Custom Classes
What class should I play? We get that question a lot, hopefully this quick overview will help you decide. Of course, the original classes still exist, you can't go wrong with a Hunter, but that's boring!
Contents
Necromancer/Lich
Weapon: Rod. Many summons, self healing. Very strong early because of summons, low ceiling because of summons. Low gear investment.
Viking/Huskarl
Weapon: 2h Axe and Dual Wield Axes. Self-buff management as a resource to stay alive. Berserker style, more damage when low HP. High gear investment.
Buccaneer/Captain
Weapon: Sword+Pistol or Dagger+Pistol. Defacto Farmer. Crits, stealing. High gear investment.
Phalanx/Centurion
Weapon: Spear, 2h Spear, Dagger. Ultimate tank, very low offensive power. Only tanks, very little party support. Low gear investment.
Ronin/Ronin Legend
Weapon: Sword. Mobile and upfront damage. Low gear investment.
Esper/Channelor
Weapon: Rod, Book. 1 Summon, strong party/self buffs. Strong single target spammable, spread damage bomb. Low gear investment.
Mystic/Arcane
Weapon: Rod, Book. Fast cast element weaving, some support. Red Mage, Priest lite. Low gear investment.
Mercenary/Outlaw
Weapon: Dual Wield Pistols. Single target, Crits, fast skill spam with debuffs. Elemental bullets can be costly. High gear investment.
Draconier/Dragoon
Weapon: Spear, 2h Spear, Dagger. Pet master or Brawler/off-tank. Low gear investment.
Daimyo/Shogun
Weapon: 2h Sword. Brawler, AoE around self, sustain. Infinite SP after rebirth. Low gear investment.
Macabre/Harvestor
Weapon: Rod, Book. Crowd Control master. AoE around self. Low gear investment.