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{{TOC}}
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P.S. Hi, Freja/Banshee here, work in progress...
[[File:Capture_20190103084726.jpg|thumb]]
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== Overview ==
[[File:F_necro_front_stand.jpg|thumb]]
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=== Story / Lore ===
= Overview =
+
 
== Story / Lore ==
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Only those brave enough to face their own fears were privileged an audience with Lady Hel, the Queen of Dead. Following an ancient dark ritual the Queen herself pierced them through with a Cursed Ruby siphoning all the living matter out and filling their mind and body with the curse and plague... In exchange of their souls Necromancers obtained a forbidden knowledge of Black magic, ability to create the fields of cursed matter, to bind and petrify, to use bones of fallen enemies to summon horrible skeletal creatures, and even to consume the life energy of living beings while curing their own damned bodies.
Those who study the planes of life and death at Temple of Afterlife get to embrace the power of soul over body, being able to raise the dead from their decaying bodies, becoming Necromancers.
+
The most advanced of Necromancers may learn how to raise corpses from the dead, and lead their mindless puppets into the battle, though one needs to show its worth to the Lady Hel by fulfilling one of her wishes.
  
 
=== Class summary ===
 
=== Class summary ===
Necromancer used to to be an Expanded class, but now it is the base class of Revenant. It has 50 Job levels, and can promote to Revenant on job level 40 as default. This class offers balanced combination of nuke/AoE/debuff and summoning spells.
 
  
The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Staff - unique 1H-rod available only for Necromancers). Unlike its former state, this class is focused solely on summons, with few options to attack, them being Bone Spear, Soul Strike and Leech Life. With correct stat-distribution, good positioning, and supportive heals from Leech Life, necromancers can be level up pretty quickly and solo most, if not all, pre-second/trans class content.
+
Necromancer is a standalone (no rebirth, 99/70) mage-type class featuring a very unique gameplay. This class offers balanced combination of nuke/AoE/debuff and summoning spells.  
  
Summons DO trigger "on-hit effect/spell" equipments and cards such as Kasa Card and Elemental Sword, but at a lower chance.
+
The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Staff - unique 1H-rod available only for Necromancers). In this playstyle summons are used mainly for "meat-shield" while Necromancer is preparing its deadly combo of "Soul Harvest" + "Spirit Rupture". On the other hand, Summoner style is based on utilizing summons as a main damage source. With correct stat-distribution, good positioning, and supportive heals from Evil Land, summoner-type necromancers can be decent MVP and miniboss hunters.
 +
 
 +
It is also very popular to combine Summoner playstyle with "on-hit effect/spell" equipments and cards due to the fact that every basic attack of the summons is corresponded as if it was Necromancer's basic attack.
  
 
Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer.  
 
Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer.  
  
[[NecromancerGuide|Ongoing guide for new players as Necromancers]]
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=== In-game character model ===
  
= Job Change =
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==== Male Necromancer ====
#Before advancing, make sure you have 2 {{item|724|Cursed Rubies}} and 10 {{item|932|Skel-Bones}}. You can get those from Payon Dungeon. Cursed Rubies can also be bought from the Niflheim Tool Dealer next to the Warp Gate for 2,000 zeny.
 
#As a Novice Job level 10 make your way to [[Old Payon]]. You can go there by going right from Payon or by using Kafra's teleport from Payon.
 
#Once there, go to the building left(west) {{navi|payon_mem|70|171}} of the main palace. When inside, take the portal to the south.
 
#Talk to the man and pick Job Change. Talk to the Pile of Bones and pick the first option to assemble the bones to the pile. Then, talk to the corpse and use the Cursed Ruby on it. Finally, talk to the Pile of Bones again. You'll have risen a Zombie and a Skeleton.
 
#Talk to the man again to finish the quest.
 
