Editing Custom Classes

From Project Einherjar

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== Necromancer/Lich ==
 
== Necromancer/Lich ==
 
Weapon: Rod.
 
Weapon: Rod.
 
+
Many summons, self healing.
Summons a small army. Self-sufficient.
+
Very strong early because of summons, low ceiling because of summons.
Can go [[Lich King]] and give up summons.
 
 
 
 
Low gear investment.
 
Low gear investment.
 
 
== Shinobi/Nokizaru ==
 
 
Weapon: Dagger, Huuma
 
 
Ninja done right! Physical or Magical path option.
 
Natural survivability, huge magic AoEs.
 
 
Low gear investment.
 
 
  
 
== Viking/Huskarl ==
 
== Viking/Huskarl ==
 
 
Weapon: 2h Axe and Dual Wield Axes.
 
Weapon: 2h Axe and Dual Wield Axes.
 
 
Self-buff management as a resource to stay alive.
 
Self-buff management as a resource to stay alive.
Berserker style, more damage when near death.
+
Berserker style, more damage when low HP.
 
 
 
High gear investment.
 
High gear investment.
 
  
 
== Buccaneer/Captain ==
 
== Buccaneer/Captain ==
 
 
Weapon: Sword+Pistol or Dagger+Pistol.
 
Weapon: Sword+Pistol or Dagger+Pistol.
 
+
Defacto Farmer.
Defacto Farmer. Glass Cannon DPS.
 
 
Crits, stealing.
 
Crits, stealing.
 
 
High gear investment.
 
High gear investment.
 
  
 
== Phalanx/Centurion ==
 
== Phalanx/Centurion ==
 
 
Weapon: Spear, 2h Spear, Dagger.
 
Weapon: Spear, 2h Spear, Dagger.
 
+
Ultimate tank, very low offensive power.
Ultimate tank, low offensive power.
+
Only tanks, very little party support.
 
 
 
Low gear investment.
 
Low gear investment.
 
  
 
== Ronin/Ronin Legend ==
 
== Ronin/Ronin Legend ==
 
 
Weapon: Sword.
 
Weapon: Sword.
 
+
Mobile and upfront damage.
Very mobile.
 
Weeb class.
 
 
 
 
Low gear investment.
 
Low gear investment.
 
  
 
== Esper/Channelor ==
 
== Esper/Channelor ==
 
 
Weapon: Rod, Book.
 
Weapon: Rod, Book.
 
+
1 Summon, strong party/self buffs.
1 Summon at a time, strong party/self buffs.
 
 
Strong single target spammable, spread damage bomb.
 
Strong single target spammable, spread damage bomb.
 
 
Low gear investment.
 
Low gear investment.
 
  
 
== Mystic/Arcane ==
 
== Mystic/Arcane ==
 
 
Weapon: Rod, Book.
 
Weapon: Rod, Book.
 
 
Fast cast element weaving, some support.
 
Fast cast element weaving, some support.
Red Mage, can substitute a Priest in a pinch
+
Red Mage, Priest lite.
 
 
 
Low gear investment.
 
Low gear investment.
 
  
 
== Mercenary/Outlaw ==
 
== Mercenary/Outlaw ==
 
 
Weapon: Dual Wield Pistols.
 
Weapon: Dual Wield Pistols.
 
+
Single target, Crits, fast skill spam with debuffs.
Single target, Crits, debuffs on shots.
 
 
Elemental bullets can be costly.
 
Elemental bullets can be costly.
 
 
High gear investment.
 
High gear investment.
 
  
 
== Draconier/Dragoon ==
 
== Draconier/Dragoon ==
 
 
Weapon: Spear, 2h Spear, Dagger.
 
Weapon: Spear, 2h Spear, Dagger.
 
 
Pet master or Brawler/off-tank.
 
Pet master or Brawler/off-tank.
 
 
Low gear investment.
 
Low gear investment.
 
  
 
==Daimyo/Shogun ==
 
==Daimyo/Shogun ==
 
 
Weapon: 2h Sword.
 
Weapon: 2h Sword.
 
 
Brawler, AoE around self, sustain.
 
Brawler, AoE around self, sustain.
Rough early but gets infinite SP after rebirth.
+
Infinite SP after rebirth.
 
 
 
Low gear investment.
 
Low gear investment.
 
  
 
== Macabre/Harvestor ==
 
== Macabre/Harvestor ==
 
+
Weapon: Rod, Book.
Weapon: Rod
 
 
 
 
Crowd Control master.
 
Crowd Control master.
 
AoE around self.
 
AoE around self.
 
 
Low gear investment.
 
Low gear investment.

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