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{{TOC}}
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P.S. Hi, Freja/Banshee here, work in progress...
[[File:Capture_20190103084726.jpg|thumb]]
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== Overview ==
[[File:F_necro_front_stand.jpg|thumb]]
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=== Story / Lore ===
= Overview =
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== Story / Lore ==
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Only those brave enough to face their own fears were privileged an audience with Lady Hel, the Queen of Dead. Following an ancient dark ritual the Queen herself pierced them through with a Cursed Ruby siphoning all the living matter out and filling their mind and body with the curse and plague... In exchange of their souls Necromancers obtained a forbidden knowledge of Black magic, ability to create the fields of cursed matter, to bind and petrify, to use bones of fallen enemies to summon horrible skeletal creatures, and even to consume the life energy of living beings while curing their own damned bodies.
Those who study the planes of life and death at Temple of Afterlife get to embrace the power of soul over body, being able to raise the dead from their decaying bodies, becoming Necromancers.
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The most advanced of Necromancers may learn how to raise corpses from the dead, and lead their mindless puppets into the battle, though one needs to show its worth to the Lady Hel by fulfilling one of her wishes.
  
 
=== Class summary ===
 
=== Class summary ===
Necromancer used to to be an Expanded class, but now it is the base class of Revenant. It has 50 Job levels, and can promote to Revenant on job level 40 as default. This class offers balanced combination of nuke/AoE/debuff and summoning spells.
 
  
The most common build archetypes are based either on "mage-necro" or a "summoner" playstyle. First is similar to the classic RO mage class focusing on high MATK values and cast rate, but the interesting part is that besides high INT values Necromancers also favour STR as it gives a significant MATK boost (even more when paired with Lich's Staff - unique 1H-rod available only for Necromancers). Unlike its former state, this class is focused solely on summons, with few options to attack, them being Bone Spear, Soul Strike and Leech Life. With correct stat-distribution, good positioning, and supportive heals from Leech Life, necromancers can be level up pretty quickly and solo most, if not all, pre-second/trans class content.
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=== Joblevel bonuses ===
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At 50 joblevel Necromancers get the following bonuses:
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{| class="wikitable"
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|-
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! STR !! AGI !! VIT !! INT !! DEX !! LUK
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|-
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| +7 || +4 || +4 || +2 || +10 || +7
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|}
  
Summons DO trigger "on-hit effect/spell" equipments and cards such as Kasa Card and Elemental Sword, but at a lower chance.
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== In-game character model ==
  
Note that this class is quite versatile therefore one can create its own way of playing, like a hybrid between mage and summoner, or even melee version of Necromancer.
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=== Male Necromancer ===
  
[[NecromancerGuide|Ongoing guide for new players as Necromancers]]
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<gallery>
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File:Capture_20190103084726.jpg| Front, standing
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File:M necro back stand.jpg| Back, standing
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File:M necro front sit.jpg| Front, sitting
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File:M necro back sit.jpg| Back, sitting
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</gallery>
  
= Job Change =
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=== Female Necromancer ===
#Before advancing, make sure you have 2 {{item|724|Cursed Rubies}} and 10 {{item|932|Skel-Bones}}. You can get those from Payon Dungeon. Cursed Rubies can also be bought from the Niflheim Tool Dealer next to the Warp Gate for 2,000 zeny.
 
#As a Novice Job level 10 make your way to [[Old Payon]]. You can go there by going right from Payon or by using Kafra's teleport from Payon.
 
#Once there, go to the building left(west) {{navi|payon_mem|70|171}} of the main palace. When inside, take the portal to the south.
 
#Talk to the man and pick Job Change. Talk to the Pile of Bones and pick the first option to assemble the bones to the pile. Then, talk to the corpse and use the Cursed Ruby on it. Finally, talk to the Pile of Bones again. You'll have risen a Zombie and a Skeleton.
 
#Talk to the man again to finish the quest.
 
