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The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Staff - unique 1H-rod available only for Necromancers). Unlike its former state, this class is focused solely on summons, with few options to attack, them being Bone Spear, Soul Strike and Leech Life. With correct stat-distribution, good positioning, and supportive heals from Leech Life, necromancers can be level up pretty quickly and solo most, if not all, pre-second/trans class content. | The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Staff - unique 1H-rod available only for Necromancers). Unlike its former state, this class is focused solely on summons, with few options to attack, them being Bone Spear, Soul Strike and Leech Life. With correct stat-distribution, good positioning, and supportive heals from Leech Life, necromancers can be level up pretty quickly and solo most, if not all, pre-second/trans class content. | ||
− | + | It is also very popular to combine Summoner playstyle with "on-hit effect/spell" equipments and cards due to the fact that every basic attack of the summons is corresponded as if it was Necromancer's basic attack. | |
Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer. | Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer. | ||
− | + | = Job Change = | |
+ | '''Step #1:''' As a Novice Job level 10 make your way to Old Payon District. You can go there by going right from Payon or by using Kafra's teleport from Payon. | ||
+ | |||
+ | '''Step #2:''' When in there you must go to the building left(west) from the main palace. While inside, take the portal to the south. | ||
+ | |||
+ | '''Step #3:''' Before advancing, make sure you have 2 Cursed Rubies and 20 Skel-Bones. You can get those from Payon Dungeon. Talk to the man, and pick Job Change. | ||
− | + | '''Step #4:''' Talk to the Pile of Bones, and pick the first option to assemble the bones to the pile. Then, talk to the corpse and use the Cursed Ruby on it. Then, talk to the Pile of Bones again. You'll have risen a Zombie and a Skeleton. | |
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+ | '''Step #5:''' Talk to the man again to finish the quest. | ||
− | + | '''Congratulations on becoming a Necromancer!''' | |
= Class Data = | = Class Data = | ||
== Skills == | == Skills == | ||
− | {| class="wikitable | + | |
− | + | {| class="wikitable" | |
− | |||
− | |||
− | |||
|- | |- | ||
− | + | ! Skillname !! Type !! MaxLevel !! Requirements !! Description | |
|- | |- | ||
− | | | + | | Staff Mastery || Passive || 5 || None || Increases MATK by 20% * Skill Level of your ATK when using Staves. |
|- | |- | ||
− | | | + | | Necromancy || Passive || 1 || None|| 66% (2/3) chance of monsters killed dropping Skel-bone or Cursed Ruby. |
|- | |- | ||
− | | | + | | Necrosis || Toggle || 5 || Dark Summoning 1 || Spells deal 1% of target's maxHP per hit and every 10 seconds. Targets that die under Necrosis come back as an aggressive zombie for (10+ 5*SkillLv) Seconds at a (1+SkillLv*2 and JobLv/5)% chance. |
|- | |- | ||
− | | | + | | Dark Summoning || Supportive || 5 || None || Drains 100 HP and summons a Spirit Sphere that are required for certain skills. Increases ATK by 3 per each active Sphere. Spheres last 10 minutes. Max number of spheres is 2 * Skill Level. |
|- | |- | ||
− | | | + | | Devour Spirit || Supportive || 5 || Dark summoning lv1 || Absorbs 1 Spirit Sphere to restore HP. Amount of HP restored is based on skill level and INT. |
|- | |- | ||
− | | | + | | Leech Life || Active/ Offensive || 10 || Raise Skeleton 3 || Restores an Undead target HP and deals damage to self, or deals damage to non-Undead and restores a portion of caster's HP. The amount of HP restored and damage dealt is based on caster's INT and the skill level. Damage dealt is Undead property. |
|- | |- | ||
− | | | + | | Raise Skeleton || Supportive/ Summon || 3 || Necromancy 1 || Summons a Skeleton to a targeted cell that will last for up to 300 seconds. Consumes 1 Skel-Bone on each cast. |
|- | |- | ||
− | | | + | | Soul Strike || Offensive || 10 || None || Single-target Ghost property spell. Deals 100% MATK damage miltiplied by up to 5 hits. Undead monsters take additional damage. |
|- | |- | ||
− | | | + | | Bone Spear || Offensive || 5 || Necromancy 1 || Single-target Undead property spell with no cast time. Deals 134% MATK damage per level. Undead and Dark monsters take Neutral-type damage instead. |
|- | |- | ||
− | | | + | | Hel's Favor || Supportive || 1 || Raise Skeleton 3 ||Increases Atk by 12.5% +25 and Aspd by 20% of all summons around caster. |
|- | |- | ||
− | | | + | | Hel's Embrace || Supportive || 1 || Raise Skeleton 3 || Change caster's armor type to Undead for 180 seconds. |
+ | |- | ||
