2024-02-12

From Project Einherjar
Revision as of 16:17, 12 February 2024 by Stolao (talk | contribs) (Created page with "=== General === * Sleeping targets now ignores all def/mdef instead of setting def/mdef to 0 * Updated Stone, Sleep and Freeze killer to talk about breaking effect. <br> === I...")
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General[edit]

  • Sleeping targets now ignores all def/mdef instead of setting def/mdef to 0
  • Updated Stone, Sleep and Freeze killer to talk about breaking effect.


Items[edit]

  • Fixed Davey Jones' Draft status immunity lasing 3 minutes instead of 10 seconds
  • Davey Jones' Draft now Blocks Decrease Agility
  • Fixed Davey Jones' Draft not removing all debuffs it blocked; Sap, Drain, Serpent Flame, Blizzard, Acid, Astral Blast, Stone, Stone Wait, Freeze, Stun, Sleep, Poison, Curse, Confusion, Blind, Deadly Poison, Bleeding, Burning, Silence, Decrease Agi, Hallucination, Fear, and Warmth of the Stars


Enchanting[edit]

  • Spellblade now ignore Def and Mdef


Monster[edit]

  • Grand Cross of Darkness now ignores Def (not mdef)


Thief[edit]

  • Double Attack hidden bonus Hitrate math adjusted


Crusader[edit]

  • Grand Cross now ignores Def (not mdef)
  • Grand Cross no longer checks element tabled three times
  • Shield Boomerang and Shield Chain shield weight damage now increased by 15% per skilllv


Sage[edit]

  • Autospell changed to experimental version (adjustable without reset)


Adept[edit]

  • Flame Tongue, Glass Hammer, Earth Spike, Holy Voice, Void Claw, and Prism Shot now ignores Def (not mdef)


Mystic[edit]

  • Venom Bane and Shade Comet now ignores Def (not mdef)


Esper[edit]

  • Divine Wrath cast delay reduced from 200ms -> 50ms


Revenant[edit]

  • Fixed Bone Shatter cast time not increasing past the 5th bone magic stack
  • Fixed Bone Shatter cast time bonus cast per bone magic not being reduced


Gunslinger[edit]

  • Piercing Shot damage reduced from (100 + 140*SkillLv)% -> (100 + 20*SkillLv)%
  • Piercing Shot SP cost reduced from (15+SkillLv) -> 16
  • Piercing Shot Cast time reduced from (1.7-0.2*SkillLv) -> (1.5-0.2*SkillLv) Seconds
  • Rapid Shower damage reduced from (150+75*SkillLV)% -> (100 + 40*SkillLv)%
  • Rapid Shower delay reduced from 1 -> 0.15 seconds
  • Rapid Shower SP cost reduced from 18 -> 16
  • Bullseye damage reduced from 250% -> 200%
  • Chain Action hidden bonus Hitrate math adjusted
  • Magic Bullet now increase All SP Cost by 25%
  • Magic Bullet no longer works with Grenades
  • Shotguns Pellets now randomly target again


Gunslinger 2nd[edit]

  • Fixed not being able to re-enter Quest zone after trans
  • Mass Spiral damage reduced from (300 * SkillLV + (Target Def + Target Vit Def) * SkillLv * 2)% -> ((125 + Min(125,Max(1,Target Def + Target Vit Def))) * SkillLv)%
  • Mass Spiral def ignore increased from (3*SkillLv) -> (3*SkillLv) & (SkillLv)%
  • Mass Spiral Cast Delay reduced from 1 -> 0 seconds
  • Mass Spiral Cooldown reduced from 2 -> 1 seconds
  • Ground Drift SP cost reduced from (10+SkillLv) -> ((1+SkillLv)/2)
  • Hammer of God element order changed to Fire < Tacking Mine < Bind Mine
  • Tracking damage increased from (200 + 100*SkillLv)% -> (250 + 125*SkillLv)%
  • Tracking line damage increased from (100 + 25*SkillLv)% -> (100 + 50*SkillLv)%
  • Fire Rain damage changed from (500 + 500*SkillLv)% -> ((100 + Groud Drift Atk)*SkillLv)%
  • Fire Rain now targets a monster instead of ground
  • Fire Rain target range increased from 3 -> 12
  • Fire Rain aoe increased from 3x(5+2*Skill) -> 5x(5+2*Skill)
  • Fire Rain Grenade Cost reduced from (5 + SkillLv) -> (3 + SkillLv)
  • Fire Rain cast delay reduced from 1 -> 0.1 seconds
  • Fire Rain cooldown reduced from 5 -> 1.5 seconds
  • Spray and Pray damage increased from 125% -> 175% Per shot
  • Hammer of Code cooldown reduced from 31 -> 12 seconds
  • Aggression should properly boost full damage of Desperado