Forge Armor
On Einherjar it's possible for Blacksmiths and Whitesmiths to craft armor, much like they can craft weapons in vanilla RO. The bonuses of elemental stones, star crumbs and ranks change depending on the equipment slot as seen below.
Contents
Effect
Level | Allow Crafting |
---|---|
1 | Basic Armor |
2 | Basic Shields |
3 | Basic Boots |
4 | Basic Garments |
5 | Advanced Armor |
6 | Advanced Shields |
7 | Advanced Boots |
8 | Basic Headgear |
9 | Basic Accessories |
10 | Advanced Headgear |
Crafting List
Level | Item | Def | Mdef | Crafting Recipe |
---|---|---|---|---|
1 | Cotton Shirt | 1 | 0 | Animal Skin x10 |
1 | Jacket | 2 | 0 | Fluff x5, Animal Skin x15 |
1 | Adventurer's Suit | 3 | 0 | Fluff x10, Animal Skin x25, Steel x1 |
1 | Silk Robe | 3 | 0 | Hinalle x1, Fabric x40, Steel x1 |
1 | Mantle | 4 | 0 | Fabric x25, Animal Skin x10, Steel x1, Steel x1 |
1 | Silver Robe | 4 | 0 | Fabric x50, Powder of Butterfly x10, Steel x1 |
1 | Scapulare | 4 | 0 | Fabric x50, Holy Water x25, Steel x1 |
1 | Wooden Mail | 4 | 0 | Fine Grained Trunk x30, Trunk x2, Steel x1 |
1 | Coat | 5 | 0 | Feather of Birds x75, Soft Feather x1, Steel x2 |
2 | Guard | 3 | 0 | Iron x12, Steel x6,, Steel x1 |
2 | Buckler | 4 | 0 | Iron x16, Steel x8, Steel x1 |
2 | Shield | 6 | 0 | Iron x24, Steel x12, Steel x2 |
2 | Arm Guard | 5 | 0 | Steel x10, Steel x2 |
3 | Sandals | 1 | 0 | Animal Skin x10, Steel x1 |
3 | Shoes | 2 | 0 | Animal Skin x15, Fluff x5, Steel x1 |
3 | Boots | 4 | 0 | Animal Skin x15, Fabric x5, Fluff 5, Steel x2, Steel x2 |
3 | Iron Boots | 5 | 0 | Iron x20, Steel x5, Steel x3 |
4 | Hood | 1 | 0 | Animal Skin x10 |
4 | Muffler | 2 | 0 | Feather x10, Animal Skin x15 |
4 | Wooden Protector | 3 | 0 | Fine Grained Trunk x20, Trunk x2, Steel x1 |
4 | Manteau | 4 | 0 | Fabric x20, Animal Skin x20, Steel x1 |
5 | Novice Breastplate | 4 | 0 | 2carat Diamond x1, Steel x20, Steel x3 |
5 | Golden Armor | 4 | 4 | Gold x5, Steel x3 |
5 | Formal Suit | 5 | 0 | Fabric x50, Steel x2, Steel x4 |
5 | Saint's Robe | 6 | 4 | Fabric x48, Holy Water x12, Steel x5 |
5 | Thief Clothes | 6 | 0 | Fabric x70, Animal Skin x20, 2carat Diamond x1, Steel x5 |
5 | Tights | 6 | 0 | Antelope Skin x70, Emerald x1, Steel x5, Steel x5 |
5 | Padded Armor | 7 | 0 | Sea-Otter Fur x50, Steel x20, Steel x6 |
5 | Chain Mail | 8 | 0 | Orc Fang x24, Steel x24, Steel x7 |
5 | Full Plate | 10 | 0 | Used Iron Plate x110, Steel x60, Steel x9 |
5 | Legion Plate Armor | 11 | 0 | Steel x170, Holy Water x41 |
6 | Advanced Arm Guard | 4 | 4 | Steel x30, Tengu Nose x25, Steel x4 |
6 | Mirror Shield | 4 | 4 | Crystal Fragment x80, Steel x40, Steel x4 |
7 | Bunny Slipper | 3 | 3 | Fabric x70, Fluff x10, Feather x10, Steel x2 |
