Difference between revisions of "Floating Rates"

From Project Einherjar
(Created page with "Every hour the exp and drop rates of the server change. There is also an Rate Master at (prt_in,133,40) that will change the rates for a player at the cost of 3 Event Tickets...")
 
 
(7 intermediate revisions by 4 users not shown)
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Every hour the exp and drop rates of the server change. There is also an Rate Master at (prt_in,133,40) that will change the rates for a player at the cost of 3 Event Tickets and 10,000 zeny, these changes are not guaranteed to be better.
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Every hour the exp and drop rates of the server change.<br>
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There is a Rate Master NPC at (prt_in,133,40) that will change the rates for a player at the cost of 1 Event Ticket for every 20 minutes left on the hour and 10,000 zeny.<br>
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Card drops are excluded from any drop rate improvements and are always 0.1% (Non-MVP), 0.03% (MVP).
  
  
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!  !! Lowest !! Highest !! Player Bonus
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!! Base !! Lowest !! Highest
 
|-
 
|-
| Weekdays || 3x || 5.5x || 0.5x
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| Weekdays || 3x || 1% || 100%
 
|-
 
|-
| Weekends || 3x || 8x || 1x
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| Weekends || 3x || 1% || 200%
 
|}
 
|}
  
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!  !! Lowest !! Highest !! Player Bonus
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!  !! Base !! Highest !! Player Bonus
 
|-
 
|-
| Weekdays || log(2) || log(3.25) || log(0.75)
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| Weekdays || 3x || log(1) || log(100)
 
|-
 
|-
| Weekends || log(2) || log(4.5) || log(1.5)
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| Weekends || 3x || log(1) || log(200)
 
|}
 
|}
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Drop rate formula: LN(X*(1+Y))<br>
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Where X is Base and Y is float<br>
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Y is the number inside the log<br>
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[[Category:Leveling]]
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[[Category:General Information]]

Latest revision as of 17:07, 17 June 2023

Every hour the exp and drop rates of the server change.
There is a Rate Master NPC at (prt_in,133,40) that will change the rates for a player at the cost of 1 Event Ticket for every 20 minutes left on the hour and 10,000 zeny.
Card drops are excluded from any drop rate improvements and are always 0.1% (Non-MVP), 0.03% (MVP).


Exp Rates

Base Lowest Highest
Weekdays 3x 1% 100%
Weekends 3x 1% 200%


Drop Rates

Base Highest Player Bonus
Weekdays 3x log(1) log(100)
Weekends 3x log(1) log(200)

Drop rate formula: LN(X*(1+Y))
Where X is Base and Y is float
Y is the number inside the log