Editing Cast Time / Delay

From Project Einherjar

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
== Overview ==
+
Cast Time * 50 / (50 + Reduction) * 75 / (75 + Dex) * 70 / (70 + Job Level)
Cast times and delays are generally lower than official, however instant cast and 0 delay are no longer possible through only DEX and Equipment, only when combined with skills such as [[Memorize]], [[Cast Ninja Spell]] and [[Poem of Bragi]].
+
 +
Cast Delay * 1000 / (1000 + Delay Reduction * Delay Reduction)
  
== Cast Interruption ==
+
Cast times and delays are better between these numbers compared to before:
Instead of having your cast interrupted when taking any single hit, it will be interrupted if you are hit for 10% of your current HP while casting. Effects like Phen Card still work like usual, but are less mandatory.
+
    [Dex] 27 and 133
 
+
    [Ctime] 19 and 81
== Formula ==
+
    [CDalay] 12 and 88
'''Cast time''' = Base Cast Time * (30000 / (30000 + JobLevel^2)) * (10000 / (10000 + ([Dex / 10]^2 + Dex)^2)) * (6400 / (6400 + ([CTR/8]^2 + CTR)^2))
 
 
 
'''Cast Delay''' = Base Cast Delay * 1000 / (1000 + Delay Reduction * Delay Reduction)
 
 
 
 
 
*So Cast Time Reduction exists in three portions, each multiplying.
 
*Cast Reduction from Job Level: 30000 / (30000 + JobLevel^2)
 
*Cast Reduction from Dex: 10000 / (10000 + ((Dex / 10) * (Dex / 10) + Dex)^2)
 
*Cast Reduction from Cast time Reduction effects: 6400 / (6400 + ((CTR / 8) * (CTR / 8) + CTR)^2)
 
 
 
 
 
== Example ==
 
 
 
A skill with a cast time of 1500 ms (1.5 seconds) at job 70 with 50% Cast Time Reduction and 100 Dex
 
 
 
1500 * (30000 / (30000 + 70 * 70)) * (10000 / (10000 + (10 * 10 + 100)^2) * (6400 / (6400 + ([50 / 8] * [50 / 8] + 50)^2))
 
 
 
=> 1500 * (30000 / (30000 + 4900)) * (10000 / (10000 + 40000) * (6400 / (6400 + 7396))
 
 
 
=> 1500 * (30000 / 34900) * (10000 / 50000) * (6400 / 13796)
 
 
 
=> 1500 * 0.86 * 0.2 * 0.46 = 119 (RO generally always rounds up)
 

Please note that all contributions to Project Einherjar may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Project Einherjar:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)