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{{PUC}}
 
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[[File:Capture_20190103084726.jpg|thumb]]
 
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The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Staff - unique 1H-rod available only for Necromancers). Unlike its former state, this class is focused solely on summons, with few options to attack, them being Bone Spear, Soul Strike and Leech Life. With correct stat-distribution, good positioning, and supportive heals from Leech Life, necromancers can be level up pretty quickly and solo most, if not all, pre-second/trans class content.
 
The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Staff - unique 1H-rod available only for Necromancers). Unlike its former state, this class is focused solely on summons, with few options to attack, them being Bone Spear, Soul Strike and Leech Life. With correct stat-distribution, good positioning, and supportive heals from Leech Life, necromancers can be level up pretty quickly and solo most, if not all, pre-second/trans class content.
  
Summons DO trigger "on-hit effect/spell" equipments and cards such as Kasa Card and Elemental Sword, but at a lower chance.
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It is also very popular to combine Summoner playstyle with "on-hit effect/spell" equipments and cards due to the fact that every basic attack of the summons is corresponded as if it was Necromancer's basic attack.
  
 
Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer.  
 
Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer.  
  
[[NecromancerGuide|Ongoing guide for new players as Necromancers]]
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= Job Change =
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'''Step #1:''' As a Novice Job level 10 make your way to Old Payon District. You can go there by going right from Payon or by using Kafra's teleport from Payon.
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'''Step #2:''' When in there you must go to the building left(west) from the main palace. While inside, take the portal to the south.
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'''Step #3:''' Before advancing, make sure you have 2 Cursed Rubies and 20 Skel-Bones. You can get those from Payon Dungeon. Talk to the man, and pick Job Change.
  
= Job Change =
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'''Step #4:''' Talk to the Pile of Bones, and pick the first option to assemble the bones to the pile. Then, talk to the corpse and use the Cursed Ruby on it. Then, talk to the Pile of Bones again. You'll have risen a Zombie and a Skeleton.
#Before advancing, make sure you have 2 {{item|724|Cursed Rubies}} and 10 {{item|932|Skel-Bones}}. You can get those from Payon Dungeon. Cursed Rubies can also be bought from the Niflheim Tool Dealer next to the Warp Gate for 2,000 zeny.
 
#As a Novice Job level 10 make your way to [[Old Payon]]. You can go there by going right from Payon or by using Kafra's teleport from Payon.
 
#Once there, go to the building left(west) {{navi|payon_mem|70|171}} of the main palace. When inside, take the portal to the south.
 
#Talk to the man and pick Job Change. Talk to the Pile of Bones and pick the first option to assemble the bones to the pile. Then, talk to the corpse and use the Cursed Ruby on it. Finally, talk to the Pile of Bones again. You'll have risen a Zombie and a Skeleton.
 
#Talk to the man again to finish the quest.
 
  
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'''Step #5:''' Talk to the man again to finish the quest.
  
*Congratulations on becoming a Necromancer!
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'''Congratulations on becoming a Necromancer!'''
  
 
= Class Data =
 
= Class Data =
 
== Skills ==
 
== Skills ==
{| class="wikitable sortable"
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! scope="col" style="width: 20%;" | Name
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{| class="wikitable"
! scope="col" style="width: 70%;" | Description
 
! scope="col" style="width: 5%;" | Max Level
 
! scope="col" style="width: 5%;" | Type
 
 
|-
 
|-
| [[File:Reanimate.png]] [[Necrosis]] || Spells apply Necrosis to target. Targets that die under Necrosis remain as a Corpse for 90 Seconds at a (SkillLv*5+5)% chance. || 5 || Active
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! Skillname !! Type !! MaxLevel !! Requirements !! Description
 
|-
 
|-
| [[File:Devour.png]] [[Corpse Eater]] || Consumes a corpse to restore HP. || 10 || Active
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| Staff Mastery || Passive || 5 || None || Increases MATK by 20% * Skill Level of your ATK when using Staves.
 
|-
 
|-
| [[File:Necrosis.png]] [[Raise Zombie]] || Consumes a corpse near target location to summon a Zombie || 1 || Active
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| Necromancy || Passive || 1 || None|| 66% (2/3) chance  of monsters killed dropping Skel-bone or Cursed Ruby.
 
