Difference between revisions of "Elemental Table"
From Project Einherjar
Nggagf3hwa5t (talk | contribs) |
m (→Elemental Table) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | Status Immunities | + | ==Status Immunities== |
Wind property is now immune to Stun | Wind property is now immune to Stun | ||
Holy property is now immune to Curse | Holy property is now immune to Curse | ||
Earth property is now immune to Stone Curse | Earth property is now immune to Stone Curse | ||
Water property is now immune to Freeze | Water property is now immune to Freeze | ||
+ | Undead property is now immune to Coma | ||
− | Status Damage changes | + | ==Status Damage changes== |
Poison and Deadly Poison Damage are Poison Element | Poison and Deadly Poison Damage are Poison Element | ||
Bleeding Damage is Neutral Element | Bleeding Damage is Neutral Element | ||
Burning Damage is Fire Element | Burning Damage is Fire Element | ||
− | Elemental Table | + | ==Elemental Table== |
+ | *Rows are Attacking Element | ||
+ | *Columns are Armor Element | ||
+ | |||
+ | NOTE: Ghost 1 and 2 are inaccurate, are actually 50% and 35% vs Neutral (instead of the listed 35%/15%) | ||
+ | |||
+ | '''Priority order''' | ||
+ | |||
+ | 1) Status Effects | ||
+ | |||
+ | 2) Passive Skills (including Runes) | ||
+ | |||
+ | 3) Crafted Armor (the stone in the card slot) | ||
+ | |||
+ | 4) Armor/Cards | ||
[[File:EleTable.png|Updated Elemental Tree]] | [[File:EleTable.png|Updated Elemental Tree]] |
Latest revision as of 16:01, 16 February 2024
Status Immunities[edit]
Wind property is now immune to Stun Holy property is now immune to Curse Earth property is now immune to Stone Curse Water property is now immune to Freeze Undead property is now immune to Coma
Status Damage changes[edit]
Poison and Deadly Poison Damage are Poison Element Bleeding Damage is Neutral Element Burning Damage is Fire Element
Elemental Table[edit]
- Rows are Attacking Element
- Columns are Armor Element
NOTE: Ghost 1 and 2 are inaccurate, are actually 50% and 35% vs Neutral (instead of the listed 35%/15%)
Priority order
1) Status Effects
2) Passive Skills (including Runes)
3) Crafted Armor (the stone in the card slot)
4) Armor/Cards