Difference between revisions of "2022-06-23"
From Project Einherjar
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=== General === | === General === | ||
− | Adjusted Mercenary Cost | + | * Adjusted Mercenary Cost |
− | Fixed a bug with Crit Damage reduction not reducing skill damage from non pirate skills | + | * Fixed a bug with Crit Damage reduction not reducing skill damage from non pirate skills |
− | Inverse Def now prioritized over Crit | + | * Inverse Def now prioritized over Crit |
− | Matk RNG changed from Min + Rand(Max - Min) -> Min + Rand((Max - Min + 1) / 2) + Rand((Max - Min + 1) / 2) | + | * Matk RNG changed from Min + Rand(Max - Min) -> Min + Rand((Max - Min + 1) / 2) + Rand((Max - Min + 1) / 2) |
<br> | <br> | ||
=== Crit Update === | === Crit Update === | ||
− | Crit Update Enabled for testing | + | * Crit Update Enabled for testing |
− | Crits no longer Guarantee a Hit and Ignore Def, instead deal % bonus Damage | + | * Crits no longer Guarantee a Hit and Ignore Def, instead deal % bonus Damage |
− | Lucky Dodge now reducible by attackers Luk | + | * Lucky Dodge now reducible by attackers Luk |
− | Lucky Dodge chance unchanged | + | * Lucky Dodge chance unchanged |
− | Lucky Dodge ignore chance unchanged | + | * Lucky Dodge ignore chance unchanged |
− | Crits gain up to attackers crit chance as bonus hit when critting | + | * Crits gain up to attackers crit chance as bonus hit when critting |
− | Crit Per Luk increased from 1/3 -> .34 | + | * Crit Per Luk increased from 1/3 -> .34 |
− | Crit Resistance Per Luk increased from 1/3 -> .34 | + | * Crit Resistance Per Luk increased from 1/3 -> .34 |
− | Crit Bonus Damage increased from 0% -> (50 + Luk)% | + | * Crit Bonus Damage increased from 0% -> (50 + Luk)% |
− | Added Toggles for everything in list | + | * Added Toggles for everything in list |
− | Thana Card prevents Crit | + | * Thana Card prevents Crit |
− | Ice Pick prevents Crit | + | * Ice Pick prevents Crit |
<br> | <br> | ||
=== Items === | === Items === | ||
− | High Fashion Sandals now wearable by Spiriter Classes, Necromancer Classes, Adept and Mystic | + | * High Fashion Sandals now wearable by Spiriter Classes, Necromancer Classes, Adept and Mystic |
<br> | <br> | ||
=== Monster === | === Monster === | ||
− | Increase Agility bonus flee changed from (10*SkillLv)% -> (10*SkillLv) | + | * Increase Agility bonus flee changed from (10*SkillLv)% -> (10*SkillLv) |
<br> | <br> | ||
=== Hunter === | === Hunter === | ||
− | Sharp Shooting damage changed from (200 + 50*SkillLv) -> (100*SkillLv)% | + | * Sharp Shooting damage changed from (200 + 50*SkillLv) -> (100*SkillLv)% |
− | Sharp Shooting gains +50% crit damage when crit update enabled | + | * Sharp Shooting gains +50% crit damage when crit update enabled |
<br> | <br> | ||
=== Thief === | === Thief === | ||
− | Double Attack can now crit | + | * Double Attack can now crit |
− | Double Attack loses Def Ignore from crit chance when crit update enabled | + | * Double Attack loses Def Ignore from crit chance when crit update enabled |
<br> | <br> | ||
=== Assassin === | === Assassin === | ||
− | Double Attack now increases all Katar Damage (was just basic attacks) | + | * Double Attack now increases all Katar Damage (was just basic attacks) |
− | Attack out of Cloaking deals an additional (2 * SkillLv)% base crit damage | + | * Attack out of Cloaking deals an additional (2 * SkillLv)% base crit damage |
− | Attack out of Cloaking deals an additional (2 * SkillLv)% bonus crit damage | + | * Attack out of Cloaking deals an additional (2 * SkillLv)% bonus crit damage |
− | Sonic Blow can now crit hitting 12 times and dealing 50% bonus damage but not effected by Luk base damage | + | * Sonic Blow can now crit hitting 12 times and dealing 50% bonus damage but not effected by Luk base damage |
<br> | <br> | ||
=== Monk === | === Monk === | ||
