Custom Classes
What class should I play? We get that question a lot, hopefully this quick overview will help you decide. Of course, the original classes still exist, so something like a Hunter for a starter is as good as it always was.
Below are the main weapons, features and perks of every class, as well as their beginning gear requirement, naturally almost every class will need heavy investment for late game.
Contents
Necromancer/Lich
Weapon: Rod.
Summons a small army. Self-sufficient. Can go Lich King and give up summons.
Low gear investment.
Shinobi/Nokizaru
Weapon: Dagger, Huuma
Ninja done right! Physical or Magical path option. Natural survivability, huge magic AoEs.
Low gear investment.
Viking/Huskarl
Weapon: 2h Axe and Dual Wield Axes.
Self-buff management as a resource to stay alive. Berserker style, more damage when near death.
High gear investment.
Buccaneer/Captain
Weapon: Sword+Pistol or Dagger+Pistol.
Defacto Farmer. Glass Cannon DPS. Crits, stealing.
High gear investment.
Phalanx/Centurion
Weapon: Spear, 2h Spear, Dagger.
Ultimate tank, low offensive power.
Low gear investment.
Ronin/Ronin Legend
Weapon: Sword.
Very mobile. Weeb class.
Low gear investment.
Esper/Channelor
Weapon: Rod, Book.
1 Summon at a time, strong party/self buffs. Strong single target spammable, spread damage bomb.
Low gear investment.
Mystic/Arcane
Weapon: Rod, Book.
Fast cast element weaving, some support. Red Mage, can substitute a Priest in a pinch
Low gear investment.
Mercenary/Outlaw
Weapon: Dual Wield Pistols.
Single target, Crits, debuffs on shots. Elemental bullets can be costly.
High gear investment.
Draconier/Dragoon
Weapon: Spear, 2h Spear, Dagger.
Pet master or Brawler/off-tank.
Low gear investment.
Daimyo/Shogun
Weapon: 2h Sword.
Brawler, AoE around self, sustain. Rough early but gets infinite SP after rebirth.
Low gear investment.
Macabre/Harvestor
Weapon: Rod
Crowd Control master. AoE around self.
Low gear investment.