7 | Golden Shoes | 4 | 4 | Gold x3, Steel x3 |
7 | Greaves | 5 | 0 | Used Iron Plate x30, Steel x40 |
7 | Safety Boots | 6 | 0 | Steel x 48, Fragment x24, Steel x5 |
8 | Bandana | 1 | 0 | Fabric x15, Steel x1 |
8 | Hat | 2 | 0 | Fluff x16, Animal Skin x20, Steel x2 |
8 | Bucket Hat | 3 | 0 | Mud Lump x12, Animal Skin x20, Iron x50, Steel x3 |
8 | Turban | 3 | 0 | Fabric x26, Steel x3 |
8 | Cap | 4 | 0 | Bear's Footskin x25, Steel x4 |
8 | Biretta | 4 | 0 | Antelope Skin x25, Steel x4 |
8 | Helm | 6 | 0 | Iron x40, Steel x40, Steel x6 |
9 | Belt | 0 | 0 | Animal Skin x10, Iron x2 |
9 | Diamond Ring | 0 | 0 | 2carat Diamond x1, Gold Ring x1 |
9 | Flower Ring | 0 | 0 | Flower x25, Sticky Mucus x5, Powder of Butterfly x1 |
9 | Rosary | 0 | 5 | Glass Bead x50, Pearl x10, Chivalry Emblem x1 |
9 | Brooch | 0 | 0 | Gold x1, Amethyst x1 |
9 | Earring | 0 | 0 | Gold x1, Opal x1 |
9 | Glove | 0 | 0 | Antelope Skin x10, Zircon x10 |
9 | Necklace | 0 | 0 | Gold x1, Aquamarine x1 |
9 | Ring | 0 | 0 | Gold x1, Amethyst x1 |
10 | Circlet | 3 | 3 | Gold x1, Ruby x2, Steel x3 |
10 | Wedding Veil | 0 | 5 | Glass Bead x100, Fabric x100, White Dyestuffs x1 |
10 | Gemmed Sallet | 4 | 3 | Steel x40, Topaz x2, Steel x4 |
10 | Ribbon | 1 | 3 | Fabric x5, Violet Dyestuffs x1, Steel x1 |
10 | Super Novice Hat | 4 | 0 | Feather of Birds x1, Fabric x10, Cracked Diamond x1, Elumnium x4 |
10 | Regin Brjota | 10 | 5 | 3 Mithril, 3 Skeletal Armor Piece, 100 Crystal of Darkness,3 Fire Dragon Scale, 2 Ifrits Spirit, 1 Dark Red Scale |
10 | Niu Heimar | 3 | 5 | 1 Mithril, 3 Will of Red Darkness, 3 Valhalla's Flower, 50 Soft Silk,1 Mother's Nightmare, 5 Tiger's Footskin |
10 | Aldar Rof | 4 | 0 | 2 Mithril, 10 Gemstone, 5 Atroce Fur, 5 Dark Lords Heart, 3 Broken Pharaoh Emblem, 2 Gopinich Scale |
10 | Fimbulvetr | 5 | 0 | 2 Mithril, 5 Ice Scale,5 Piece of Shield, 5 Banana Bark, 5 Baphomet Horn, 5 Windstorm Fragment |
10 | Rjufask Regin | 1 | 0 | 1 Mithril, 3 Fang of Hatii, 3 Turtle Plate, 3 Mistress Crown, 3 Eye of Darkness, 3 Heroic Emblem |
10 | Regin Deyja | 1 | 0 | 1 Mithril, 3 Broken Crown, 3 Ba Gua(Taeguk Plate), 3 Living Steel, 3 Fragment of Rossata Stone, 3 Will of Red Darkness |
Stones
Element | Rough | Refined |
---|---|---|
Fire | Red Blood | Flame Heart |
Wind | Rough Wind | Wind of Verdure |
Ice | Crystal Blue | Mystic Frozen |
Earth | Green Live | Great Nature |
Poison | Seizing Violet | Visceral Clot |
Holy | Shard of Light | Pure Radiance |
Dark | Dark Will | Abyssal Vessel |
Ghost | Elusive Soul | Revenant's Vow |
Undead | Ancient Bones | Ceaseless Life |
Other Effects
Normal Bonus
Applies for all the items crafted by Smiths.