|-
 
|-
| [[File:Necromancy.png]] [[Necromancy]] || Adds a 66.6% chance of monsters dropping <span style="color:#0000CC;">Skel-Bones</span> or <span style="color:#0000CC;">Cursed Rubies</span>. || 1 || Passive
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| Necrosis || Toggle || 5 || Dark Summoning 1 || Spells deal 1% of target's maxHP per hit and every 10 seconds. Targets that die under Necrosis come back as an aggressive zombie for (10+ 5*SkillLv) Seconds at a (1+SkillLv*2 and JobLv/5)% chance.
 
|-
 
|-
| [[File:Raise_Skeleton.png]] [[Raise Skeleton]] || Summon a <span style="color:#000099;">Skeleton</span> to a targeted cell. Skeletons will disappear after the skill's duration. || 3 || Supportive
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| Dark Summoning || Supportive || 5 || None || Drains 100 HP and summons a Spirit Sphere that are required for certain skills. Increases ATK by 3 per each active Sphere. Spheres last 10 minutes. Max number of spheres is 2 * Skill Level.
 
|-
 
|-
| [[File:Hels_Favor.png]] [[Hel's Favor]] || Increase nearby summons attack by 25 and another 12.5% Atk, also increases summons Apm by 20%. Last 60 seconds. || 1 || Supportive
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| Devour Spirit || Supportive || 5 || Dark summoning lv1 || Absorbs 1 Spirit Sphere to restore HP. Amount of HP restored is based on skill level and INT.
 
|-
 
|-
| [[File:Hels_Embrace.png]] [[Hel's Embrace]] || Change caster's armor to Undead Property for 180 seconds. || 1 || Supportive
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| Leech Life || Active/ Offensive || 10 || Raise Skeleton 3 || Restores an Undead target HP and deals damage to self, or deals damage to non-Undead and restores a portion of caster's HP. The amount of HP restored and damage dealt is based on caster's INT and the skill level. Damage dealt is Undead property.
 
|-
 
|-
| [[File:Deaths_Release.png]] [[Death's Release]] || Kills all summons in a 5x5 area around target to restore some HP, SP and gain Bone Magic, if learned, based on number of summons killed. || 1 || Supportive
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| Raise Skeleton || Supportive/ Summon || 3 || Necromancy 1 || Summons a Skeleton to a targeted cell that will last for up to 300 seconds. Consumes 1 Skel-Bone on each cast.
 
|-
 
|-
| [[File:Leech_Life.png]] [[Leech Life]] || Restore a Undead target HP, or damage Non-Undead and restore caster HP. || 10 || Active
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| Soul Strike || Offensive || 10 || None || Single-target Ghost property spell. Deals 100% MATK damage miltiplied by up to 5 hits. Undead monsters take additional damage.
 
|-
 
|-
| [[File:Staff_Mastery.png]] [[Staff Mastery]] || Converts Atk into magic damage on magic skills and increases Matk by (5*SkillLv). || 5 || Passive
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| Bone Spear || Offensive || 5 || Necromancy 1 || Single-target Undead property spell with no cast time. Deals 134% MATK damage per level. Undead and Dark monsters take Neutral-type damage instead.
 
|-
 
|-
| [[File:Soul_Strike.png]] [[Soul Strike]] || Summon ancient spirits to attack an enemy. Skill level affect number of hits. Very effective against Undead monsters. || 10 || Offensive
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| Hel's Favor || Supportive || 1 || Raise Skeleton 3 ||Increases Atk by 12.5% +25 and Aspd by 20% of all summons around caster.
 
|-
 
|-
| [[File:Bone_Spear.png]] [[Bone Spear]] || Use a Skel-Bone to deal (133*SkillLv + 1)% Matk as Undead Property Physical Damage, if target is Undead or Dark deals Neutral damage instead. || 5 || Offensive
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| Hel's Embrace || Supportive || 1 || Raise Skeleton 3 || Change caster's armor type to Undead for 180 seconds.
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|-
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| Deaths' Release || Supportive || 1 || Raise Skeleton 3 || Kills all summons within 5x5 area around you and restore HP, SP and gain spirit spheres based on number of summons killed.
 