  
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<gallery>
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File:Capture_20190103084726.jpg| Front, standing
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File:M necro back stand.jpg| Back, standing
 +
File:M necro front sit.jpg| Front, sitting
 +
File:M necro back sit.jpg| Back, sitting
 +
</gallery>
  
*Congratulations on becoming a Necromancer!
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==== Female Necromancer ====
 +
 
 +
<gallery>
 +
File:F_necro_front_stand.jpg| Front, standing
 +
File:F necro back stand.jpg| Back, standing
 +
File:F necro front sit.jpg| Front, sitting
 +
File:F necro back sit.jpg| Back, sitting
 +
</gallery>
 +
 
 +
== Job Change Guide ==
 +
'''Step #1:''' As a Novice joblevel 10 make your way to Niflheim.
 +
* ''You can reach Niflheim by using bungee jump in Umbala (Morroc >> Comodo >> Umbala using Kafra services), or by proceeding through Umbala dungeon: Level1 >> Level2 >> Yggdrasil Root map, follow the paths and just enter the warp at the end of the map.''
 +
 
 +
<gallery>
 +
File:Bungee.jpg| Umbala Bungee jump
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File:Umbaladung.jpg| Umbala Dungeon Entrance
 +
</gallery>
 +
 
 +
'''Step #2:''' When in Niflheim head North-North-West from the fountain into Niflheim Inn
 +
* ''You may need help from other players or some time for kiting since all monsters in Niflheim are aggressive!''
 +
 
 +
<gallery>
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File:Niff inn.jpg| Niflheim Inn/Pub
 +
</gallery>
 +
 
 +
'''Step #3:''' Enter the 2nd floor and find Arthus, the servant of Lady Hel, and ask for an audience with his mistress. Show no fear when talking to him!
 +
<gallery>
 +
File:Arthus.jpg| Arthus, 2nd floor
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</gallery>
 +
 
 +
'''Step #4:''' Follow the long corridor north, and approach Lady Hel. She will ask to show yourself worthy: you will need to bring 3 Cursed Rubies.
 +
* ''Cursed Ruby can be bought from Tool Dealer in Niflheim for 2000 zeny each.''
 +
<gallery>
 +
File:Niff tool.jpg| Niflheim Tool Dealer
 +
File:Ladyhel.jpg| Lady Hel
 +
</gallery>
 +
 
 +
'''Step #5:''' Once collected 3 x Cursed Rubies, come back to Arthus and ask to meet Lady Hel again. Show rubies to the Lady, and let her finish the ancient ritual. You will wake up powerless but already as an obedient servant of Lady Hel!
 +
* ''On this step you obtain one random item from the Hel's set, this will be your first Necromancer equipment. You can always buy more by talking to Arthus. Note that he doesnt take zeny as payment but Cursed Ruby instead.''
 +
 
 +
'''Congratulations on becoming a Necromancer!'''
  
= Class Data =
 
 
== Skills ==
 
== Skills ==
{| class="wikitable sortable"
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! scope="col" style="width: 20%;" | Name
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==== Necromancer Skill Tree ====
! scope="col" style="width: 70%;" | Description
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[[File:NST.jpg|frameless]]
! scope="col" style="width: 5%;" | Max Level
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! scope="col" style="width: 5%;" | Type
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{| class="wikitable"
 +
|-
 +
! Skillname !! Type !! MaxLevel !! Requirements !! Description
 
|-
 
|-
| [[File:Reanimate.png]] [[Necrosis]] || Spells apply Necrosis to target. Targets that die under Necrosis remain as a Corpse for 90 Seconds at a (SkillLv*5+5)% chance. || 5 || Active
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| [[Staff Mastery]] || Passive || 10 || None || Increases MATK based on your ATK when using Staves. Min MATK is increased by (STR * SkillLv), max MATK is increased by (STR * SkillLv/6 + SkillLv * 7). Also increases physical damage by (min MATK * SkillLV/50).
 
|-
 
|-
| [[File:Devour.png]] [[Corpse Eater]] || Consumes a corpse to restore HP. || 10 || Active
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| Decrease Agility || Active/ Debuff || 10 || None || Decreases AGI stat of the target and reduces its movement speed
 
|-
 
|-
| [[File:Necrosis.png]] [[Raise Zombie]] || Consumes a corpse near target location to summon a Zombie || 1 || Active
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| Dark Binding || Offensive/ CC || 5 || Staff mastery lv3, Decrease agility lv3 || Single-target Shadow property spell. Deals up to 500% MATK damage, and if successfully hit applies up to 5 seconds root to the target
 
|-
 
|-
| [[File:Necromancy.png]] [[Necromancy]] || Adds a 66.6% chance of monsters dropping <span style="color:#0000CC;">Skel-Bones</span> or <span style="color:#0000CC;">Cursed Rubies</span>. || 1 || Passive
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| Slow cast || Supportive/ Debuff || 5 || Staff mastery lv10, Decrease agility lv5, Dark summoning lv1, Rod/Staff weapon || Increases target's cast time by 20% per skill level, consumes 1 Spirit Sphere on use
 
|-
 
|-
| [[File:Raise_Skeleton.png]] [[Raise Skeleton]] || Summon a <span style="color:#000099;">Skeleton</span> to a targeted cell. Skeletons will disappear after the skill's duration. || 3 || Supportive
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| Magic Mirror || Supportive || 5 || Slow cast lv5 || Reflect all magic cast on user back to caster at up to 100% chance. Lasts 3 seconds.
 