New System Bonus
Consist in converting an item crafted by smiths. To convert the item to the new system you need to talk to the NPC Crafting Convert near the Prontera Fountain. The conversion requires 1 elemental stone which will be added into the new item. This will open 1 more slot in the item and insert the selected elemental stone in it. The added Elemental Stone goes into the FIRST SLOT.
For example by converting a Very Very Very Strong Knife with the NPC and adding a Flame Heart will result into a Knife with Fire Element (as the first slot stone) and 3 Star Crumbs. See table below for the result.
New System converting VVVs Knife adding a Fire Element Stone:
Slot | Stone | Bonus effect from new system |
---|---|---|
1 | Flame Heart (Fire) | Fire Weapon Element |
2 | Star Crumb | 5% of damage converted to Neutral |
3 | Star Crumb | 5% of damage converted to Neutral |
4 | Star Crumb | 5% of damage converted to Neutral |
After doing a conversion the item can be further changed by swapping any of the elemental stone in it for any other with the help of a Stone of Yore and the NPC Ele Converter near the Prontera Fountain.
Armor
Type | Normal System Bonus | New System Bonus |
---|---|---|
Strong | Def + 1.3 Mdef + 1 per V | Slot 1: Armor Element Neutral, Slot 2-4: Increase Def and Mdef by 10% |
Fire | Armor Element Fire | Slot 1: Armor Element Fire, Slot 2-4: 5% of incoming physical damage converted to Fire |
Wind | Armor Element Wind | Slot 1: Armor Element Wind, Slot 2-4: 5% of incoming physical damage converted to Wind |
Ice | Armor Element Water | Slot 1: Armor Element Water, Slot 2-4: 5% of incoming physical damage converted to Water |
Earth | Armor Element Earth | Slot 1: Armor Element Earth, Slot 2-4: 5% of incoming physical damage converted to Earth |
Poison | Armor Element Poison | Slot 1: Armor Element Poison, Slot 2-4: 5% of incoming physical damage converted to Poison |
Holy | Armor Element Holy | Slot 1: Armor Element Holy, Slot 2-4: 5% of incoming physical damage converted to Holy |
Dark | Armor Element Dark | Slot 1: Armor Element Dark, Slot 2-4: 5% of incoming physical damage converted to Dark |
Ghost | Armor Element Ghost | Slot 1: Armor Element Ghost, Slot 2-4: 5% of incoming physical damage converted to Ghost |
Undead | Armor Element Undead | Slot 1: Armor Element Undead, Slot 2-4: 5% of incoming physical damage converted to Undead |
Ranked | Def + 2, Mdef + 1 |
Shield
Type | Normal System Bonus | New System Bonus |
---|---|---|
Strong | Def + 1, Mdef+ 1 Per V | 4% Reduction from all Sizes |
Fire | 10% Physical Attack Reduction | 7% Melee Attack Reduction |
Wind | 10% Ranged Attack Reduction | 7% Ranged Attack Reduction |
Ice | 10% Magical Attack Reduction | 7% Magical Attack Reduction |
Earth | 25% Critical Defense | 10% Critical Defense |
Poison | Reduce DoT Damage (Poison, Deadly Poison, Dragon Rot, Bleeding, Decay, Endless Nightmanre, Burning) | Reduce DoT Damage by 10% |
Holy | 5% Magic Return | 3% Magic Return |
Dark | 5% Damage Reflect | 3% Damage Reflect |