|}
 
|}
  
 
== Platinum Skills ==
 
== Platinum Skills ==
{| class="wikitable sortable"
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! scope="col" style="width: 20%;" | Name
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{| class="wikitable"
! scope="col" style="width: 55%;" | Description
 
! scope="col" style="width: 5%;" | Max Level
 
! scope="col" style="width: 5%;" | Type
 
! scope="col" style="width: 15%;" | Quest
 
 
|-
 
|-
| [[File:Control_Dead.png]] [[Control Dead]] || Change the aggressive state of all summons. || 2 || Supportive || [[Necromancer_Platinum_Skill_Quests#Control_Dead|Control Dead Quest]]
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! Skillname !! Type !! MaxLevel !! Quest NPC !! Description
 +
|-
 +
| Control Dead || Supportive/Summon || 2 || Lady Hel || Makes all active summons aggressive or supportive.
 
|}
 
|}
  
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* to be continued...
 
* to be continued...
  
= Equipment =
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== Equipment ==
  
= Stats for Nerds (Now Updated) =
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== Stats for nerds (Outdated) ==
 
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=== Summon Skeleton ===
=== Familiar (Your new best friend) ===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Monster Stat !! Conversion of Master Stats
 
! Monster Stat !! Conversion of Master Stats
 
|-
 
|-
| Base || Master's JobLv + Master's BaseLv + Master's Str + Master's Int
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| Max HP || (16 x (Job Level + 5 x SkillLv) + Int x 16 + (Vit x 25) + Str x 9)
 
|-
 
|-
| Max HP || 100 + Base * 100
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| Str || Str + (Job Level + 5 x SkillLv)
 
|-
 
|-
| Max SP || 50 + Base * 50
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| Agi || Agi + (Job Level + 5 x SkillLv)
 
|-
 
|-
| Atk || Base + (Base/13) ^ 2 ~ Base + (Base/12) ^ 2
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| Vit || Vit + (Job Level + 5 x SkillLv)
 
|-
 
|-
| Matk || 93 + Base + Master's max mAtk/2
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| Int || Int + (Job Level + 5 x SkillLv)
 
|-
 
|-
| APM || gets slowed with higher base value, can't find exact numbers
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| Dex || Dex + (Job Level + 5 x SkillLv)
 
|-
 
|-
| Def || Base / 5
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| Luk || Luk
 
|-
 
|-
| Mdef || Base / 5
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| Atk || (Int + (Str x 2) + (Job Level + 5 x SkillLv)) ~ ((Int x 2) + (Str x 3) + ((Job Level + 5 x SkillLv) x 2))
 
|-
 
|-
| Hit || Base * 2 / 3
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| Matk || (10 + Int + Str + (Job Level + 5 x SkillLv)) ~ (25 + (Int x 3) + Str x 2 + ((Job Level + 5 x SkillLv) x 2))
 
|-
 
|-
| Flee|| Base / 2
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| Def || (1 + (Vit / 3) + ((Job Level + 5 x SkillLv) / 9))
 
|-
 
|-
| colspan="2" | The familiar inherently has 50% resist against all elements
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| Mdef || (1 + (Int / 3) + ((Job Level + 5 x SkillLv) / 9))
 
|-
 
|-
| colspan="2" | Inherits all increased damage to element effects from cards (Gets phys increased damage to element of [phys ele bonus + magic ele bonus])
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| Hit || (10 + (Job Level + 5 x SkillLv) + Dex)
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|-
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| Flee|| 10 + ((Job Level + 5 x SkillLv) + Agi) / 2
 
|}
 
|}
  
=== Summon Skeleton (Vanilla taste) ===
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=== Bone Magic + Summon Skeleton (Big Skeleton) ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Monster Stat !! Conversion of Master Stats
 