|-
 
|-
| [[File:Hels_Favor.png]] [[Hel's Favor]] || Increase nearby summons attack by 25 and another 12.5% Atk, also increases summons Apm by 20%. Last 60 seconds. || 1 || Supportive
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| Necrosis || Passive || 5 || None || Increases maxHP and maxSP. Adds a small chance of any monster to drop Skel-Bone and Cursed ruby on death.
 
|-
 
|-
| [[File:Hels_Embrace.png]] [[Hel's Embrace]] || Change caster's armor to Undead Property for 180 seconds. || 1 || Supportive
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| Dark summoning || Supportive || 5 || Necrosis lv1 || Drains 100 HP and summons a Spirit Sphere that are required for certain skills. Increases ATK by 3 per each active Sphere. Spheres last 10 minutes.
 
|-
 
|-
| [[File:Deaths_Release.png]] [[Death's Release]] || Kills all summons in a 5x5 area around target to restore some HP, SP and gain Bone Magic, if learned, based on number of summons killed. || 1 || Supportive
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| Devour Spirit || Supportive || 5 || Dark summoning lv5 || Absorbs 1 Spirit Sphere to restore HP. Amount of HP restored is based on skill level and INT.
 
|-
 
|-
| [[File:Leech_Life.png]] [[Leech Life]] || Restore a Undead target HP, or damage Non-Undead and restore caster HP. || 10 || Active
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| Leech Life || Active/ Offensive || 10 || Necrosis lv3 || Restores an Undead target HP and deals damage to self, or deals damage to non-Undead and restores a portion of caster's HP. The amount of HP restored and damage dealt is based on caster's INT and the skill level. Damage dealt is Undead property.
 
|-
 
|-
| [[File:Staff_Mastery.png]] [[Staff Mastery]] || Converts Atk into magic damage on magic skills and increases Matk by (5*SkillLv). || 5 || Passive
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| Evil Land || Supportive/ Offensive || 5 || Leech Life lv5, Staff Mastery lv1, Dark Summoning lv3 || Heals Undead allies, and deals damage to non-Undead enemies. Undead and Demon enemies are not receiving this damage nor heals. Applies a small ATK and ASPD buff to healed Undead allies. Consumes 3 Spirit Spheres on use.
 
|-
 
|-
| [[File:Soul_Strike.png]] [[Soul Strike]] || Summon ancient spirits to attack an enemy. Skill level affect number of hits. Very effective against Undead monsters. || 10 || Offensive
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| Death Pact || Passive || 10 || Necrosis lv5 || Increases DEF against Shadow and Demon monsters while Increasing ATK against Angel and Holy monsters.
 
|-
 
|-
| [[File:Bone_Spear.png]] [[Bone Spear]] || Use a Skel-Bone to deal (133*SkillLv + 1)% Matk as Undead Property Physical Damage, if target is Undead or Dark deals Neutral damage instead. || 5 || Offensive
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| Raise Skeleton || Supportive/ Summon || 3 || Death Pact lv1, Dark summoning lv1 || Summons a Skeleton to a targeted cell that will last for up to 300 seconds. Consumes 1 Skel-Bone on each cast.
 +
|-
 +
| Bone Magic || Supportive || 1 || Raise Skeleton lv3 || Consumes 1 Skel-Bone to increase the size and power of the next Skeleton summoned.
 +
|-
 +
| Soul Strike || Offensive || 10 || None || Single-target Ghost property spell. Deals 100% MATK damage miltiplied by up to 5 hits. Undead monsters take additional damage.
 +
|-
 +
| Soul Harvest || Offensive || 3 || Death Pact lv5, Dark binding lv5, Staff Mastery lv 5, Dark summoning lv5 || Drains small amount of caster's HP to inflict Ghost preperty AoE damage around caster and pull enemies a bit closer. Has a chance of gaining Spirit Spheres on hit (up to max 25 active Spheres at once) and steal some SP from the enemy. Additionally has a chance to apply a "Soul Harvest" debuff on the enemy, lowering their maxSP by 10% and preventing its regeneration.
 +
|-
 +
| Spirit Rupture || Offensive || 5 || Soul Harvest lv3, Soul Strike lv4 || Drains 1% of caster's HP and SP to deal AoE Neutral property magic damage around the caster pushing enemies away. If the target is affected by "Soul Harvest", this skill removes this debuff but deals an additional damage based of target's missing SP. Consumes all Spirit Spheres though damage is further increased for each Sphere used on cast. Requires Soul Harvest to be cast withing last 60 seconds.
 
