Difference between revisions of "Floating Rates"

From Project Einherjar
 
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Every hour the exp and drop rates of the server change.<br>
 
Every hour the exp and drop rates of the server change.<br>
There is also a Rate Master NPC at (prt_in,133,40) that will change the rates for a player at the cost of 3 Event Tickets and 10,000 zeny, these changes are not guaranteed to be better.<br>
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There is a Rate Master NPC at (prt_in,133,40) that will change the rates for a player at the cost of 1 Event Ticket for every 20 minutes left on the hour and 10,000 zeny.<br>
Card drpos are excluded from floating rates.
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Card drops are excluded from any drop rate improvements and are always 0.1% (Non-MVP), 0.03% (MVP).
  
  
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| Weekdays || 3x || log(1) || log(100)
 
| Weekdays || 3x || log(1) || log(100)
 
|-
 
|-
| Weekends || 3x || log(14.5) || log(200)
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| Weekends || 3x || log(1) || log(200)
 
|}
 
|}
  

Latest revision as of 17:07, 17 June 2023

Every hour the exp and drop rates of the server change.
There is a Rate Master NPC at (prt_in,133,40) that will change the rates for a player at the cost of 1 Event Ticket for every 20 minutes left on the hour and 10,000 zeny.
Card drops are excluded from any drop rate improvements and are always 0.1% (Non-MVP), 0.03% (MVP).


Exp Rates

Base Lowest Highest
Weekdays 3x 1% 100%
Weekends 3x 1% 200%


Drop Rates

Base Highest Player Bonus
Weekdays 3x log(1) log(100)
Weekends 3x log(1) log(200)

Drop rate formula: LN(X*(1+Y))
Where X is Base and Y is float
Y is the number inside the log