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− | + | P.S. Hi, Freja/Banshee here, work in progress... | |
− | + | == Overview == | |
− | + | === Story / Lore === | |
− | = Overview = | + | |
− | == Story / Lore == | + | Only those brave enough to face their own fears were privileged an audience with Lady Hel, the Queen of Dead. Following an ancient dark ritual the Queen herself pierced them through with a Cursed Ruby siphoning all the living matter out and filling their mind and body with the curse and plague... In exchange of their souls Necromancers obtained a forbidden knowledge of Black magic, ability to create the fields of cursed matter, to bind and petrify, to use bones of fallen enemies to summon horrible skeletal creatures, and even to consume the life energy of living beings while curing their own damned bodies. |
− | + | The most advanced of Necromancers may learn how to raise corpses from the dead, and lead their mindless puppets into the battle, though one needs to show its worth to the Lady Hel by fulfilling one of her wishes. | |
=== Class summary === | === Class summary === | ||
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− | + | Necromancer is a standalone (no rebirth, 99/70) mage-type class featuring a very unique gameplay. This class offers balanced combination of nuke/AoE/debuff and summoning spells. | |
− | + | The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Rod - unique 1H-rod availalbe only for Necromancers). In this playstyle summons are used mainly for "meat-shield" while Necromancer is preparing its deadly combo of "Soul Harvest" + "Spirit Rupture". On the other hand, Summoner style is based on utilizing summons as a main damage source. With correct stat-distribution, good positioning, and supportive heals from Evil Land, summoner-type necromancers can be decent MVP and miniboss hunters. | |
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+ | It is also very popular to combine Summoner playstyle with "on-hit effect/spell" equipments and cards due to the fact that every basic attack of the summons is corresponded as if it was Necromancer's basic attack. | ||
Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer. | Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer. | ||
− | + | === Base stats and other class features === | |
− | + | At 99/70 base/job level Necromancers have the following values: | |
− | + | * Health Points: ~ '''3300''' HP | |
− | + | * Mana Points: ~ '''660''' SP | |
− | + | * Skills distribution: '''69''' skillpoints out of '''102''' available skill levels | |
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− | + | At 70 joblevel Necromancers receive the following bonuses: | |
− | + | {| class="wikitable" | |
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− | {| class="wikitable | ||
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|- | |- | ||
− | + | ! STR !! AGI !! VIT !! INT !! DEX !! LUK | |
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− | | | + | | +7 || +4 || +4 || +2 || +10 || +7 |
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|} | |} | ||
− | + | ''Important class info:'' | |
− | + | * Necromancers have unique Base Experience table which is a mix of 2nd class (until baselevel 50) and Transcendent 2nd class (above baselevel 50) exp table. That means one will need to obtain ~3 times more EXP to level after baselevel 50 as Necromancer (like any of transcendent classes). No HP/SP/Statpoints boost is provided similar to Transcendent classes receive. | |
− | + | * Since Necromancers cannot use any transcendent class equipment nor some popular mage-type equipment (like silk robe), they may seem to be quite limited in equipment, but this is not true. Besides having 3 necromancer-only sets of armor they also can use a wide variety of weapons (even some swords, see "Equipment" section). | |
− | + | * Necromancers possess the following elements on their skills: Neutral/Ghost/Shadow, as well as "Pseudo Neutral" from their minions' attacks (works the same way as normal monster attacks). Spirit Rupture holds the elements of equipped weapon (or Endow/Aspersio/Cursed Water). | |
− | + | * Evil Land does not damage Demon and Undead race monsters, and ignores MDEF of the monsters. | |
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− | === | + | == In-game character model == |