|}
 
|}
  
== Platinum Skills ==
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==== Platinum Skills ====
{| class="wikitable sortable"
 
! scope="col" style="width: 20%;" | Name
 
! scope="col" style="width: 55%;" | Description
 
! scope="col" style="width: 5%;" | Max Level
 
! scope="col" style="width: 5%;" | Type
 
! scope="col" style="width: 15%;" | Quest
 
|-
 
| [[File:Control_Dead.png]] [[Control Dead]] || Change the aggressive state of all summons. || 2 || Supportive || [[Necromancer_Platinum_Skill_Quests#Control_Dead|Control Dead Quest]]
 
|}
 
  
== Job Bonuses ==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Stat !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
+
! Skillname !! Type !! MaxLevel !! Quest NPC !! Description
 
|-
 
|-
| STR || 8 || 10 || 15 || 20 || 28 || 32 || 41 || 50 || 64 || 70
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| Control Dead || Supportive/Summon || 1 || Lady Hel || Makes all active summons aggressive. Passively gives a chance to raise a Zombie at 10~20% chance when killing a monster or at 100% chance when killing a player. Zombies have no count limit.
 
|-
 
|-
| AGI || 19 || 38 || 44 || 59
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| Call Familiar || Supportive/Summon || 1 || N/A || this skill is under development
 +
|}
 +
 
 +
== Equipment ==
 +
 
 +
== Class Data ==
 +
 
 +
=== Base stats and bonuses ===
 +
 
 +
* At 99 baselevel Necromancers have the following values:
 +
 
 +
Health Points: ~ '''3300''' HP<br>
 +
Mana Points: ~ '''660''' SP<br>
 +
Skilltree: '''102''' skill levels in total (with '''69''' skillpoints available at joblevel 70)
 +
 
 +
 
 +
* At 70 joblevel Necromancers receive the following bonuses:
 +
{| class="wikitable"
 
|-
 
|-
| VIT || 24 || 57 || 60 || 68
+
! STR !! AGI !! VIT !! INT !! DEX !! LUK
 
|-
 
|-
| INT || 14 || 23 || 30 || 37 || 42 || 47 || 52 || 54 || 61 || 66
+
| +7 || +4 || +4 || +2 || +10 || +7
|-
 
| DEX || 2 || 6 || 11 || 17 || 25 || 35 || 45 || 55 || 62 || 69
 
|-
 
| LUK || 3 || 4 || 12 || 21 || 31 || 51 || 63
 
 
|}
 
|}
 
=== Base Stats ===
 
* At 99 Base Level Necromancers have the following values:
 
: Health Points: ~ '''3300''' HP<br>
 
: Mana Points: ~ '''660''' SP<br>
 
: Skill Tree: '''102''' Skill Levels in total (with '''69''' Skill Points available at Job Level 70)
 
  
 
=== Important info about Necromancer class ===
 
=== Important info about Necromancer class ===
  
* Necromancers possess the following elements on their skills: Neutral/Ghost/Shadow, as well as "Pseudo Neutral" from their minions' attacks (works the same way as normal monster attacks).  
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* Necromancers have unique Base Experience table which is a mix of 2nd class (until baselevel 50) and Transcendent 2nd class (above baselevel 50) exp table. That means one will need to obtain ~3 times more EXP to level after baselevel 50 as Necromancer (like any of transcendent classes). No HP/SP/Statpoints boost is provided similar to Transcendent classes receive.
 +
* Since Necromancers cannot use any transcendent class equipment nor some popular mage-type equipment (like silk robe), they may seem to be quite limited in equipment, but this is not true. Besides having 3 necromancer-only sets of armor they also can use a wide variety of weapons (even some swords, see "Equipment" section).
 +
* Necromancers possess the following elements on their skills: Neutral/Ghost/Shadow, as well as "Pseudo Neutral" from their minions' attacks (works the same way as normal monster attacks). Spirit Rupture holds the elements of equipped weapon (or Endow/Aspersio/Cursed Water).
 
