Mora equipment

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General

The set items introduced along with the city of Mora are available to be acquired through the same ways as from vanilla RO, that is, you can get them by exchanging Mora Coins for the items with NPCs inside the city.

They have been balanced for use by characters of different classes and levels as they are originally renewal content and would otherwise be unusable due to level and class limitations.

Elemental Magic Equipment

Weapons:
Item Effect Usable Jobs
Goldenrod Staff Strength + 1
2 Base Attack + 5
3 Critical + 3
4 Weapon Attack + 5
5 APM + 3%
6 Ignore 6% Defense
7 Attack + 10
8 Critical Damage +5%
9 Attack + 10%
10 Doubles Weapon Level Effect

Swiftness.png Swiftness

Weapons: Dagger and Katars
Level Effect
1 Agility +1
2 Attack Speed + 5%, Cast Delay -5%
3 Flee + 10
4 Attacking Restores HP
5 Movement Speed + 5
6 Ignore 3 Flat Def and Mdef
7 Critical & Matk + 5%
8 Critical Damage + 5%
9 All Damage +10%
10 Doubles Weapon Level Effect and increases the APM Cap by 50

Safeguard.png Safeguard

Weapons: Unarmed, Spears, Books and Shields.
Level Effect
1 Vitality + 1
2 Hp + 300
3 Hp Recovery + 25%
4 Reduce incoming damage by (SkillLv * 2)
5 Defense + 2
6 Magic Defense + 2
7 HP + 5%, Healing Received + 5%
8 Physical Resistance +10%
9 Magic Resistance +10%
10 Doubles Weapon Level Effect

Mystical.png Mystical

Weapons: Rods and Staffs
Level Effect
1 Intelligence + 1
2 Magic Attack + 25~50
3 SP Recovery Rate + 25%
4 Max SP + 100
5 Ignore 3% Mdef
6 Heal Power + 15%
7 Cast Delay & Cast Time - 5%
8 Magic Damage + 5%, SP Cost - 5%
9 Magic Attack + 5%
10 Doubles Weapon Level Effect

Ranged.png Ranged

Weapons: Bows, Instruments, Whips and Guns
Level Effect
1 Dexterity + 1
2 10% Perfect Hit chance
3 Base Attack + 5
4 Critical + 3
5 Attack + 5%
6 Base APM + 3, -5% Cast Delay
7 Ignore 3% Def
8 Critical Damage + 5%
9 Ranged Attack +10%
10 Doubles Weapon Level Effect