Editing Lich

From Project Einherjar

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{TOC}}
+
{{PUC}}
 
== Overview ==
 
== Overview ==
 
: '''Job Base:''' [[Revenant]]
 
: '''Job Base:''' [[Revenant]]
 
: '''Job Type:''' Expanded
 
: '''Job Type:''' Expanded
 
= Job Change =
 
Talk to Lady Hel in Niflheim as a Job 50 High Necromancer.
 
  
 
= Class Data =
 
= Class Data =
Line 23: Line 20:
 
| [[File:Bonemail.png]] [[Bonemail]] || Reduce physical damage taken by (SkillLv)% per Bone Magic Stack. || 1 || Passive
 
| [[File:Bonemail.png]] [[Bonemail]] || Reduce physical damage taken by (SkillLv)% per Bone Magic Stack. || 1 || Passive
 
|-
 
|-
| [[File:Lich_King.png]] [[Lich King]] || Kill All Skeletons and Zombies, Consume 5 Bone Magic Stacks and Consume 2 Corpses to Increase Own HP, SP, Def, Mdef, Atk and Matk, become Undead Race and Property . || 1 || Supportive
+
| [[File:Lich_King.png]] [[Lich King]] || Kill All Skeletons and Zombies, Consume All Bone Magic Stacks and Consume All Spirit Spheres and Increase Own HP, SP, Def, Mdef, Atk and Matk, become Undead Race and Property and Reflect physical and magical damage back at attackers. || 1 || Supportive
 
|-
 
|-
| [[File:Bone_Shower.png]] [[Bone Shower]] || Hits Target for (30*Bone Magic Count*SkillLv)% Matk as Undead Property Physical Damage for each Bone Magic Stack you have, if target is Undead or Dark deals Neutral damage instead. || 5 || Active
+
| [[File:Bone_Shower.png]] [[Bone Shower]] || Hits Target for (20*SkillLv)% Matk as Undead Property Physical Damage for each Bone Magic Stack you have, if target is Undead or Dark deals Neutral damage instead. || 5 || Active
 
|-
 
|-
 
| [[File:Infective.png]] [[Infective]] || Remove all bone magic stack gaining a pestilence aura for next 30 seconds. Enemies within area become infected. || 5 || Supportive
 
| [[File:Infective.png]] [[Infective]] || Remove all bone magic stack gaining a pestilence aura for next 30 seconds. Enemies within area become infected. || 5 || Supportive
Line 31: Line 28:
 
| [[File:Asphyxiate.png]] [[Asphyxiate]] || Detonates Infective Aura dealing 100+(20*Infective Aura)% Matk poison damage, and increases damage from [[Putrefacation]] based on Infective bonus damage. || 1 || Active
 
| [[File:Asphyxiate.png]] [[Asphyxiate]] || Detonates Infective Aura dealing 100+(20*Infective Aura)% Matk poison damage, and increases damage from [[Putrefacation]] based on Infective bonus damage. || 1 || Active
 
|-
 
|-
| [[File:Mass_Grave.png]] [[Mass Grave]] || Transforms up to Skeletons Limit of Corpses into Skeletons. || 3 || Supportive
+
| [[File:Mass_Grave.png]] [[Mass Grave]] || Summon (2*SkillLv) Skeletons at once, longer cooldown and Higher SP Cost. || 3 || Supportive
 
|-
 
|-
 
| [[File:Shackles_of_Pain.png]] [[Shackles of Pain]] || A selected target takes (SkillLv*10)% additional damage from Non Players for next 300 seconds. || 5 || Supportive
 
| [[File:Shackles_of_Pain.png]] [[Shackles of Pain]] || A selected target takes (SkillLv*10)% additional damage from Non Players for next 300 seconds. || 5 || Supportive
 
|-
 
|-
| [[File:Ravenous_Horde.png]] [[Ravenous Horde]] || Transforms up to Zombie Limit of Corpses into Zombies. || 1 || Supportive
+
| [[File:Ravenous_Horde.png]] [[Ravenous Horde]] || Sacrifice All Spirit Spheres to summon that many Zombies. || 1 || Supportive
 