− | Triple Attack chance changed from (30-SkillLv)% -> 25% | + | * Triple Attack chance changed from (30-SkillLv)% -> 25% |
− | Triple Attack can now Crit | + | * Triple Attack can now Crit |
<br> | <br> | ||
=== Gunslinger === | === Gunslinger === | ||
− | Chain Action can now crit | + | * Chain Action can now crit |
− | Chain Action loses Def Ignore from crit chance when crit update enabled | + | * Chain Action loses Def Ignore from crit chance when crit update enabled |
<br> | <br> | ||
=== Pirate === | === Pirate === | ||
− | Pirate Crits can no longer be Inverse Def (icepick/thana) | + | * Pirate Crits can no longer be Inverse Def (icepick/thana) |
<br> | <br> | ||
=== Buccaneer === | === Buccaneer === | ||
− | Plunderbuss additionally reduces Zeny cost by 75% for skills on target | + | * Plunderbuss additionally reduces Zeny cost by 75% for skills on target |
<br> | <br> | ||
=== Mystic === | === Mystic === | ||
− | Fixed Astral Blast increasing target Def and Mdef instead of self | + | * Fixed Astral Blast increasing target Def and Mdef instead of self |
<br> | <br> | ||
=== Channelor === | === Channelor === | ||
− | Fixed a crash with Reapers Contract | + | * Fixed a crash with Reapers Contract |
<br> | <br> | ||
− | Necromancer | + | === Necromancer === |
− | Fixed Lich sometimes reverting to Necromancer | + | * Fixed Lich sometimes reverting to Necromancer |
<br> | <br> | ||
=== Revenant === | === Revenant === | ||
− | Updated Job Quest Code | + | * Updated Job Quest Code |
− | Can now Properly Learn Control Dead | + | * Can now Properly Learn Control Dead |
<br> | <br> | ||
<br> | <br> |
Latest revision as of 17:21, 23 June 2022
Contents
General[edit]
- Adjusted Mercenary Cost
- Fixed a bug with Crit Damage reduction not reducing skill damage from non pirate skills
- Inverse Def now prioritized over Crit
- Matk RNG changed from Min + Rand(Max - Min) -> Min + Rand((Max - Min + 1) / 2) + Rand((Max - Min + 1) / 2)
Crit Update[edit]
- Crit Update Enabled for testing
- Crits no longer Guarantee a Hit and Ignore Def, instead deal % bonus Damage
- Lucky Dodge now reducible by attackers Luk
- Lucky Dodge chance unchanged
- Lucky Dodge ignore chance unchanged
- Crits gain up to attackers crit chance as bonus hit when critting
- Crit Per Luk increased from 1/3 -> .34
- Crit Resistance Per Luk increased from 1/3 -> .34
- Crit Bonus Damage increased from 0% -> (50 + Luk)%
- Added Toggles for everything in list
- Thana Card prevents Crit
- Ice Pick prevents Crit
Items[edit]
- High Fashion Sandals now wearable by Spiriter Classes, Necromancer Classes, Adept and Mystic
Monster[edit]
- Increase Agility bonus flee changed from (10*SkillLv)% -> (10*SkillLv)
Hunter[edit]
- Sharp Shooting damage changed from (200 + 50*SkillLv) -> (100*SkillLv)%
- Sharp Shooting gains +50% crit damage when crit update enabled
Thief[edit]
- Double Attack can now crit
- Double Attack loses Def Ignore from crit chance when crit update enabled
Assassin[edit]
- Double Attack now increases all Katar Damage (was just basic attacks)
- Attack out of Cloaking deals an additional (2 * SkillLv)% base crit damage
- Attack out of Cloaking deals an additional (2 * SkillLv)% bonus crit damage
- Sonic Blow can now crit hitting 12 times and dealing 50% bonus damage but not effected by Luk base damage
Monk[edit]
- Triple Attack chance changed from (30-SkillLv)% -> 25%
- Triple Attack can now Crit
Gunslinger[edit]
- Chain Action can now crit
- Chain Action loses Def Ignore from crit chance when crit update enabled
Pirate[edit]
- Pirate Crits can no longer be Inverse Def (icepick/thana)
Buccaneer[edit]
- Plunderbuss additionally reduces Zeny cost by 75% for skills on target
Mystic[edit]
- Fixed Astral Blast increasing target Def and Mdef instead of self
Channelor[edit]
- Fixed a crash with Reapers Contract
Necromancer[edit]
- Fixed Lich sometimes reverting to Necromancer
Revenant[edit]
- Updated Job Quest Code
- Can now Properly Learn Control Dead