Difference between revisions of "2019-11-30"

From Project Einherjar
(Created page with "=== General === * New at_command at_petdebug, which shows summons stats on spawning * Increase Max Spirit Sphere Limit from 15 -> 25 * Added Increase Max Sphere for future use...")
 
 
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* Ignore Def no longer increases target Def when they have negative Def
 
* Ignore Def no longer increases target Def when they have negative Def
 
* Lower Thanatos Tower party requirement from 5 -> 4
 
* Lower Thanatos Tower party requirement from 5 -> 4
 
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<br>
 
=== Items ===
 
=== Items ===
 
* Changed Sword of Lore effect to All Stats + 1 and Increase Weapon Exp by 50%
 
* Changed Sword of Lore effect to All Stats + 1 and Increase Weapon Exp by 50%
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* Regin Brjota no longer cast Spectral Veil or Ethereal Cloak
 
* Regin Brjota no longer cast Spectral Veil or Ethereal Cloak
 
* Blank Scroll Cost reduced from 4000 -> 2000
 
* Blank Scroll Cost reduced from 4000 -> 2000
 
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<br>
 
=== Swordman ===
 
=== Swordman ===
 
* Magnum Break bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
 
* Magnum Break bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
 
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=== Blacksmith ===
 
=== Blacksmith ===
 
* Forging with Basic Anvil gains +1% success chance
 
* Forging with Basic Anvil gains +1% success chance
 
* Forging with no Anvil suffers a -20% success chance
 
* Forging with no Anvil suffers a -20% success chance
 
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<br>
 
=== Gunslinger ===
 
=== Gunslinger ===
 
* Chain Action ignores (Crit * SkillLv / 10)% of Targets Def
 
* Chain Action ignores (Crit * SkillLv / 10)% of Targets Def
 
* Chain Action gains (Crit * SkillLv / 10)% Hit Rate
 
* Chain Action gains (Crit * SkillLv / 10)% Hit Rate
 
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=== Necromancer ===
 
=== Necromancer ===
 
* New Icons
 
* New Icons
 
* New Status Icons
 
* New Status Icons
 
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<br>
 
=== Viking ===
 
=== Viking ===
 
* Rampage always hits when target is bleeding
 
* Rampage always hits when target is bleeding
 
* Reduce Bonus hit rate from 3*SkillLv -> 2*SkillLv
 
* Reduce Bonus hit rate from 3*SkillLv -> 2*SkillLv
 
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<br>
 
=== Spearman ===
 
=== Spearman ===
 
* Power Drive bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
 
* Power Drive bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
 
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<br>
 
=== Phalanx ===
 
=== Phalanx ===
 
* Impenetrable Shell: Reduce All incoming damage by 10% then further reducing Physical damage by ((Def/2)% + (Vit Def * Def / 100)) and Magic damage by ((Mdef/2)% + (Int Mdef * Mdef / 100)). Def/Mdef Scaling Ignored by Defense Disregard Effects.
 
* Impenetrable Shell: Reduce All incoming damage by 10% then further reducing Physical damage by ((Def/2)% + (Vit Def * Def / 100)) and Magic damage by ((Mdef/2)% + (Int Mdef * Mdef / 100)). Def/Mdef Scaling Ignored by Defense Disregard Effects.
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* Adjust Shiled Bang + Shield Mastery bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
 
* Adjust Shiled Bang + Shield Mastery bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
 
* Adjust Shiled Bang bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
 
* Adjust Shiled Bang bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
 
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<br>
 
=== Draconier ===
 
=== Draconier ===
 
* Tornado Break bonus hit went from (SkillLv*20)% -> (SkillLv*10) Flat
 
* Tornado Break bonus hit went from (SkillLv*20)% -> (SkillLv*10) Flat
 
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<br>
 
=== Shogun ===
 
=== Shogun ===
 
* Sword Quake bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
 
* Sword Quake bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat
 
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<br>
 
=== Macabre ===
 
=== Macabre ===
 
* Will O' Wisp Duration increased from 30 -> 60 seconds
 
* Will O' Wisp Duration increased from 30 -> 60 seconds
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* Talisman of Shattering Add Frozen, Gullvieg, Counter Stance, Baulders Gift and Sleep to list, Increase damage to (200+100*SkillLv)%. (Max 3)
 
* Talisman of Shattering Add Frozen, Gullvieg, Counter Stance, Baulders Gift and Sleep to list, Increase damage to (200+100*SkillLv)%. (Max 3)
 
* Talisman of Sealing reduces target's natural status resistance by (5+SkillLv*15)% for 15 seconds. (Max 3)
 
* Talisman of Sealing reduces target's natural status resistance by (5+SkillLv*15)% for 15 seconds. (Max 3)
 
+
<br>
 
=== Esper ===
 
=== Esper ===
 
* Corrected Summons stat calculation, should be less buggy
 
* Corrected Summons stat calculation, should be less buggy
 
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<br>
 
=== Pirate ===
 
=== Pirate ===
 
* New Status Icons
 
* New Status Icons
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* [Edit]: Pirate's Jinx - Skills can Crit scaling with Crit chance. Additionally increases Crit Damage by (5*SkillLv)% doubled for Dagger and Sword. When Skills Crit they ignore (Crit Damage/2)% of targets Physical Resistance from Def. Always ignores Vit Def and Refine Damage Reduction.
 