  
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<gallery>
  
*Congratulations on becoming a Necromancer!
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</gallery>
  
= Class Data =
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== Skeleton Math ==
== Skills ==
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==== Skeleton ====
{| class="wikitable sortable"
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{| class="wikitable"
! scope="col" style="width: 20%;" | Name
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|-
! scope="col" style="width: 70%;" | Description
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! Mob Stat !! Conversion of Master Stats
! scope="col" style="width: 5%;" | Max Level
 
! scope="col" style="width: 5%;" | Type
 
 
|-
 
|-
| [[File:Reanimate.png]] [[Necrosis]] || Spells apply Necrosis to target. Targets that die under Necrosis remain as a Corpse for 90 Seconds at a (SkillLv*5+5)% chance. || 5 || Active
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| Max HP || (16 x (Job Level + 5 x SkillLv) + Int x 16 + (Vit x 25) + Str x 9)
 
|-
 
|-
| [[File:Devour.png]] [[Corpse Eater]] || Consumes a corpse to restore HP. || 10 || Active
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| Str || Str + (Job Level + 5 x SkillLv)
 
|-
 
|-
| [[File:Necrosis.png]] [[Raise Zombie]] || Consumes a corpse near target location to summon a Zombie || 1 || Active
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| Agi || Agi + (Job Level + 5 x SkillLv)
 
|-
 
|-
| [[File:Necromancy.png]] [[Necromancy]] || Adds a 66.6% chance of monsters dropping <span style="color:#0000CC;">Skel-Bones</span> or <span style="color:#0000CC;">Cursed Rubies</span>. || 1 || Passive
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| Vit || Vit + (Job Level + 5 x SkillLv)
 
|-
 
|-
| [[File:Raise_Skeleton.png]] [[Raise Skeleton]] || Summon a <span style="color:#000099;">Skeleton</span> to a targeted cell. Skeletons will disappear after the skill's duration. || 3 || Supportive
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| Int || Int + (Job Level + 5 x SkillLv)
 
|-
 
|-
| [[File:Hels_Favor.png]] [[Hel's Favor]] || Increase nearby summons attack by 25 and another 12.5% Atk, also increases summons Apm by 20%. Last 60 seconds. || 1 || Supportive
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| Dex || Dex + (Job Level + 5 x SkillLv)
 
|-
 
|-
| [[File:Hels_Embrace.png]] [[Hel's Embrace]] || Change caster's armor to Undead Property for 180 seconds. || 1 || Supportive
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| Luk || Luk
 
|-
 
|-
| [[File:Deaths_Release.png]] [[Death's Release]] || Kills all summons in a 5x5 area around target to restore some HP, SP and gain Bone Magic, if learned, based on number of summons killed. || 1 || Supportive
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| Atk || (Int + (Str x 2) + (Job Level + 5 x SkillLv)) ~ ((Int x 2) + (Str x 3) + ((Job Level + 5 x SkillLv) x 2))
 
|-
 
|-
| [[File:Leech_Life.png]] [[Leech Life]] || Restore a Undead target HP, or damage Non-Undead and restore caster HP. || 10 || Active
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| Matk || (10 + Int + Str + (Job Level + 5 x SkillLv)) ~ (25 + (Int x 3) + Str x 2 + ((Job Level + 5 x SkillLv) x 2))
 
|-
 
|-
| [[File:Staff_Mastery.png]] [[Staff Mastery]] || Converts Atk into magic damage on magic skills and increases Matk by (5*SkillLv). || 5 || Passive
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| Def || (1 + (Vit / 3) + ((Job Level + 5 x SkillLv) / 9))
 
|-
 
|-
| [[File:Soul_Strike.png]] [[Soul Strike]] || Summon ancient spirits to attack an enemy. Skill level affect number of hits. Very effective against Undead monsters. || 10 || Offensive
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| Mdef || (1 + (Int / 3) + ((Job Level + 5 x SkillLv) / 9))
 
|-
 
|-
| [[File:Bone_Spear.png]] [[Bone Spear]] || Use a Skel-Bone to deal (133*SkillLv + 1)% Matk as Undead Property Physical Damage, if target is Undead or Dark deals Neutral damage instead. || 5 || Offensive
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| Hit || (10 + (Job Level + 5 x SkillLv) + Dex)
|}
 
 
 
== Platinum Skills ==
 
{| class="wikitable sortable"
 
