Difference between revisions of "Infuse Spell"
(Created page with ": ''<- Back to '''Arcane Class''''' {| class="wikitable" style="float:right;" ! style="text-align: center; font-weight:bold; font-family:Arial, Helvetica, sans-seri...") |
m |
||
Line 7: | Line 7: | ||
| '''Type:''' Passive Skill | | '''Type:''' Passive Skill | ||
|- | |- | ||
− | | '''Levels:''' | + | | '''Levels:''' 1 |
|- | |- | ||
! style="text-align: center; font-weight:bold; font-family:Arial, Helvetica, sans-serif !important;;" | Prerequisites | ! style="text-align: center; font-weight:bold; font-family:Arial, Helvetica, sans-serif !important;;" | Prerequisites |
Revision as of 14:08, 13 August 2021
Infuse Spell |
---|
Type: Passive Skill |
Levels: 1 |
Prerequisites |
None |
Description
Spells gain additional effects depending on combination used to activate Spell Weaver.
- The following description may not be accurate as the two skills in question do not appear on any class skill trees.
[Same]: Autocast Spell Gains 3 Levels
[Water + Wind]: Freezes target and if target is Fire cast Salva
[Earth + Wind]: Stuns target and if target is Water cast Salva
[Fire + Water]: Burns target and if target is Earth cast Salva
[Fire + Earth]: Stone Curses target and if target is Wind cast Salva
[Holy + Dark]: Cast Equilibrium dealing 400% damage to the target twice once as Holy and once as Dark.
[Holy or Dark + Poison or Ghost]: 'Blind' Target making their next 7 attacks miss.
[Poison + Ghost]: Stops Target healing for 10 seconds.
[Other]: Doubles Effects of Essence of Fire/Water/Wind/Earth based on element use in combination.
Salva: Deals (100 + Sp/100)% as damage and restores 1% of the damage as SP