Difference between revisions of "Custom Classes"

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Weapon: Rod.
 
Weapon: Rod.
  
Many summons, self healing.
+
Summons a small army. Self-sufficient.
Very strong early because of summons, low ceiling because of summons.
+
Can go [[Lich King]] and give up summons.
  
 
Low gear investment.
 
Low gear investment.
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Weapon: Dagger, Huuma
 
Weapon: Dagger, Huuma
  
Ninja but good.
+
Ninja done right! Physical or Magical path option.
Can go Physical with Shurikens or Magical path.
+
Natural survivability, huge magic AoEs.
  
Reactive survivability, good crowd control with magic.
+
Low gear investment.
 
 
? gear investment.
 
  
  
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Self-buff management as a resource to stay alive.
 
Self-buff management as a resource to stay alive.
Berserker style, more damage when low HP.
+
Berserker style, more damage when near death.
  
 
High gear investment.
 
High gear investment.
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Weapon: Sword+Pistol or Dagger+Pistol.
 
Weapon: Sword+Pistol or Dagger+Pistol.
  
Defacto Farmer.
+
Defacto Farmer. Glass Cannon DPS.
 
Crits, stealing.
 
Crits, stealing.
  
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Weapon: Spear, 2h Spear, Dagger.
 
Weapon: Spear, 2h Spear, Dagger.
  
Ultimate tank, very low offensive power.
+
Ultimate tank, low offensive power.
Only tanks, very little party support.
 
  
 
Low gear investment.
 
Low gear investment.
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Weapon: Sword.
 
Weapon: Sword.
  
Mobile and upfront damage.
+
Very mobile.
 +
Weeb class.
  
 
Low gear investment.
 
Low gear investment.
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Weapon: Rod, Book.
 
Weapon: Rod, Book.
  
1 Summon, strong party/self buffs.
+
1 Summon at a time, strong party/self buffs.
 
Strong single target spammable, spread damage bomb.
 
Strong single target spammable, spread damage bomb.
  
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Fast cast element weaving, some support.
 
Fast cast element weaving, some support.
Red Mage, Priest lite.
+
Red Mage, can substitute a Priest in a pinch
  
 
Low gear investment.
 
Low gear investment.
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Weapon: Dual Wield Pistols.
 
Weapon: Dual Wield Pistols.
  
Single target, Crits, fast skill spam with debuffs.
+
Single target, Crits, debuffs on shots.
 
Elemental bullets can be costly.
 
Elemental bullets can be costly.
  
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Brawler, AoE around self, sustain.
 
Brawler, AoE around self, sustain.
Infinite SP after rebirth.
+
Rough early but gets infinite SP after rebirth.
  
 
Low gear investment.
 
Low gear investment.
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== Macabre/Harvestor ==
 
== Macabre/Harvestor ==
  
Weapon: Rod, Book.
+
Weapon: Rod
  
 
Crowd Control master.
 
Crowd Control master.

Latest revision as of 17:15, 14 August 2023

What class should I play? We get that question a lot, hopefully this quick overview will help you decide. Of course, the original classes still exist, so something like a Hunter for a starter is as good as it always was.

Below are the main weapons, features and perks of every class, as well as their beginning gear requirement, naturally almost every class will need heavy investment for late game.

Necromancer/Lich[edit]

Weapon: Rod.

Summons a small army. Self-sufficient. Can go Lich King and give up summons.

Low gear investment.


Shinobi/Nokizaru[edit]

Weapon: Dagger, Huuma

Ninja done right! Physical or Magical path option. Natural survivability, huge magic AoEs.

Low gear investment.


Viking/Huskarl[edit]

Weapon: 2h Axe and Dual Wield Axes.

Self-buff management as a resource to stay alive. Berserker style, more damage when near death.

High gear investment.


Buccaneer/Captain[edit]

Weapon: Sword+Pistol or Dagger+Pistol.

Defacto Farmer. Glass Cannon DPS. Crits, stealing.

High gear investment.


Phalanx/Centurion[edit]

Weapon: Spear, 2h Spear, Dagger.

Ultimate tank, low offensive power.

Low gear investment.


Ronin/Ronin Legend[edit]

Weapon: Sword.

Very mobile. Weeb class.

Low gear investment.


Esper/Channelor[edit]

Weapon: Rod, Book.

1 Summon at a time, strong party/self buffs. Strong single target spammable, spread damage bomb.

Low gear investment.


Mystic/Arcane[edit]

Weapon: Rod, Book.

Fast cast element weaving, some support. Red Mage, can substitute a Priest in a pinch

Low gear investment.


Mercenary/Outlaw[edit]

Weapon: Dual Wield Pistols.

Single target, Crits, debuffs on shots. Elemental bullets can be costly.

High gear investment.


Draconier/Dragoon[edit]

Weapon: Spear, 2h Spear, Dagger.

Pet master or Brawler/off-tank.

Low gear investment.


Daimyo/Shogun[edit]

Weapon: 2h Sword.

Brawler, AoE around self, sustain. Rough early but gets infinite SP after rebirth.

Low gear investment.


Macabre/Harvestor[edit]

Weapon: Rod

Crowd Control master. AoE around self.

Low gear investment.