Difference between revisions of "Cast Time / Delay"

From Project Einherjar
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Cast times and delays are generally lower than official, however instant cast and 0 delay are no longe
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Cast Time * 50 / (50 + Reduction) * 75 / (75 + Dex) * 70 / (70 + Job Level)
 
Cast Time * 50 / (50 + Reduction) * 75 / (75 + Dex) * 70 / (70 + Job Level)
 
   
 
   
 
Cast Delay * 1000 / (1000 + Delay Reduction * Delay Reduction)
 
Cast Delay * 1000 / (1000 + Delay Reduction * Delay Reduction)
  
Cast times and delays are better between these numbers compared to before:
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Cast Reduction from Job Level: 30000 / (30000 + JobLevel^2)
    [Dex] 27 and 133
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Cast Reduction from Dex: 8000 / (8000 + ((Dex / 8) * (Dex / 8) + Dex)^2)
    [Ctime] 19 and 81
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Cast Reduction from Cast time Reduction effects: 5000 / (5000 + ((CTR / 7) * (CTR / 7) + CTR)^2)
    [CDalay] 12 and 88
 

Revision as of 08:24, 27 October 2022

Cast times and delays are generally lower than official, however instant cast and 0 delay are no longe

Cast Time * 50 / (50 + Reduction) * 75 / (75 + Dex) * 70 / (70 + Job Level)

Cast Delay * 1000 / (1000 + Delay Reduction * Delay Reduction)

Cast Reduction from Job Level: 30000 / (30000 + JobLevel^2) Cast Reduction from Dex: 8000 / (8000 + ((Dex / 8) * (Dex / 8) + Dex)^2) Cast Reduction from Cast time Reduction effects: 5000 / (5000 + ((CTR / 7) * (CTR / 7) + CTR)^2)