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− | === | + | === Male Necromancer === |
− | + | <gallery> | |
− | + | File:Capture_20190103084726.jpg| Front, standing | |
+ | File:M necro back stand.jpg| Back, standing | ||
+ | File:M necro front sit.jpg| Front, sitting | ||
+ | File:M necro back sit.jpg| Back, sitting | ||
+ | </gallery> | ||
− | = | + | === Female Necromancer === |
− | + | <gallery> | |
+ | File:F_necro_front_stand.jpg| Front, standing | ||
+ | File:F necro back stand.jpg| Back, standing | ||
+ | File:F necro front sit.jpg| Front, sitting | ||
+ | File:F necro back sit.jpg| Back, sitting | ||
+ | </gallery> | ||
− | === | + | == Skeleton Math == |
+ | ==== Skeleton ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | ! Mob Stat !! Conversion of Master Stats |
|- | |- | ||
− | | | + | | Max HP || (16 x (Job Level + 5 x SkillLv) + Int x 16 + (Vit x 25) + Str x 9) |
|- | |- | ||
− | | | + | | Str || Str + (Job Level + 5 x SkillLv) |
|- | |- | ||
− | | | + | | Agi || Agi + (Job Level + 5 x SkillLv) |
|- | |- | ||
− | | | + | | Vit || Vit + (Job Level + 5 x SkillLv) |
|- | |- | ||
− | | | + | | Int || Int + (Job Level + 5 x SkillLv) |
|- | |- | ||
− | | | + | | Dex || Dex + (Job Level + 5 x SkillLv) |
|- | |- | ||
− | | | + | | Luk || Luk |
|- | |- | ||
− | | | + | | Atk || (Int + (Str x 2) + (Job Level + 5 x SkillLv)) ~ ((Int x 2) + (Str x 3) + ((Job Level + 5 x SkillLv) x 2)) |
|- | |- | ||
− | | | + | | Matk || (10 + Int + Str + (Job Level + 5 x SkillLv)) ~ (25 + (Int x 3) + Str x 2 + ((Job Level + 5 x SkillLv) x 2)) |
|- | |- | ||
− | | | + | | Def || (1 + (Vit / 3) + ((Job Level + 5 x SkillLv) / 9)) |
|- | |- | ||
− | | | + | | Mdef || (1 + (Int / 3) + ((Job Level + 5 x SkillLv) / 9)) |
|- | |- | ||
− | | | + | | Hit || (10 + (Job Level + 5 x SkillLv) + Dex) |
+ | |- | ||
+ | | Flee|| 10 + ((Job Level + 5 x SkillLv) + Agi) / 2 | ||
|} | |} | ||
− | === | + | ==== Big Skeleton ==== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | ! Mob Stat !! Conversion of Master Stats |
+ | |- | ||
+ | | Max HP || (32 x (Job Level + 10 x SkillLv - 1) + Int x 50 + (Vit x 25) + Str x 32 + 100) | ||
+ | |- | ||
+ | | Str || Str + (Job Level + 10 x SkillLv - 1) x 2 | ||
|- | |- | ||
− | | | + | | Agi || Agi + (Job Level + 10 x SkillLv - 1) x 2 + Int / 2 |
|- | |- | ||
− | | | + | | Vit || Vit + (Job Level + 10 x SkillLv - 1) x 2 |
|- | |- | ||
− | | | + | | Int || Int + (Job Level + 10 x SkillLv - 1) x 2 |
|- | |- | ||
− | | | + | | Dex || Dex + Str / 2 + (Job Level + 10 x SkillLv - 1) x 2 |
|- | |- | ||
− | | | + | | Luk || Luk + (Job Level + 10 x SkillLv - 1) |
|- | |- | ||
− | | | + | | Atk || (5 + Int + (Str x 2) + Luk / 3 + (Job Level + 10 x SkillLv - 1) x 2) ~ (15 + (Int x 2) + (Str x 3) + Luk / 2 + ((Job Level + 10 x SkillLv - 1) x 3)) |
|- | |- | ||
− | | | + | | Matk || (10 + Int + Str + (Job Level + 10 x SkillLv - 1) x 2) ~ 25 + (Int x 3) + Str x 2 + ((Job Level + 10 x SkillLv - 1) x 3) |
|- | |- | ||
− | | | + | | Def || (1 + Vit / 3 + (Str / 6) + ((Job Level + 10 x SkillLv - 1) / 9)) |
|- | |- | ||
− | | Flee|| | + | | Mdef || (10 + (Int / 3) + ((Job Level + 10 x SkillLv - 1) / 9)) |
+ | |- | ||
+ | | Hit || (10 + (Job Level + 10 x SkillLv - 1) + Str / 2 + Dex) | ||
+ | |- | ||
+ | | Flee|| 10 + ((Job Level + 10 x SkillLv - 1) + Int + Agi) / 2 | ||
|} | |} | ||
− | === Zombie === | + | ==== Zombie ==== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | ! Mob Stat !! Conversion of Master Stats |
+ | |- | ||
+ | | Max HP || 25 + (15 x Job Level) + (Int x 25) + (Vit x 25) + (Str x 16) | ||
+ | |- | ||
+ | | Str || Str | ||
+ | |- | ||
+ | | Agi || Agi + Int / 2 | ||
+ | |- | ||
+ | | Vit || Vit | ||
+ | |- | ||
+ | | Int || Int | ||
|- | |- | ||
− | | | + | | Dex || Dex + Str / 2 |
|- | |- | ||
− | | | + | | Luk || Luk |
|- | |- | ||
− | | Atk || Int + | + | | Atk || (5 + Int + (Str x 2) + Luk / 3) ~ (15 + (Int x 2) + (Str x 3) + Luk / 2) |
|- | |- | ||
− | | Matk || | + | | Matk || (10 + Int + Str) ~ (25 + (Int x 2) + Str x 3 / 2) |
|- | |- | ||
− | | Def || | + | | Def || 1 + Vit / 3 + Str / 6 |
|- | |- | ||
− | | Mdef || | + | | Mdef || 1 + Int / 3 |
|- | |- | ||
− | | Hit || | + | | Hit || 10 + Job Level + Str/2 + Dex |
|- | |- | ||
− | | Flee|| | + | | Flee|| 10 + Job Level + Int/2 + Agi |
|} | |} | ||
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