* to be continued...
 
* to be continued...
  
= Equipment =
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== Stats for nerds (Outdated) ==
 
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=== Summon Skeleton ===
= Stats for Nerds (Now Updated) =
 
 
 
=== Familiar (Your new best friend) ===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Monster Stat !! Conversion of Master Stats
 
! Monster Stat !! Conversion of Master Stats
 
|-
 
|-
| Base || Master's JobLv + Master's BaseLv + Master's Str + Master's Int
+
| Max HP || (16 x (Job Level + 5 x SkillLv) + Int x 16 + (Vit x 25) + Str x 9)
 +
|-
 +
| Str || Str + (Job Level + 5 x SkillLv)
 
|-
 
|-
| Max HP || 100 + Base * 100
+
| Agi || Agi + (Job Level + 5 x SkillLv)
 
|-
 
|-
| Max SP || 50 + Base * 50
+
| Vit || Vit + (Job Level + 5 x SkillLv)
 
|-
 
|-
| Atk || Base + (Base/13) ^ 2 ~ Base + (Base/12) ^ 2
+
| Int || Int + (Job Level + 5 x SkillLv)
 
|-
 
|-
| Matk || 93 + Base + Master's max mAtk/2
+
| Dex || Dex + (Job Level + 5 x SkillLv)
 
|-
 
|-
| APM || gets slowed with higher base value, can't find exact numbers
+
| Luk || Luk
 
|-
 
|-
| Def || Base / 5
+
| Atk || (Int + (Str x 2) + (Job Level + 5 x SkillLv)) ~ ((Int x 2) + (Str x 3) + ((Job Level + 5 x SkillLv) x 2))
 
|-
 
|-
| Mdef || Base / 5
+
| Matk || (10 + Int + Str + (Job Level + 5 x SkillLv)) ~ (25 + (Int x 3) + Str x 2 + ((Job Level + 5 x SkillLv) x 2))
 
|-
 
|-
| Hit || Base * 2 / 3
+
| Def || (1 + (Vit / 3) + ((Job Level + 5 x SkillLv) / 9))
 
|-
 
|-
| Flee|| Base / 2
+
| Mdef || (1 + (Int / 3) + ((Job Level + 5 x SkillLv) / 9))
 
|-
 
|-
| colspan="2" | The familiar inherently has 50% resist against all elements
+
| Hit || (10 + (Job Level + 5 x SkillLv) + Dex)
 
|-
 
|-
| colspan="2" | Inherits all increased damage to element effects from cards (Gets phys increased damage to element of [phys ele bonus + magic ele bonus])
+
| Flee|| 10 + ((Job Level + 5 x SkillLv) + Agi) / 2
 
|}
 
|}
  
=== Summon Skeleton (Vanilla taste) ===
+
=== Bone Magic + Summon Skeleton (Big Skeleton) ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Monster Stat !! Conversion of Master Stats
 
! Monster Stat !! Conversion of Master Stats
 
|-
 
|-
| Max HP || Master's HP + (222*SkillLv) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + (Master's HP + (222*SkillLv(Raise Skeleton)) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + ((Master's Base Attack + Master's Weapon Attack) + (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2)) * Skeleton's Lvl * SkillLv(Raise Skeleton) / 200
+
| Max HP || (32 x (Job Level + 10 x SkillLv - 1) + Int x 50 + (Vit x 25) + Str x 32 + 100)
 +
|-
 +
| Str || Str + (Job Level + 10 x SkillLv - 1) x 2
 
|-
 
|-
| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
+
| Agi || Agi + (Job Level + 10 x SkillLv - 1) x 2 + Int / 2
 
|-
 
|-
| Atk || (Master's Base Attack + Master's Weapon Attack) + Str + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 25 ~ (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2) + Str * 2 + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 20
+
| Vit || Vit + (Job Level + 10 x SkillLv - 1) x 2
 