! scope="col" style="width: 20%;" | Name
 
! scope="col" style="width: 55%;" | Description
 
! scope="col" style="width: 5%;" | Max Level
 
! scope="col" style="width: 5%;" | Type
 
! scope="col" style="width: 15%;" | Quest
 
 
|-
 
|-
| [[File:Control_Dead.png]] [[Control Dead]] || Change the aggressive state of all summons. || 2 || Supportive || [[Necromancer_Platinum_Skill_Quests#Control_Dead|Control Dead Quest]]
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| Flee|| 10 + ((Job Level + 5 x SkillLv) + Agi) / 2
 
|}
 
|}
  
== Job Bonuses ==
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==== Big Skeleton ====
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Stat !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
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! Mob Stat !! Conversion of Master Stats
 
|-
 
|-
| STR || 8 || 10 || 15 || 20 || 28 || 32 || 41 || 50 || 64 || 70
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| Max HP || (32 x (Job Level + 10 x SkillLv - 1) + Int x 50 + (Vit x 25) + Str x 32 + 100)
 
|-
 
|-
| AGI || 19 || 38 || 44 || 59
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| Str || Str + (Job Level + 10 x SkillLv - 1) x 2
 
|-
 
|-
| VIT || 24 || 57 || 60 || 68
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| Agi || Agi + (Job Level + 10 x SkillLv - 1) x 2 + Int / 2
 
|-
 
|-
| INT || 14 || 23 || 30 || 37 || 42 || 47 || 52 || 54 || 61 || 66
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| Vit || Vit + (Job Level + 10 x SkillLv - 1) x 2
 
|-
 
|-
| DEX || 2 || 6 || 11 || 17 || 25 || 35 || 45 || 55 || 62 || 69
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| Int || Int + (Job Level + 10 x SkillLv - 1) x 2
|-
 
| LUK || 3 || 4 || 12 || 21 || 31 || 51 || 63
 
|}
 
 
 
=== Base Stats ===
 
* At 99 Base Level Necromancers have the following values:
 
: Health Points: ~ '''3300''' HP<br>
 
: Mana Points: ~ '''660''' SP<br>
 
: Skill Tree: '''102''' Skill Levels in total (with '''69''' Skill Points available at Job Level 70)
 
 
 
=== Important info about Necromancer class ===
 
 
 
* Necromancers possess the following elements on their skills: Neutral/Ghost/Shadow, as well as "Pseudo Neutral" from their minions' attacks (works the same way as normal monster attacks).
 
* to be continued...
 
 
 
= Equipment =
 
 
 
= Stats for Nerds (Now Updated) =
 
 
 
=== Familiar (Your new best friend) ===
 
{| class="wikitable"
 
 
|-
 
|-
! Monster Stat !! Conversion of Master Stats
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| Dex || Dex + Str / 2 + (Job Level + 10 x SkillLv - 1) x 2
 
|-
 
|-
| Base || Master's JobLv + Master's BaseLv + Master's Str + Master's Int
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| Luk || Luk + (Job Level + 10 x SkillLv - 1)
 
|-
 
|-
| Max HP || 100 + Base * 100
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| Atk || (5 + Int + (Str x 2) + Luk / 3 + (Job Level + 10 x SkillLv - 1) x 2) ~ (15 + (Int x 2) + (Str x 3) + Luk / 2 + ((Job Level + 10 x SkillLv - 1) x 3))
 
|-
 
|-
| Max SP || 50 + Base * 50
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| Matk || (10 + Int + Str + (Job Level + 10 x SkillLv - 1) x 2)  ~ 25 + (Int x 3) + Str x 2 + ((Job Level + 10 x SkillLv - 1) x 3)
 
|-
 
|-
| Atk || Base + (Base/13) ^ 2 ~ Base + (Base/12) ^ 2
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| Def || (1 + Vit / 3 + (Str / 6) + ((Job Level + 10 x SkillLv - 1) / 9))
 
|-
 
|-
| Matk || 93 + Base + Master's max mAtk/2
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| Mdef || (10 + (Int / 3) + ((Job Level + 10 x SkillLv - 1) / 9))
 
|-
 
|-
| APM || gets slowed with higher base value, can't find exact numbers
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| Hit || (10 + (Job Level + 10 x SkillLv - 1) + Str / 2 + Dex)
 
|-
 
|-
| Def || Base / 5
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| Flee|| 10 + ((Job Level + 10 x SkillLv - 1) + Int + Agi) / 2
|-
 
