Difference between revisions of "Custom Classes"

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What class should I play? We get that question a lot, hopefully this quick overview will help you decide. Of course, the original classes still exist, you can't go wrong with a Hunter, but that's boring!
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What class should I play? We get that question a lot, hopefully this quick overview will help you decide.
 +
Of course, the original classes still exist, so something like a Hunter for a starter is as good as it always was.
 +
 
 +
Below are the main weapons, features and perks of every class, as well as their beginning gear requirement, naturally almost every class will need heavy investment for late game.
  
 
== Necromancer/Lich ==
 
== Necromancer/Lich ==
 
Weapon: Rod.
 
Weapon: Rod.
Many summons, self healing.
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Very strong early because of summons, low ceiling because of summons.
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Summons a small army. Self-sufficient.
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Can go [[Lich King]] and give up summons.
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Low gear investment.
 
Low gear investment.
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 +
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== Shinobi/Nokizaru ==
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 +
Weapon: Dagger, Huuma
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 +
Ninja done right! Physical or Magical path option.
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Natural survivability, huge magic AoEs.
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 +
Low gear investment.
 +
  
 
== Viking/Huskarl ==
 
== Viking/Huskarl ==
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Weapon: 2h Axe and Dual Wield Axes.
 
Weapon: 2h Axe and Dual Wield Axes.
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Self-buff management as a resource to stay alive.
 
Self-buff management as a resource to stay alive.
Berserker style, more damage when low HP.
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Berserker style, more damage when near death.
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High gear investment.
 
High gear investment.
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== Buccaneer/Captain ==
 
== Buccaneer/Captain ==
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Weapon: Sword+Pistol or Dagger+Pistol.
 
Weapon: Sword+Pistol or Dagger+Pistol.
Defacto Farmer.
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 +
Defacto Farmer. Glass Cannon DPS.
 
Crits, stealing.
 
Crits, stealing.
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High gear investment.
 
High gear investment.
 +
  
 
== Phalanx/Centurion ==
 
== Phalanx/Centurion ==
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Weapon: Spear, 2h Spear, Dagger.
 
Weapon: Spear, 2h Spear, Dagger.
Ultimate tank, very low offensive power.
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Only tanks, very little party support.
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Ultimate tank, low offensive power.
 +
 
 
Low gear investment.
 
Low gear investment.
 +
  
 
== Ronin/Ronin Legend ==
 
== Ronin/Ronin Legend ==
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Weapon: Sword.
 
Weapon: Sword.
Mobile and upfront damage.
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 +
Very mobile.
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Weeb class.
 +
 
 
Low gear investment.
 
Low gear investment.
 +
  
 
== Esper/Channelor ==
 
== Esper/Channelor ==
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Weapon: Rod, Book.
 
Weapon: Rod, Book.
1 Summon, strong party/self buffs.
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 +
1 Summon at a time, strong party/self buffs.
 
Strong single target spammable, spread damage bomb.
 
Strong single target spammable, spread damage bomb.
 +
 
Low gear investment.
 
Low gear investment.
 +
  
 
== Mystic/Arcane ==
 
== Mystic/Arcane ==
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Weapon: Rod, Book.
 
Weapon: Rod, Book.
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Fast cast element weaving, some support.
 
Fast cast element weaving, some support.
Red Mage, Priest lite.
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Red Mage, can substitute a Priest in a pinch
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Low gear investment.
 
Low gear investment.
 +
  
 
== Mercenary/Outlaw ==
 
== Mercenary/Outlaw ==
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Weapon: Dual Wield Pistols.
 
Weapon: Dual Wield Pistols.
Single target, Crits, fast skill spam with debuffs.
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 +
Single target, Crits, debuffs on shots.
 
Elemental bullets can be costly.
 
Elemental bullets can be costly.
 +
 
High gear investment.
 
High gear investment.
 +
  
 
== Draconier/Dragoon ==
 
== Draconier/Dragoon ==
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Weapon: Spear, 2h Spear, Dagger.
 
Weapon: Spear, 2h Spear, Dagger.
 +
 
Pet master or Brawler/off-tank.
 
Pet master or Brawler/off-tank.
 +
 
Low gear investment.
 
Low gear investment.
 +
  
 
==Daimyo/Shogun ==
 
==Daimyo/Shogun ==
 +
 
Weapon: 2h Sword.
 
Weapon: 2h Sword.
 +
 
Brawler, AoE around self, sustain.
 
Brawler, AoE around self, sustain.
Infinite SP after rebirth.
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Rough early but gets infinite SP after rebirth.
 +
 
 
Low gear investment.
 
Low gear investment.
 +
  
 
== Macabre/Harvestor ==
 
== Macabre/Harvestor ==
Weapon: Rod, Book.
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 +
Weapon: Rod
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Crowd Control master.
 
Crowd Control master.
 
AoE around self.
 
AoE around self.
 +
 
Low gear investment.
 
Low gear investment.

Latest revision as of 17:15, 14 August 2023

What class should I play? We get that question a lot, hopefully this quick overview will help you decide. Of course, the original classes still exist, so something like a Hunter for a starter is as good as it always was.

Below are the main weapons, features and perks of every class, as well as their beginning gear requirement, naturally almost every class will need heavy investment for late game.

Necromancer/Lich[edit]

Weapon: Rod.

Summons a small army. Self-sufficient. Can go Lich King and give up summons.

Low gear investment.


Shinobi/Nokizaru[edit]

Weapon: Dagger, Huuma

Ninja done right! Physical or Magical path option. Natural survivability, huge magic AoEs.

Low gear investment.


Viking/Huskarl[edit]

Weapon: 2h Axe and Dual Wield Axes.

Self-buff management as a resource to stay alive. Berserker style, more damage when near death.

High gear investment.


Buccaneer/Captain[edit]

Weapon: Sword+Pistol or Dagger+Pistol.

Defacto Farmer. Glass Cannon DPS. Crits, stealing.

High gear investment.


Phalanx/Centurion[edit]

Weapon: Spear, 2h Spear, Dagger.

Ultimate tank, low offensive power.

Low gear investment.


Ronin/Ronin Legend[edit]

Weapon: Sword.

Very mobile. Weeb class.

Low gear investment.


Esper/Channelor[edit]

Weapon: Rod, Book.

1 Summon at a time, strong party/self buffs. Strong single target spammable, spread damage bomb.

Low gear investment.


Mystic/Arcane[edit]

Weapon: Rod, Book.

Fast cast element weaving, some support. Red Mage, can substitute a Priest in a pinch

Low gear investment.


Mercenary/Outlaw[edit]

Weapon: Dual Wield Pistols.

Single target, Crits, debuffs on shots. Elemental bullets can be costly.

High gear investment.


Draconier/Dragoon[edit]

Weapon: Spear, 2h Spear, Dagger.

Pet master or Brawler/off-tank.

Low gear investment.


Daimyo/Shogun[edit]

Weapon: 2h Sword.

Brawler, AoE around self, sustain. Rough early but gets infinite SP after rebirth.

Low gear investment.


Macabre/Harvestor[edit]

Weapon: Rod

Crowd Control master. AoE around self.

Low gear investment.