* [Edit]: Pirate's Jinx - Skills can Crit scaling with Crit chance. Additionally increases Crit Damage by (5*SkillLv)% doubled for Dagger and Sword. When Skills Crit they ignore (Crit Damage/2)% of targets Physical Resistance from Def. Always ignores Vit Def and Refine Damage Reduction.
 
* Pirate's Jinx now increases skill hit chance by (SkillLv * Crit / 5)% always hitting when Crit is 100
 
* Pirate's Jinx now increases skill hit chance by (SkillLv * Crit / 5)% always hitting when Crit is 100
 
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<br>
 
=== Mercenary ===
 
=== Mercenary ===
 
* New Status Icons
 
* New Status Icons
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* Precision now gives (5*SkillLv)% crit damage
 
* Precision now gives (5*SkillLv)% crit damage
 
* Fixed Killer Instinct damage cap
 
* Fixed Killer Instinct damage cap
 
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<br>
 
=== Buccaneer ===
 
=== Buccaneer ===
 
* New Status Icons
 
* New Status Icons
 
* Mislead now crits
 
* Mislead now crits
 
* Mislead no longer doubles Hit rate instead Doubles Hit before enemy Agi and bonus 80 Hit
 
* Mislead no longer doubles Hit rate instead Doubles Hit before enemy Agi and bonus 80 Hit
 +
<br>

Latest revision as of 16:24, 30 November 2019

General[edit]

  • New at_command at_petdebug, which shows summons stats on spawning
  • Increase Max Spirit Sphere Limit from 15 -> 25
  • Added Increase Max Sphere for future use
  • Added Ignore Element Resistance for future use
  • Added Ignore Race Resistance for future use
  • Added Ignore Size Resistance for future use
  • Added Increase Mining Exp for future use
  • Added Increase Weapon Exp for future use
  • Added Increase Craft Chance for future use
  • Fixed Max Resistance in certain conditions
  • Food Buff 5+ no longer removed on death
  • Grants is now removed on logout
  • Hitting a Sleeping target Ignores Flee, Def and Mdef but is no longer a guaranteed crit
  • Player Vit Def changed from [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) -> Vit (buff before 110 Vit nerf after)
  • Ignore Def no longer increases target Def when they have negative Def
  • Lower Thanatos Tower party requirement from 5 -> 4


Items[edit]

  • Changed Sword of Lore effect to All Stats + 1 and Increase Weapon Exp by 50%
  • Added Snow Cap, Hollow Mask, Santa Poring Cap, Bombring Hat, Short Abysmal Knight Helm, Hode Hat, Puppy Santa Hat, Ribbon Wizard Hat, Lala Hat (Peke), Chii Ears, Black Hairband, Knitted Bear, War-chief Hat, Rough Wind Hairpin, Star Earring, Shinobi Mask, Heart Hat, Heart Scarf, Heart Wings, Holly Ring, Ice Wings, Deviruchi Wings, Little Demon Wings, Pecopeco Wings, Star Ring, Aquaring Rucksack, Cowring Rucksack, Cowring Rucksack, Firing Rucksack, Ghostring Rucksack, Goldring Rucksack, Leafing Rucksack, Marin Rucksack, Panding Rucksack, Poporing Rucksack, Usakoring Rucksack, Santa Poring Rucksack and Rune of Power
  • Added Ice Wing Recolors
  • Aliza now drops Black Hairband
  • Abysmal Knight now drop Abysmal Knight Helm
  • Abysmal Knight now drop Shot Abysmal Knight Helm
  • Cat O' Nine Tails now drop Cat O' Nine Tails Hat
  • Anubis now drop Anubis Helm
  • Hode now drop Hode Hat
  • Grand Peco Peco now drops Peco Peco Wings
  • Katrinn now drops Ribbon Wizard Hat
  • Shinobi now drop Shinobi Mask
  • Mistress now drops Bee Wings
  • Necromancer now drops Necromancer's Hood
  • Added Abysmal Knight Helm Recolors
  • Santa Poring now drops Santa Poring Cap
  • Added Bombring Hat to Event Ticket Shop
  • Added Pixie Wings to Event Ticket Shop
  • Added Knitted Bear Hat to Winter Event Shop
  • Added Snow Cap Quest, Available from December 1st - January 31st
  • Added Puppy Santa Hat Quest, Available from December 1st - December 31st
  • Added Ice Wing Quest, Available from December 1st - February 29th
  • Added Holly Ring Quest, Available from December 1st - December 31st
  • Added Chii Ears Quest
  • Added Lala Hat (Peke) Quest
  • Added Alucard Hat Quest
  • Added Hollow Mask Quest
  • Rough Wind Hairpin can be baught in an armor shop
  • Fixed Poison Violence Spear not wearable till trans
  • Toxic Spore now drops Poison Violence Spear
  • Trans Pirate, Adept and Spiriter classes can wear Diablos Robes
  • Trans Samurai and Spearman classes can wear Diablos Armor
  • Updated all 2nd Class items to be wearable by custom 2nd classes
  • Regin Brjota no longer cast Spectral Veil or Ethereal Cloak
  • Blank Scroll Cost reduced from 4000 -> 2000