| Mdef || Base / 5
 
|-
 
| Hit || Base * 2 / 3
 
|-
 
| Flee|| Base / 2
 
|-
 
| colspan="2" | The familiar inherently has 50% resist against all elements
 
|-
 
| colspan="2" | Inherits all increased damage to element effects from cards (Gets phys increased damage to element of [phys ele bonus + magic ele bonus])
 
 
|}
 
|}
  
=== Summon Skeleton (Vanilla taste) ===
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==== Zombie ====
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Monster Stat !! Conversion of Master Stats
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! Mob Stat !! Conversion of Master Stats
|-
 
| Max HP || Master's HP + (222*SkillLv) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + (Master's HP + (222*SkillLv(Raise Skeleton)) + Master's Min Matk * SkillLv(Raise Skeleton) / 5 + ((Master's Base Attack + Master's Weapon Attack) + (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2)) * Skeleton's Lvl * SkillLv(Raise Skeleton) / 200
 
|-
 
| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
 
|-
 
| Atk || (Master's Base Attack + Master's Weapon Attack) + Str + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 25 ~ (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2) + Str * 2 + Dex + Master's Min Matk * SkillLv(Raise Skeleton) / 20
 
 
|-
 
|-
| Matk || Master's Min Matk + 1 ~ Master's Max matk + 1
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| Max HP || 25 + (15 x Job Level) + (Int x 25) + (Vit x 25) + (Str x 16)
 
|-
 
|-
| APM || 20~25 depending on SkillLv(Raise Skeleton) (Delay between attacks is approx. 3000 - 200* SkillLv ms)
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| Str || Str
 
|-
 
|-
| Def || Str * SkillLv/ 4 + SkillLv * 5
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| Agi || Agi + Int / 2
 
|-
 
|-
| Mdef || Str * SkillLv/ 4 + SkillLv * 5
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| Vit || Vit
 
|-
 
|-
| Hit || Master's Hit + Skeleton's Level
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| Int || Int
 
|-
 
|-
| Flee|| Master's Flee
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| Dex || Dex + Str / 2
|}
 
 
 
=== Zombie ===
 
{| class="wikitable"
 
 
|-
 
|-
! Monster Stat !! Conversion of Master Stats
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| Luk || Luk
 
|-
 
|-
| Max HP || (666 + Master's max SP + Master's min mAtk + Master's max mAtk) * Zombie Level/100
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| Atk || (5 + Int + (Str x 2) + Luk / 3) ~ (15 + (Int x 2) + (Str x 3) + Luk / 2)
 
|-
 
|-
| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
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| Matk || (10 + Int + Str)  ~ (25 + (Int x 2) + Str x 3 / 2)
 
|-
 
|-
| Atk || Int + Master's min mAtk/2 ~ Int + Master's max mAtk
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| Def || 1 + Vit / 3 + Str / 6
 
|-
 
|-
| Matk || Master's min mAtk  ~ Master's max mAtk
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| Mdef || 1 + Int / 3
 
|-
 
|-
| Def || lowest of either (Master's Int OR 30 + Master's Int/5)
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| Hit || 10 + Job Level + Str/2 + Dex
 
|-
 
|-
| Mdef || lowest of either (Master's Int OR 30 + Master's Int/5)
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| Flee|| 10 + Job Level + Int/2 + Agi
|-
 
| Hit || Master's Hit + Master's Int
 
|-
 
| Flee|| Master's Flee
 
 
|}
 
|}
 
=== In-game character model ===
 
 
==== Male Necromancer ====
 
 
<gallery>
 
File:Capture_20190103084726.jpg| Front, standing
 
File:M necro back stand.jpg| Back, standing
 
File:M necro front sit.jpg| Front, sitting
 
File:M necro back sit.jpg| Back, sitting
 
</gallery>
 
 
==== Female Necromancer ====
 
 
<gallery>
 
File:F_necro_front_stand.jpg| Front, standing
 
File:F necro back stand.jpg| Back, standing
 
File:F necro front sit.jpg| Front, sitting
 
File:F necro back sit.jpg| Back, sitting
 
</gallery>
 
 
[[Category:Necromancer]]
 
[[Category:Classes]]
 

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