|-
 
|-
 
| [[File:Decaying_Touch.png]] [[Decaying Touch]] || Deals (222*SkillLv)% Poison Magic Damage and Applies Critical Wounds (SkillLv) to the target at 100% chance for 60 seconds reducing targets Healing by (20*SkillLv)%. || 3 || Active
 
| [[File:Decaying_Touch.png]] [[Decaying Touch]] || Deals (222*SkillLv)% Poison Magic Damage and Applies Critical Wounds (SkillLv) to the target at 100% chance for 60 seconds reducing targets Healing by (20*SkillLv)%. || 3 || Active
 
|-
 
|-
| [[File:Grasp_Heart.png]] [[Grasp Heart]] || Deals 666% Matk Dark property magic damage to target and applies Grasp Heart, for the next 60 seconds any physical attacks or skills used by target will trigger them to take 66% Dark property magic damage each time so long as you are alive and remain on screen. || 1 || Active
+
| [[File:Grasp_Heart.png]] [[Grasp Heart]] || Deals 666% Matk Dark property magic damage to target and applies Grasp Heart, for the next 60 seconds any physical attacks or skills used by target will trigger them to take 111% Dark property magic damage each time so long as you are alive and remain on screen. || 1 || Active
 
|-
 
|-
 
| [[File:Redirect_Magic.png]] [[Redirect Magic]] || Masters Spells will be treated as if the Familiar cast them after cast time ends while in Double Team. || 1 || Passive
 
| [[File:Redirect_Magic.png]] [[Redirect Magic]] || Masters Spells will be treated as if the Familiar cast them after cast time ends while in Double Team. || 1 || Passive
 
|}
 
|}
  
=== Promote Archer (The cowardly one) ===
+
== Platinum Skills ==
{| class="wikitable"
+
{| class="wikitable sortable"
 +
! scope="col" style="width: 20%;" | Name
 +
! scope="col" style="width: 55%;" | Description
 +
! scope="col" style="width: 5%;" | Max Level
 +
! scope="col" style="width: 5%;" | Type
 +
! scope="col" style="width: 15%;" | Quest
 
|-
 
|-
! Monster Stat !! Conversion of Master Stats
 
|-
 
| Max HP || ((Master's max HP + 666) + Master's max HP + 666 + (Master's Base Attack + Master's Weapon Attack) + (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2)) * Archer's Level / 100
 
|-
 
| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
 
|-
 
| Atk || (Master's Base Attack + Master's Weapon Attack) + Str + Dex * 2 ~ (Master's Base Attack + Master's Weapon Attack + Master's Weapon Attack 2) + Str * 2 + Dex * 2
 
|-
 
| APM || 45 ~ 95, depending on Master's Dex (Delay between attacks is approx. 1332-Dex*4 ms, capped at 632 or 175 Dex)
 
|-
 
| Def || 0
 
|-
 
| Mdef || 0
 
|-
 
| Hit || Normal Skeleton's Hit + Archer's Level * 2
 
 
|}
 
|}
 
=== Promote Mage (Magic RNG) ===
 
{| class="wikitable"
 
|-
 
! Monster Stat !! Conversion of Master Stats
 
|-
 
| Max HP || ((Master's max HP + 666) + Master's max HP + 666 + master's Max Matk) * Mage's Level / 100
 
|-
 
| Str/Agi/Vit/Int/Dex/Luk || Same as Master's
 
|-
 
| Atk || Master's Max Matk ~ Master's max Matk (not a typo)
 
|-
 
| Matk || Master's min mAtk * 125 / 100 ~ Master's max mAtk * 125 / 100
 
|-
 
| Hit || Normal Skeleton's Hit + Mage's Level * 2
 
|-
 
| APM || Fixed at 25 APM (Delay of approx 2400ms between attacks)
 
|-
 
| Def || 0
 
|-
 
| Mdef || 0
 
|}
 
 
 
 
[[Category:Lich]]
 
[[Category:Lich]]
 
[[Category:Classes]]
 
[[Category:Classes]]

Please note that all contributions to Project Einherjar may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Project Einherjar:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: