Mora equipment

From Project Einherjar
Revision as of 23:52, 2 March 2023 by Fly (talk | contribs) (File:Swiftness.png Swiftness)

General

The set items introduced along with the city of Mora are available to be acquired through the same ways as from vanilla RO, that is, you can get them by exchanging Mora Coins for the items with NPCs inside the city.

They have been balanced for use by characters of different classes and levels as they are originally renewal content and would otherwise be unusable due to level and class limitations.

Elemental Magic Equipment

They are all usable by Wizard, Sage, Super Novice, Soul Linker, Mystic and Macabre jobs

Goldenrod Set:

Set when using all items: Reduce cast time of all skills by 15%, increase wind elemental magic damage by 40%, reduce earth elemental magic damage by 30%, increase damage taken by earth elemental attacks by 50%.

Item Effect
Goldenrod Staff [2] INT+3, Matk +15%, weapon level 4
Goldenrod Robe [0] INT+1, MDEF+5, 4 defense, wind element
Goldenrod Shoes [1] MHP+500, MDEF+2
Goldenrod Orb [1] INT+1, DEF+1, MDEF+2, Resist Wind+15%
Crimson Set:

Set when using all items: Reduce cast time of all skills by 15%, increase fire elemental magic damage by 40%, reduce water elemental magic damage by 30%, increase damage taken by water elemental attacks by 50%.

Item Effect
Crimson Staff [2] INT+3, Matk +15%, weapon level 4
Crimson Robe [0] INT+1, MDEF+5, 4 defense, fire element
Crimson Shoes [1] MHP+500, MDEF+2
Crimson Orb [1] INT+1, DEF+1, MDEF+2, Resist Fire+15%
Aqua Set:

Set when using all items: Reduce cast time of all skills by 15%, increase water elemental magic damage by 40%, reduce wind elemental magic damage by 30%, increase damage taken by wind elemental attacks by 50%.

Item Effect
Aqua Staff [2] INT+3, Matk +15%, weapon level 4
Aqua Robe [0] INT+1, MDEF+5, 4 defense, water element
Aqua Shoes [1] MHP+500, MDEF+2
Aqua Orb [1] INT+1, DEF+1, MDEF+2, Resist Water+15%
Forest Set:

Set when using all items: Reduce cast time of all skills by 15%, increase earth elemental magic damage by 40%, reduce water elemental magic damage by 30%, increase damage taken by water elemental attacks by 50%.

Item Effect
Forest Staff [2] INT+3, Matk +15%, weapon level 4
Forest Robe [0] INT+1, MDEF+5, 4 defense, earth element
Forest Shoes [1] MHP+500, MDEF+2
Forest Orb [1] INT+1, DEF+1, MDEF+2, Resist Earth+15%

Affection Set

Weapons: Dagger and Katars
Level Effect
1 Agility +1
2 Attack Speed + 5%, Cast Delay -5%
3 Flee + 10
4 Attacking Restores HP
5 Movement Speed + 5
6 Ignore 3 Flat Def and Mdef
7 Critical & Matk + 5%
8 Critical Damage + 5%
9 All Damage +10%
10 Doubles Weapon Level Effect and increases the APM Cap by 50

Safeguard.png Safeguard

Weapons: Unarmed, Spears, Books and Shields.
Level Effect
1 Vitality + 1
2 Hp + 300
3 Hp Recovery + 25%
4 Reduce incoming damage by (SkillLv * 2)
5 Defense + 2
6 Magic Defense + 2
7 HP + 5%, Healing Received + 5%
8 Physical Resistance +10%
9 Magic Resistance +10%
10 Doubles Weapon Level Effect

Mystical.png Mystical

Weapons: Rods and Staffs
Level Effect
1 Intelligence + 1
2 Magic Attack + 25~50
3 SP Recovery Rate + 25%
4 Max SP + 100
5 Ignore 3% Mdef
6 Heal Power + 15%
7 Cast Delay & Cast Time - 5%
8 Magic Damage + 5%, SP Cost - 5%
9 Magic Attack + 5%
10 Doubles Weapon Level Effect

Ranged.png Ranged

Weapons: Bows, Instruments, Whips and Guns
Level Effect
1 Dexterity + 1
2 10% Perfect Hit chance
3 Base Attack + 5
4 Critical + 3
5 Attack + 5%
6 Base APM + 3, -5% Cast Delay
7 Ignore 3% Def
8 Critical Damage + 5%
9 Ranged Attack +10%
10 Doubles Weapon Level Effect