Swordman[edit]

  • Magnum Break bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat


Blacksmith[edit]

  • Forging with Basic Anvil gains +1% success chance
  • Forging with no Anvil suffers a -20% success chance


Gunslinger[edit]

  • Chain Action ignores (Crit * SkillLv / 10)% of Targets Def
  • Chain Action gains (Crit * SkillLv / 10)% Hit Rate


Necromancer[edit]

  • New Icons
  • New Status Icons


Viking[edit]

  • Rampage always hits when target is bleeding
  • Reduce Bonus hit rate from 3*SkillLv -> 2*SkillLv


Spearman[edit]

  • Power Drive bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat


Phalanx[edit]

  • Impenetrable Shell: Reduce All incoming damage by 10% then further reducing Physical damage by ((Def/2)% + (Vit Def * Def / 100)) and Magic damage by ((Mdef/2)% + (Int Mdef * Mdef / 100)). Def/Mdef Scaling Ignored by Defense Disregard Effects.
  • Reflect Shield: Deals a flat (SkillLv * 5 + ((Shield Mastery * 2) + (Shield Def * (Shield Refine + SkillLv)) + Armor Defense + Armor Refine)) * SkillLv / 2) damage to attackers. (Max 5)
  • Adjust Skewer Strike hit penelty from 20% -> 10 Flat
  • Adjust Spear Training + Javaling Toss bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
  • Adjust Shiled Bang + Shield Mastery bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat
  • Adjust Shiled Bang bonus Hit chance from (10*SkillLv)% -> (5*SkillLv) Flat


Draconier[edit]

  • Tornado Break bonus hit went from (SkillLv*20)% -> (SkillLv*10) Flat


Shogun[edit]

  • Sword Quake bonus hit went from (SkillLv*10)% -> (SkillLv*5) Flat


Macabre[edit]

  • Will O' Wisp Duration increased from 30 -> 60 seconds
  • Talisman of Terror Increase chance to ((30*SkillLv)+(Int*SkillLv/10))% (Max 3)
  • Talisman of Decay Mdef now reduces damage by (Mdef*2). Damage Cap increased to 2500 but reduced by 1/4 for status resistant monsters. (Max 3)
  • Endless Nightmare Reduce Damage Ticks to every 10 Seconds, reduce sleep duration to (SkillLv) seconds. Doubled Sleep Chance. Damage Increased to (SkillLv / 2)% Max HP - Target Mdef * 3). Damage Reduced by 1/4 vs Status Resistant Monsters. (Max 10)
  • Talisman of Binding Prevents all Buffs and Debuffs from starting for 20*SkillLv seconds. (Max 3)
  • Talisman of Shattering Add Frozen, Gullvieg, Counter Stance, Baulders Gift and Sleep to list, Increase damage to (200+100*SkillLv)%. (Max 3)
  • Talisman of Sealing reduces target's natural status resistance by (5+SkillLv*15)% for 15 seconds. (Max 3)


Esper[edit]

  • Corrected Summons stat calculation, should be less buggy


Pirate[edit]

  • New Status Icons
  • Skills can no longer crit without learning Pirate's Jinx
  • [Edit]: Pirate's Jinx - Skills can Crit scaling with Crit chance. Additionally increases Crit Damage by (5*SkillLv)% doubled for Dagger and Sword. When Skills Crit they ignore (Crit Damage/2)% of targets Physical Resistance from Def. Always ignores Vit Def and Refine Damage Reduction.
  • Pirate's Jinx now increases skill hit chance by (SkillLv * Crit / 5)% always hitting when Crit is 100


Mercenary[edit]

  • New Status Icons
  • Fixed Meteor Smash Dealing too much damage
  • Fixed Meteor Smash Procing too often
  • Armshot now applies status on each hit
  • Headshot now applies status on each hit
  • Legshot now applies status on each hit
  • Requiem now applies status on each hit
  • Dark Filament now applies status on each hit
  • Adjusted Requiem damage formula to (250 + (Distance*50))% Atk
  • Requiem increase crit damage by 250% when target is below 15% HP
  • Requiem now recives a 5x bonus from Killer Instinct
  • Precision now gives (5*SkillLv)% crit damage
  • Fixed Killer Instinct damage cap


Buccaneer[edit]

  • New Status Icons
  • Mislead now crits
  • Mislead no longer doubles Hit rate instead Doubles Hit before enemy Agi and bonus 80 Hit