! Monster Stat !! Conversion of Master Stats
 
|-
 
|-
| Max HP || Master's HP + (222*SkillLv) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + (Master's HP + (222*SkillLv(Raise Skeleton)) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + ((Master's Base Attack + Master's Weapon Attack) + (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2)) * Skeleton's Lvl * SkillLv(Raise Skeleton) / 200
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| Max HP || (32 x (Job Level + 10 x SkillLv - 1) + Int x 50 + (Vit x 25) + Str x 32 + 100)
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|-
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| Str || Str + (Job Level + 10 x SkillLv - 1) x 2
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|-
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| Agi || Agi + (Job Level + 10 x SkillLv - 1) x 2 + Int / 2
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|-
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| Vit || Vit + (Job Level + 10 x SkillLv - 1) x 2
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|-
 +
| Int || Int + (Job Level + 10 x SkillLv - 1) x 2
 
|-
 
|-
| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
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| Dex || Dex + Str / 2 + (Job Level + 10 x SkillLv - 1) x 2
 
|-
 
|-
| Atk || (Master's Base Attack + Master's Weapon Attack) + Str + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 25 ~ (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2) + Str * 2 + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 20
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| Luk || Luk + (Job Level + 10 x SkillLv - 1)
 
|-
 
|-
| Matk || Master's Min Matk + 1 ~ Master's Max matk + 1
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| Atk || (5 + Int + (Str x 2) + Luk / 3 + (Job Level + 10 x SkillLv - 1) x 2) ~ (15 + (Int x 2) + (Str x 3) + Luk / 2 + ((Job Level + 10 x SkillLv - 1) x 3))
 
|-
 
|-
| APM || 20~25 depending on SkillLv(Raise Skeleton) (Delay between attacks is approx. 3000 - 200* SkillLv ms)
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| Matk || (10 + Int + Str + (Job Level + 10 x SkillLv - 1) x 2)  ~ 25 + (Int x 3) + Str x 2 + ((Job Level + 10 x SkillLv - 1) x 3)
 
|-
 
|-
| Def || Str * SkillLv/ 4 + SkillLv * 5
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| Def || (1 + Vit / 3 + (Str / 6) + ((Job Level + 10 x SkillLv - 1) / 9))
 
|-
 
|-
| Mdef || Str * SkillLv/ 4 + SkillLv * 5
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| Mdef || (10 + (Int / 3) + ((Job Level + 10 x SkillLv - 1) / 9))
 
|-
 
|-
| Hit || Master's Hit + Skeleton's Level
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| Hit || (10 + (Job Level + 10 x SkillLv - 1) + Str / 2 + Dex)
 
|-
 
|-
| Flee|| Master's Flee
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| Flee|| 10 + ((Job Level + 10 x SkillLv - 1) + Int + Agi) / 2
 
|}
 
|}
  
=== Zombie ===
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=== Zombie (Control Dead) ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Monster Stat !! Conversion of Master Stats
 
! Monster Stat !! Conversion of Master Stats
 
|-
 
|-
| Max HP || (666 + Master's max SP + Master's min mAtk + Master's max mAtk) * Zombie Level/100
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| Max HP || 25 + (15 x Job Level) + (Int x 25) + (Vit x 25) + (Str x 16)
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|-
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| Str || Str
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|-
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| Agi || Agi + Int / 2
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|-
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| Vit || Vit
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|-
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| Int || Int
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|-
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| Dex || Dex + Str / 2
 
|-
 
|-
| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
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| Luk || Luk
 
|-
 
|-
| Atk || Int + Master's min mAtk/2 ~ Int + Master's max mAtk
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| Atk || (5 + Int + (Str x 2) + Luk / 3) ~ (15 + (Int x 2) + (Str x 3) + Luk / 2)
 
|-
 
|-
| Matk || Master's min mAtk ~ Master's max mAtk
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| Matk || (10 + Int + Str) ~ (25 + (Int x 2) + Str x 3 / 2)
 
|-
 
|-
| Def || lowest of either (Master's Int OR 30 + Master's Int/5)
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| Def || 1 + Vit / 3 + Str / 6
 
|-
 
|-
| Mdef || lowest of either (Master's Int OR 30 + Master's Int/5)
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| Mdef || 1 + Int / 3
 
|-
 
|-
| Hit || Master's Hit + Master's Int
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| Hit || 10 + Job Level + Str/2 + Dex
 
|-
 
|-
| Flee|| Master's Flee
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| Flee|| 10 + Job Level + Int/2 + Agi
 
|}
 
|}
  
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</gallery>
 
</gallery>
  
[[Category:Necromancer]]
 
 
[[Category:Classes]]
 
[[Category:Classes]]

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