|-
 
|-
| Matk || Master's Min Matk + 1 ~ Master's Max matk + 1
+
| Int || Int + (Job Level + 10 x SkillLv - 1) x 2
 
|-
 
|-
| APM || 20~25 depending on SkillLv(Raise Skeleton) (Delay between attacks is approx. 3000 - 200* SkillLv ms)
+
| Dex || Dex + Str / 2 + (Job Level + 10 x SkillLv - 1) x 2
 
|-
 
|-
| Def || Str * SkillLv/ 4 + SkillLv * 5
+
| Luk || Luk + (Job Level + 10 x SkillLv - 1)
 
|-
 
|-
| Mdef || Str * SkillLv/ 4 + SkillLv * 5
+
| Atk || (5 + Int + (Str x 2) + Luk / 3 + (Job Level + 10 x SkillLv - 1) x 2) ~ (15 + (Int x 2) + (Str x 3) + Luk / 2 + ((Job Level + 10 x SkillLv - 1) x 3))
 
|-
 
|-
| Hit || Master's Hit + Skeleton's Level
+
| Matk || (10 + Int + Str + (Job Level + 10 x SkillLv - 1) x 2)  ~ 25 + (Int x 3) + Str x 2 + ((Job Level + 10 x SkillLv - 1) x 3)
 
|-
 
|-
| Flee|| Master's Flee
+
| Def || (1 + Vit / 3 + (Str / 6) + ((Job Level + 10 x SkillLv - 1) / 9))
 +
|-
 +
| Mdef || (10 + (Int / 3) + ((Job Level + 10 x SkillLv - 1) / 9))
 +
|-
 +
| Hit || (10 + (Job Level + 10 x SkillLv - 1) + Str / 2 + Dex)
 +
|-
 +
| Flee|| 10 + ((Job Level + 10 x SkillLv - 1) + Int + Agi) / 2
 
|}
 
|}
  
=== Zombie ===
+
=== Zombie (Control Dead) ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Monster Stat !! Conversion of Master Stats
 
! Monster Stat !! Conversion of Master Stats
 
|-
 
|-
| Max HP || (666 + Master's max SP + Master's min mAtk + Master's max mAtk) * Zombie Level/100
+
| Max HP || 25 + (15 x Job Level) + (Int x 25) + (Vit x 25) + (Str x 16)
 +
|-
 +
| Str || Str
 +
|-
 +
| Agi || Agi + Int / 2
 +
|-
 +
| Vit || Vit
 +
|-
 +
| Int || Int
 +
|-
 +
| Dex || Dex + Str / 2
 
|-
 
|-
| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
+
| Luk || Luk
 
|-
 
|-
| Atk || Int + Master's min mAtk/2 ~ Int + Master's max mAtk
+
| Atk || (5 + Int + (Str x 2) + Luk / 3) ~ (15 + (Int x 2) + (Str x 3) + Luk / 2)
 
|-
 
|-
| Matk || Master's min mAtk ~ Master's max mAtk
+
| Matk || (10 + Int + Str) ~ (25 + (Int x 2) + Str x 3 / 2)
 
|-
 
|-
| Def || lowest of either (Master's Int OR 30 + Master's Int/5)
+
| Def || 1 + Vit / 3 + Str / 6
 
|-
 
|-
| Mdef || lowest of either (Master's Int OR 30 + Master's Int/5)
+
| Mdef || 1 + Int / 3
 
|-
 
|-
| Hit || Master's Hit + Master's Int
+
| Hit || 10 + Job Level + Str/2 + Dex
 
|-
 
|-
| Flee|| Master's Flee
+
| Flee|| 10 + Job Level + Int/2 + Agi
 
|}
 
|}
 
=== In-game character model ===
 
 
==== Male Necromancer ====
 
 
<gallery>
 
File:Capture_20190103084726.jpg| Front, standing
 
File:M necro back stand.jpg| Back, standing
 
File:M necro front sit.jpg| Front, sitting
 
File:M necro back sit.jpg| Back, sitting
 
</gallery>
 
 
==== Female Necromancer ====
 
 
<gallery>
 
File:F_necro_front_stand.jpg| Front, standing
 
File:F necro back stand.jpg| Back, standing
 
File:F necro front sit.jpg| Front, sitting
 
File:F necro back sit.jpg| Back, sitting
 
</gallery>
 
 
[[Category:Necromancer]]
 
[[Category:Classes]]
 

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