2021-10-04
From Project Einherjar
Contents
General[edit]
- Increased All Classes Base Max HP by (51+Base Level)%
- Removed +11% Total HP from all Classes and Items
- Monsters can no longer warp to nyd_dun02
- Updated kRO and jRO Files
Enchanting[edit]
- Fixed Bullseye in damage test room
- Fixed Bullseye being removed on skill cast
- Fixed Acrobatics checking Dodge instead of Sonic
Monster[edit]
- Renamed Ferus, Acidus and Novus
Items[edit]
- Noble Cross Now Cast Holy Light instead of Turn undead
- Noble Cross adds a 70% chacne to blind to Holy Cross
- Noble Cross gains 3% Matk per refine
- Celine's Brooch replaced cast time with cast delay
- Old Parasol Increased Matk from 80+Refine -> 100 + 10*Refine
- Red Lantern Grants Sight and revealing targets inflicts burning with sight
- Hurt Mind +200 Max Sp and 20 Sp Recover per 10
- Kind Heart +500 Max Hp and 50 Hp Recover per 10
- Evilspirit Gloves Is the combination of Red Lantern, Hurt Mind and Kind Heart
- Closedmind Box no longer give Bloody Coins
- Emperium Keys now drop from MVPs and Mini-Bosses
- Ein Set auto res no longer works under Hell Power
- Removed High Weapon Box from game
- Fixed Yore Stone Recipes
Events[edit]
- Fixed BGM, Find the Mushroom, Find Baphomet and Cluckers stopping next event if no one wins
- BGM now repeats song 3 times before starting next round
- Properly remove bombs at start and end of Bombring event
- Fixed Hang on Join Event when no events are running
Treasure[edit]
- Added 3 more treasure locations
- Re-Added 4 Old Treasure Locations
- Emperium Chest is now available again.
Horror Toy Factory[edit]
- Increased number of bloody coins dropped
- Increased number of bloody coins dropped further by number of players in instance
- Enabled HTF merchants
Archer[edit]
- Arrow Crafting Red Blood Fire Arrows reduced from 600 -> 150
- Arrow Crafting Flame Heart Fire Arrows reduced from 1800 -> 450
- Added Undead Property Arrows
- Added New Arrow Crafting Recipes
- Seizing Violet --> 150 Rusty Arrow
- Shard of Light --> 150 Holy Arrows
- Dark Will --> 150 Arrow of Shadow
- Elusive Soul --> 150 Immaterial Arrow
- Ancient Bones --> 150 Undead Arrows
- Visceral Clot --> 450 Rusty Arrow, 5 Poison Arrow
- Pure Radiance --> 450 Holy Arrows, 5 Flash Arrows
- Abyssal Vessel --> 450 Arrow of Shadow, 5 Cursed Arrows
- Revenant's Vow --> 450 Immaterial Arrow, 5 Sleep Arrow
- Ceaseless Life --> 450 Undead Arrows, 5 Cursed Arrows
Assassin[edit]
- Sonic Blow Cast Delay and Walk Delay reduced.
- Sonic Blow Damage increases by 10% of targets missing up up to 2x damage.
Soul Linker[edit]
- Kaizel no longer works under Hell Power
- Kaizel no longer works on no res maps
Phalanx[edit]
- Stone Skin bonus HP increased from (10*SkillLv*Def) -> (20*SkillLv*Def)
- Iron Blood bonus changed from (Armor Weight) Max Hp -> ((Armor Weight + Shield Weight)/ 5) Atk
Super Novice[edit]
- Added 1-1 skills from custom classes
Spiriter[edit]
- Updated Job Quest
- Added Spiritual Defense Skill Quest
- Added Soul Shatter Skill Quest
Esper[edit]
- Updated Job Quest
- Empathy no longer works under Hell Power
- Updated Banish Spirit Skill Quest
Macabre[edit]
- Updated Job Quest
- Added Will O' Wisp Skill Quest
- Added Soul Eater Skill Quest
Mercenary[edit]
- Aimbot no longer targets Mining Deposits
- Aimbot no longer targets Emperium
Necromancer[edit]
- Added Familiar Quest
- Fixed 100 Cursed Ruby quest when Lich
Adept[edit]
- Remove RNG from Vanir -> make 2% damage mod based on spells learned. 2 of each ele, 7 points each for 28% bonus damage with ele
- Tier 1 Spells damage changed to (70+(10*SkillLv))% Atk + (80+60*SkillLV)% Matk
- Impact Crush damage increased from 200-> 400
Mystic[edit]
- Gulveig now properly grants Freyr's Blessing when triggered
- [New] Overload: Platnium Skill, Increase Status Chance of Infused skills to 250% before resistance and increase SP cost of the infused spell by 100%
- [New] Overheal: Platnium Skill, Heal and Arch Heal Grant shield for any HP Healed Beyond Max to 1/2 the remaining heal value. Increasing Heal and Arch Heal SP cost by 10%
- Venom Bane: Remove Poison and classify as a Tier 1 Spell
- Shade Comet: Remove Curse and classify as a Tier 1 Spell
- [Removed] Shine Plasm
- Force Palm: Stun -> Knock Target back to 4 cells away from you but no more.
- Grants: Remove Holy Property Armor on buff
- Acid: When Infused 100% Chance to reduce Def and Mdef by (5*SkillLv) for 30 seconds
- Serpent Flame: When Infused Reduce Atk by (3*SkillLv)%
- Charge Bolt: Bonus Int -> When Infused Stun for (SkillLv/2) Seconds
- Blizzard: 100% Slow -> When Infused (SkillLv*15)% Slow
- Stone Edge: % Damage -> When Infused Deals (100*SkillLv)% Matk (not capped) to target every 2 seconds for next 10 seconds.
- Dark Convulsion: Sleep -> When Infused Curse target at a 100% chance
- Astral Blast: Ghost Property -> When Infused Increase Own Def and Mdef by (3*SkillLv)
- Unlimited -> Linker Skill + Passive Increases Range By 3
- Tier 2 Spells damage changed to (75+(75*SkillLv))% Matk and no longer apply status on every cast only when infused
- Path of Njor: Increase Max Sp by 1% each level of Tier 2 Spells
- Kvasirs Knowledge: Make Toggle +15% Matk increasing SP cost by 25%
- [New] Yngvi's Flare: 5x Power of Freyr for a short time (3.5 seconds) instant cast 7 second cooldown
- Infuse Spell: Gain an Addtional Effect for Each Spell manually cast up to 4, On first Tier 2 Spell cast after maxed stacks Release all stored effects. Status Effects are seperate from Skill Hitting.
- Prime: Reduce Damage from opposite Prime by 5% for 15 Seconds. (Fire reduces from Earth reduces from Wind reduces from Water reduces from Fire)
- Neutral: Incrase Matk Scaling by (50*SkillLv)% Per Cast
- Dark: Convert 5% of Damage into Healing
- Poison: Increase Spells Bonus Effect by 1 Level
- Holy: Restore 2% Missing HP and SP per stack
- Ghost: Ignore 15 of Targets Mdef