Cast Time / Delay

From Project Einherjar
Revision as of 11:13, 6 October 2023 by Martial Artist (talk | contribs) (Cast Time update)

Cast times and delays are generally lower than official, however instant cast and 0 delay are no longer possible.

Cast time = Base Cast Time * (30000 / (30000 + JobLevel^2)) * (10000 / (10000 + ([Dex / 10]^2 + Dex)^2)) * (6400 / (6400 + ([CTR/8]^2 + CTR)^2))

Cast Delay = Base Cast Delay * 1000 / (1000 + Delay Reduction * Delay Reduction)


So Cast Time Reduction exists in three portions, each multiplying.

  • Cast Reduction from Job Level: 30000 / (30000 + JobLevel^2)
  • Cast Reduction from Dex: 10000 / (10000 + ((Dex / 10) * (Dex / 10) + Dex)^2)
  • Cast Reduction from Cast time Reduction effects: 6400 / (6400 + ((CTR / 8) * (CTR / 8) + CTR)^2)


Example:

A skill with a cast time of 1500 ms (1.5 seconds) at job 70 with 50% Cast Time Reduction and 100 Dex

1500 * (30000 / (30000 + 70 * 70)) * (10000 / (10000 + (10 * 10 + 100)^2) * (6400 / (6400 + ([50 / 8] * [50 / 8] + 50)^2))

=> 1500 * (30000 / (30000 + 4900)) * (10000 / (10000 + 40000) * (6400 / (6400 + 7396))

=> 1500 * (30000 / 34900) * (10000 / 50000) * (6400 / 13796)

=> 1500 * 0.86 * 0.2 * 0.46 = 119 (RO generally always rounds up)