Editing Infuse Spell

From Project Einherjar

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=== Description ===
 
=== Description ===
Gain an Additional Effect for each spell manually casted, up to 4 stacks. On the first Tier 2 spell cast after maxed stacks, release all stored effects. Status effects are separate from skill hitting.
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Spells gain additional effects depending on combination used to activate '''[[Spell Weaver]]'''.
  
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: ''The following description may not be accurate as the two skills in question do not appear on any class skill trees.''
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'''[Same]:''' Autocast Spell Gains 3 Levels
  
'''[Neutral]:''' Increase MATK scaling by (75+(Stack*Cast SkillLV))%
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'''[Water + Wind]:''' Freezes target and if target is Fire cast [[Salva]]
  
'''[Water]:''' Reduce damage from Fire by (5*Stack)% for 15 Seconds
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'''[Earth + Wind]:''' Stuns target and if target is Water cast [[Salva]]
  
'''[Wind]:''' Reduce damage from Water by (5*Stack)% for 15 Seconds
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'''[Fire + Water]:''' Burns target and if target is Earth cast [[Salva]]
  
'''[Fire]:''' Reduce damage from Earth by (5*Stack)% for 15 Seconds
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'''[Fire + Earth]:''' Stone Curses target and if target is Wind cast [[Salva]]
  
'''[Earth]:''' Reduce damage from Wind by (5*Stack)% for 15 Seconds
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'''[Holy + Dark]:''' Cast [[Equilibrium]] dealing 400% damage to the target twice once as Holy and once as Dark.
  
'''[Dark]:''' Convert (5*Stack)% of damage into healing.
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'''[Holy or Dark + Poison or Ghost]:''' 'Blind' Target making their next 7 attacks miss.
  
'''[Holy]:''' Restore (2*Stack)% of missing HP and SP.
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'''[Poison + Ghost]:''' Stops Target healing for 10 seconds.
 
 
'''[Poison]:''' Increase spell's bonus effect by (Stack) Levels.
 
 
 
'''[Ghost]:''' Ignore (15+Stack) of target's MDEF.
 
  
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'''[Other]:''' Doubles Effects of Essence of Fire/Water/Wind/Earth based on element use in combination.
  
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'''[[Salva]]:''' Deals (100 + Sp/100)% as damage and restores 1% of the damage as SP
  
 
[[Category:Arcane]]
 
[[Category:Arcane]]
 
[[Category:Passive Skills]]
 
[[Category:Passive Skills]]

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