Difference between revisions of "Aspd / Apm"
From Project Einherjar
(Created page with "=== Current Apm Formula === * Min Apm = 15 * Max Apm = 300<sup>Without Breaking Limit</sup> * Total Apm = calc(Base Apm) * calc(Apm Rate) / 100 + calc(Apm Rate) * Final Apm =...") |
(→Apm Rate Stacking) |
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* Rate += Berserk or Madness Cancel % Aspd | * Rate += Berserk or Madness Cancel % Aspd | ||
− | ==== Apm Rate Stacking ==== | + | ===== Apm Rate Stacking ===== |
* Each % Aspd Bonus increases all previous % aspd bonuses | * Each % Aspd Bonus increases all previous % aspd bonuses | ||
* Example, +7 +7 + 10 + 25 +25 | * Example, +7 +7 + 10 + 25 +25 |
Revision as of 00:23, 27 June 2020
Contents
Current Apm Formula
- Min Apm = 15
- Max Apm = 300Without Breaking Limit
- Total Apm = calc(Base Apm) * calc(Apm Rate) / 100 + calc(Apm Rate)
- Final Apm = Total Apm * Free Cast Penalty / 100
Base Apm
- Base = Weapon Apm
- Base += Base Aspd
- Base += Base * (Agi + Dex / 4) / 100
Apm Rate
- Rate = % Aspd From Items and Passive SkillsThese Multiply Each Other
- Rate += Staking % AspdThese Multiply Each Other
If No Quagmire
- Rate += Non Staking % Aspd
- Rate += Berserk or Madness Cancel % Aspd
Apm Rate Stacking
- Each % Aspd Bonus increases all previous % aspd bonuses
- Example, +7 +7 + 10 + 25 +25
- Rate = 7
- Rate = 7*1.07 + 7 = 18.9
- Rate = 18.9*1.1 + 10 = 30.7
- Rate = 30.7*1.25 + 25 = 63.3
- Rate = 63.3*1.25 + 25 = 104.1
- Total % Apm = 104.1% Bonus