Difference between revisions of "Aspd / Apm"
From Project Einherjar
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* Rate = 63.3*1.25 + 25 = 104.1 | * Rate = 63.3*1.25 + 25 = 104.1 | ||
* Total % Apm = 104.1% Bonus | * Total % Apm = 104.1% Bonus | ||
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+ | ==== ASPD/APM Graph ==== | ||
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+ | [[File:Apm chart.png]] | ||
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[[Category:Combat]] | [[Category:Combat]] | ||
[[Category:General Information]] | [[Category:General Information]] |
Revision as of 16:44, 14 August 2022
Contents
Preamble
These are tentative changes that can be reverted or adjusted at any time. There is a Config Setting that lets us revert this without resetting server if balance is too far off.
Goals
- Make the UI more intuitive by changing Aspd (Attack Speed) -> Apm (Attacks Per Minute)
- Weaken % Aspd Stacking but Still Viable
- Buff Agi and Dex
- Decrease Aspd Curve
- Give granularity and control to Dev team
Knock Down Effects
- Early Apm is easier to obtain
- Max Apm is harder to obtain
- More Complex Calculations
- Increase power of Apm Cap breaking
Current Apm Formula
- Min Apm = 15
- Max Apm = 300Without Breaking Limit
- Total Apm = calc(Base Apm) * calc(Apm Rate) / 100 + calc(Apm Rate)
- Final Apm = Total Apm * Free Cast Penalty / 100
Base Apm
- Base = Weapon Apm
- Base += Base Aspd
- Base += Base * (Agi + Dex / 4) / 100
Apm Rate
- Rate = % Aspd From Items and Passive SkillsThese Multiply Each Other
- Rate += Stacking % AspdThese Multiply Each Other
If No Quagmire
- Rate += Non Stacking % Aspd
- Rate += Berserk or Madness Cancel % Aspd
Apm Rate Stacking
- Each % Aspd Bonus increases all previous % aspd bonuses
- Example, +7 +7 + 10 + 25 +25
- Rate = 7
- Rate = 7*1.07 + 7 = 18.9
- Rate = 18.9*1.1 + 10 = 30.7
- Rate = 30.7*1.25 + 25 = 63.3
- Rate = 63.3*1.25 + 25 = 104.1
- Total % Apm = 104.1% Bonus