy. Skill level affect number of hits. Very effective against Undead monsters. || 10 || Offensive
 
| [[File:Soul_Strike.png]] [[Soul Strike]] || Summon ancient spirits to attack an enemy. Skill level affect number of hits. Very effective against Undead monsters. || 10 || Offensive
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! Monster Stat !! Conversion of Master Stats
 
! Monster Stat !! Conversion of Master Stats
 
|-
 
|-
| Max HP || Master's HP + (222*SkillLv) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + (Master's HP + (222*SkillLv(Raise Skeleton)) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + ((Master's Base Attack + Master's Weapon Attack) + (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2)) * Skeleton's Lvl * SkillLv(Raise Skeleton) / 200
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| Max HP || (Master's HP + 222*SkillLv + (Master's Atk) x 2 + Weapon Upgrade Bonus Atk[without overrefine bonus]) * Skeleton Lv * SkillLv / 300
 
|-
 
|-
 
| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
 
| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
 
|-
 
|-
| Atk || (Master's Base Attack + Master's Weapon Attack) + Str + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 25 ~ (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2) + Str * 2 + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 20
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| Atk || Master's Atk + Str + Dex ~ Master's Atk + Weapon Upgrade Bonus Atk[without overrefine bonus] + Str*2 + Dex
 
|-
 
|-
| Matk || Master's Min Matk + 1 ~ Master's Max matk + 1
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| Matk || Master's min mAtk ~ Master's max mAtk
 
|-
 
|-
| APM || 20~25 depending on SkillLv(Raise Skeleton) (Delay between attacks is approx. 3000 - 200* SkillLv ms)
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| APM || 20~25 depending on SkillLv (Delay between attacks is approx. 3000 - 200* SkillLv ms)
 
|-
 
|-
 
| Def || Str * SkillLv/ 4 + SkillLv * 5
 
| Def || Str * SkillLv/ 4 + SkillLv * 5
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|-
 
|-
 
| Flee|| Master's Flee
 
| Flee|| Master's Flee
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|}
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 +
=== Promote Giant (Big Boy Skeleton) ===
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{| class="wikitable"
 +
|-
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! Monster Stat !! Conversion of Master Stats
 +
|-
 +
| Max HP || Normal Skeleton's Max HP + 1000 + (150 + (Master's Atk) x 2 + Weapon Upgrade Bonus Atk[without overrefine bonus]) * SkillLv(Raise Skeleton)
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|-
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| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
 +
|-
 +
| Atk || Normal Skeleton's min/max Atk multiplied by 1 + Str/150
 +
|-
 +
| Def || Normal Skeleton's Def + 10 + SkillLv(Raise Skeleton) * 5
 +
|-
 +
| Mdef || Normal Skeleton's mDef + 10 + SkillLv(Raise Skeleton) * 5
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|}
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 +
=== Promote Archer (The cowardly one) ===
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{| class="wikitable"
 +
|-
 +
! Monster Stat !! Conversion of Master Stats
 +
|-
 +
| Max HP || HP of normal Skeleton raised by level 3 Raise Dead multiplied by 0.6
 +
|-
 +
| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
 +
|-
 +
| Atk || Normal Skeleton's min/max Atk + Dex
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|-
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| APM || 45 ~ 95, depending on Master's Dex (Delay between attacks is approx. 1332-Dex*4 ms, capped at 632 or 175 Dex)
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|-
 +
| Def || 0
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|-
 +
| Mdef || 0
 +
|-
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| Hit || Normal Skeleton's Hit + Archer's Level
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|}
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 +
=== Promote Mage (Magic RNG) ===
 +
{| class="wikitable"
 +
|-
 +
! Monster Stat !! Conversion of Master Stats
 +
|-
 +
| Max HP || (Master's max HP + 666 + Master's min Matk) * Skeleton Lv/100 * 0.6
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|-
 +
| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
 +
|-
 +
| Atk || Master's min mAtk ~ Master's min mAtk (not a typo)
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|-
 +
| Matk || Master's min mAtk ~ Master's max mAtk
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|-
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| Hit || Normal Skeleton's Hit + Mage's Level
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|-
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| APM || Fixed at 25 APM (Delay of approx 2400ms between attacks)
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|-
 +
| Def || 0
 +
|-
 +
| Mdef || 0
 
|}
 
|}
  
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| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
 
| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
 
|-
 
|-
| Atk || Int + Master's min mAtk/2 ~ Int + Master's max mAtk
+
| Atk || Int + Master's min mAtk/2 ~ Int + Master's min mAtk
 
|-
 
|-
 
| Matk || Master's min mAtk  ~ Master's max mAtk
 
| Matk || Master's min mAtk  ~ Master's max mAtk
 
|-
 
|-
| Def || lowest of either (Master's Int OR 30 + Master's Int/5)
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| Def || lowest of either (Master's Int OR 30 + Master's Int/30)
 
|-
 
|-
| Mdef || lowest of either (Master's Int OR 30 + Master's Int/5)
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| Mdef || lowest of either (Master's Int OR 30 + Master's Int/30)
 
|-
 
|-
 
| Hit || Master's Hit + Master's Int
 
| Hit || Master's Hit + Master's Int

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