Ghost | 5% Boss Resistance | 5% Boss Resistance |
Undead | 20% Misc Attack Reduction | 10% Misc Attack Reduction |
Ranked | Def + 1, Mdef+ 1 | NA |
Boots
Type | Normal System Bonus | New System Bonus |
---|---|---|
Strong | Def + 1 per V | 2 Def |
Fire | 10% Movement Speed | 3% Movement Speed |
Wind | 5% Aspd | 3% Aspd |
Ice | 5% Cast Time | 2% Cast Time |
Earth | 15% Hp and Sp Regen | 5% Hp and Sp Regen |
Poison | 15% Dot Tolerance (Poison, Deadly Poison, Dragon Rot, Bleeding, Decay, Endless Nightmanre, Burning) | 5% DoT Tolerance |
Holy | 15% Healing | 5% Healing |
Dark | 20 Flee | 5 Flee |
Ghost | 5 Perfect Flee | 2 Perfect Flee |
Undead | 5 Mdef | 2 Mdef |
Ranked | Def + 1 | NA |
Garment
Type | Normal System Bonus | New System Bonus |
---|---|---|
Strong | 5% Neutral Resistance per V | 5% Resistance to Neutral |
Fire | 25% Fire Resistance | 5% Resistance to Fire |
Wind | 25% Wind Resistance | 5% Resistance to Wind |
Ice | 25% Water Resistance | 5% Resistance to Ice |
Earth | 25% Earth Resistance | 5% Resistance to Earth |
Poison | 25% Poison Resistance | 5% Resistance to Poison |
Holy | 25% Holy Resistance | 5% Resistance to Holy |
Dark | 25% Dark Resistance | 5% Resistance to Dark |
Ghost | 25% Ghost Resistance | 5% Resistance to Ghost |
Undead | 25% Undead Resistance | 5% Resistance to Undead |
Ranked | Increase Resistance by another 5% | NA |
Headgear
Type | Normal System Bonus | New System Bonus |
---|---|---|
Strong | 25% Stun resistance | 25% Stun Resistance |
Fire | 75% Burning Resistance | 25% Burning Resistance |
Wind | 75% Silence Resistance | 25% Silence Resistance |
Ice | 75% Freeze Resistance | 25% Freeze Resistance |
Earth | 75% Stone Curse Resistance | 25% Stone Curse Resistance |
Poison | 75% Poison Resistance | 25% Poison Resistance |
Holy | 75% Blind Resistance | 25% Blind Resistance |
Dark | 75% Bleeding Resistance | 25% Bleeding Resistance |
Ghost | 75% Sleep Resistance | 25% Sleep Resistance |
Undead | 75% Curse Resistance | 25% Curse Resistance |
Ranked | Increase by 25% (25% Stun if no ele) | 2 Mdef |
Accessory
Type | Normal System Bonus | New System Bonus |
---|---|---|
Strong | 3% Increased damage to Neutral Monsters per V | 5% Bonus Damage vs Neutral Monsters |
Fire | 10% Increased damage to Fire Monsters | 5% Bonus Damage vs Fire Monsters |
Wind | 10% Increased damage to Wind Monsters | 5% Bonus Damage vs Wind Monsters |
Ice | 10% Increased damage to Ice Monsters | 5% Bonus Damage vs Ice Monsters |
Earth | 10% Increased damage to Earth Monsters | 5% Bonus Damage vs Earth Monsters |
Poison | 10% Increased damage to Poison Monsters | 5% Bonus Damage vs Poison Monsters |
Holy | 10% Increased damage to Holy Monsters | 5% Bonus Damage vs Holy Monsters |
Dark | 10% Increased damage to Dark Monsters | 5% Bonus Damage vs Dark Monsters |
Ghost | 10% Increased damage to Ghost Monsters | 5% Bonus Damage vs Ghost Monsters |
Undead | 10% Increased damage to Undead Monsters | 5% Bonus Damage vs Undead Monsters |
Ranked | Mdef + 2 | NA |