2019-11-14
From Project Einherjar
Contents
General
- Added Flat Weapon Return Damage for future use
- Added Reduce Weapon Return Damage for future use
Def
- Remove Def cap of 99
- Vit Def (Unchanged) is [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) + Divine Protection Bonus
- Damage Formula changed from (Damage * (100 - Def) / 100) - Vit Def -> Damage*100/(100+(Def*(Def/20+1))) - Vit Def
- Blacksmith bonuses will be applied before the Refine % def
- Refine Increases Gear Def by 1.4% Per safe refine and 2.4% for each refine after (Max 100%)
- Refine Reduces Incoming Damage by 0.28% per safe refine and 0.48% for each refine after (Max 20%)
- Ice Pick type attacks went from Damage * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 150 * (1 + Refine Bonus) + Damage * Vit Def / 100
Mdef
- Remove Mdef cap of 99
- Damage Formula changed from (Damage * (100 - Mdef) / 100) - Int Def -> Damage*100/(100+(Mdef*(Mdef/20+1))) - Int Def
- Ignoring Mdef now ignores Int Mdef
Statuses
- Made Dark Binding Movement Speed Resistance Player Only
- Made Burning Movement Speed Resistance Player Only
- Slowcast now counts as adding cast time via gear for players
- Slowcast now effects mobs
- Slowcast power reduced by 50% for status immune monsters
- Curse Now reduces other status Tolerance (Duration) by 50%
- Curse Now has a Min Chance (pre Equip) of 1%
- Curse Resistance changed to
- A = BaseChance - (BaseChance*Luk*2/5)
- End Chance = A - (A*Mdef/10)
- Curse Tolerance changed to
- A = BaseDuration - (BaseDuration*Vit*3/4) - (BaseChance*(Int + Luk)*3/20)
- End Duration = A - A*(Luk/10 + Caster Level/10)
Monk
- Investigate Def Damage went from Damage * 2 * (Def + Vit Def) / 100 -> Damage * (100+(Def*(Def/20+1))) / 75 * (1 + Refine Bonus) + Damage * Vit Def / 50
Necromancer
- Decrease Devour Spirits Cast time from 0.5 -> 0.3 seconds
- Decrease Devour Spirits Cooldown from 1.0 -> 0.5 seconds