Difference between revisions of "Cast Time / Delay"

From Project Einherjar
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Cast times and delays are generally lower than official, however instant cast and 0 delay are no longe
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Cast times and delays are generally lower than official, however instant cast and 0 delay are no longer possible.
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Cast Time * 50 / (50 + Reduction) * 75 / (75 + Dex) * 70 / (70 + Job Level)
 
Cast Time * 50 / (50 + Reduction) * 75 / (75 + Dex) * 70 / (70 + Job Level)

Revision as of 08:25, 27 October 2022

Cast times and delays are generally lower than official, however instant cast and 0 delay are no longer possible.


Cast Time * 50 / (50 + Reduction) * 75 / (75 + Dex) * 70 / (70 + Job Level)


Cast Delay * 1000 / (1000 + Delay Reduction * Delay Reduction)


Cast Reduction from Job Level: 30000 / (30000 + JobLevel^2)

Cast Reduction from Dex: 8000 / (8000 + ((Dex / 8) * (Dex / 8) + Dex)^2)

Cast Reduction from Cast time Reduction effects: 5000 / (5000 + ((CTR / 7) * (CTR / 7) + CTR)^2)