+ | | Deaths' Release || Supportive || 1 || Raise Skeleton 3 || Kills all summons within 5x5 area around you and restore HP, SP and gain spirit spheres based on number of summons killed. | ||
|} | |} | ||
== Platinum Skills == | == Platinum Skills == | ||
− | {| class="wikitable | + | |
− | + | {| class="wikitable" | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | ! Skillname !! Type !! MaxLevel !! Quest NPC !! Description |
+ | |- | ||
+ | | Control Dead || Supportive/Summon || 2 || Lady Hel || Makes all active summons aggressive or supportive. | ||
|} | |} | ||
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* to be continued... | * to be continued... | ||
− | = Equipment = | + | == Equipment == |
− | = Stats for | + | == Stats for nerds (Outdated) == |
− | + | === Summon Skeleton === | |
− | === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Monster Stat !! Conversion of Master Stats | ! Monster Stat !! Conversion of Master Stats | ||
|- | |- | ||
− | | | + | | Max HP || (16 x (Job Level + 5 x SkillLv) + Int x 16 + (Vit x 25) + Str x 9) |
|- | |- | ||
− | | | + | | Str || Str + (Job Level + 5 x SkillLv) |
|- | |- | ||
− | | | + | | Agi || Agi + (Job Level + 5 x SkillLv) |
|- | |- | ||
− | | | + | | Vit || Vit + (Job Level + 5 x SkillLv) |
|- | |- | ||
− | | | + | | Int || Int + (Job Level + 5 x SkillLv) |
|- | |- | ||
− | | | + | | Dex || Dex + (Job Level + 5 x SkillLv) |
|- | |- | ||
− | | | + | | Luk || Luk |
|- | |- | ||
− | | | + | | Atk || (Int + (Str x 2) + (Job Level + 5 x SkillLv)) ~ ((Int x 2) + (Str x 3) + ((Job Level + 5 x SkillLv) x 2)) |
|- | |- | ||
− | | | + | | Matk || (10 + Int + Str + (Job Level + 5 x SkillLv)) ~ (25 + (Int x 3) + Str x 2 + ((Job Level + 5 x SkillLv) x 2)) |
|- | |- | ||
− | | | + | | Def || (1 + (Vit / 3) + ((Job Level + 5 x SkillLv) / 9)) |
|- | |- | ||
− | | | + | | Mdef || (1 + (Int / 3) + ((Job Level + 5 x SkillLv) / 9)) |
|- | |- | ||
− | | | + | | Hit || (10 + (Job Level + 5 x SkillLv) + Dex) |
+ | |- | ||
+ | | Flee|| 10 + ((Job Level + 5 x SkillLv) + Agi) / 2 | ||
|} | |} | ||
− | === Summon Skeleton ( | + | === Bone Magic + Summon Skeleton (Big Skeleton) === |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Monster Stat !! Conversion of Master Stats | ! Monster Stat !! Conversion of Master Stats | ||
|- | |- | ||
− | | Max HP || | + | | Max HP || (32 x (Job Level + 10 x SkillLv - 1) + Int x 50 + (Vit x 25) + Str x 32 + 100) |
+ | |- | ||
+ | | Str || Str + (Job Level + 10 x SkillLv - 1) x 2 | ||
+ | |- | ||
+ | | Agi || Agi + (Job Level + 10 x SkillLv - 1) x 2 + Int / 2 | ||
+ | |- | ||
+ | | Vit || Vit + (Job Level + 10 x SkillLv - 1) x 2 | ||
+ | |- | ||
+ | | Int || Int + (Job Level + 10 x SkillLv - 1) x 2 | ||
|- | |- | ||
− | | | + | | Dex || Dex + Str / 2 + (Job Level + 10 x SkillLv - 1) x 2 |
|- | |- | ||
− | | | + | | Luk || Luk + (Job Level + 10 x SkillLv - 1) |
|- | |- | ||
− | | | + | | Atk || (5 + Int + (Str x 2) + Luk / 3 + (Job Level + 10 x SkillLv - 1) x 2) ~ (15 + (Int x 2) + (Str x 3) + Luk / 2 + ((Job Level + 10 x SkillLv - 1) x 3)) |
|- | |- | ||
− | | | + | | Matk || (10 + Int + Str + (Job Level + 10 x SkillLv - 1) x 2) ~ 25 + (Int x 3) + Str x 2 + ((Job Level + 10 x SkillLv - 1) x 3) |
|- | |- | ||
− | | Def || Str | + | | Def || (1 + Vit / 3 + (Str / 6) + ((Job Level + 10 x SkillLv - 1) / 9)) |
|- | |- | ||
− | | Mdef || | + | | Mdef || (10 + (Int / 3) + ((Job Level + 10 x SkillLv - 1) / 9)) |
|- | |- | ||
− | | Hit || | + | | Hit || (10 + (Job Level + 10 x SkillLv - 1) + Str / 2 + Dex) |
|- | |- | ||
− | | Flee|| | + | | Flee|| 10 + ((Job Level + 10 x SkillLv - 1) + Int + Agi) / 2 |
|} | |} | ||
− | === Zombie === | + | === Zombie (Control Dead) === |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Monster Stat !! Conversion of Master Stats | ! Monster Stat !! Conversion of Master Stats | ||
|- | |- | ||
− | | Max HP || ( | + | | Max HP || 25 + (15 x Job Level) + (Int x 25) + (Vit x 25) + (Str x 16) |
+ | |- | ||
+ | | Str || Str | ||
+ | |- | ||
+ | | Agi || Agi + Int / 2 | ||
+ | |- | ||
+ | | Vit || Vit | ||
+ | |- | ||
+ | | Int || Int | ||
+ | |- | ||
+ | | Dex || Dex + Str / 2 | ||
|- | |- | ||
− | | | + | | Luk || Luk |
|- | |- | ||
− | | Atk || Int + | + | | Atk || (5 + Int + (Str x 2) + Luk / 3) ~ (15 + (Int x 2) + (Str x 3) + Luk / 2) |
|- | |- | ||
− | | Matk || | + | | Matk || (10 + Int + Str) ~ (25 + (Int x 2) + Str x 3 / 2) |
|- | |- | ||
− | | Def || | + | | Def || 1 + Vit / 3 + Str / 6 |
|- | |- | ||
− | | Mdef || | + | | Mdef || 1 + Int / 3 |
|- | |- | ||
− | | Hit || | + | | Hit || 10 + Job Level + Str/2 + Dex |
|- | |- | ||
− | | Flee|| | + | | Flee|| 10 + Job Level + Int/2 + Agi |
|} | |} | ||
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</gallery> | </gallery> | ||
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[[Category:Classes]] | [[Category:Classes]] |