Difference between revisions of "Cast Time / Delay"
m (Pls3236 moved page Cast Time/Delay to Cast Time / Delay) |
(Cast Time update) |
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Cast times and delays are generally lower than official, however instant cast and 0 delay are no longer possible. | Cast times and delays are generally lower than official, however instant cast and 0 delay are no longer possible. | ||
+ | Cast time = Base Cast Time * (30000 / (30000 + JobLevel^2)) * (10000 / (10000 + ([Dex / 10]^2 + Dex)^2)) * (6400 / (6400 + ([CTR/8]^2 + CTR)^2)) | ||
+ | Cast Delay = Base Cast Delay * 1000 / (1000 + Delay Reduction * Delay Reduction) | ||
− | |||
− | |||
− | Cast | + | So Cast Time Reduction exists in three portions, each multiplying. |
+ | *Cast Reduction from Job Level: 30000 / (30000 + JobLevel^2) | ||
+ | *Cast Reduction from Dex: 10000 / (10000 + ((Dex / 10) * (Dex / 10) + Dex)^2) | ||
+ | *Cast Reduction from Cast time Reduction effects: 6400 / (6400 + ((CTR / 8) * (CTR / 8) + CTR)^2) | ||
− | + | '''Example:''' | |
− | Cast Reduction | + | A skill with a cast time of 1500 ms (1.5 seconds) at job 70 with 50% Cast Time Reduction and 100 Dex |
− | + | 1500 * (30000 / (30000 + 70 * 70)) * (10000 / (10000 + (10 * 10 + 100)^2) * (6400 / (6400 + ([50 / 8] * [50 / 8] + 50)^2)) | |
+ | |||
+ | => 1500 * (30000 / (30000 + 4900)) * (10000 / (10000 + 40000) * (6400 / (6400 + 7396)) | ||
+ | |||
+ | => 1500 * (30000 / 34900) * (10000 / 50000) * (6400 / 13796) | ||
+ | |||
+ | => 1500 * 0.86 * 0.2 * 0.46 = 119 (RO generally always rounds up) |
Revision as of 11:13, 6 October 2023
Cast times and delays are generally lower than official, however instant cast and 0 delay are no longer possible.
Cast time = Base Cast Time * (30000 / (30000 + JobLevel^2)) * (10000 / (10000 + ([Dex / 10]^2 + Dex)^2)) * (6400 / (6400 + ([CTR/8]^2 + CTR)^2))
Cast Delay = Base Cast Delay * 1000 / (1000 + Delay Reduction * Delay Reduction)
So Cast Time Reduction exists in three portions, each multiplying.
- Cast Reduction from Job Level: 30000 / (30000 + JobLevel^2)
- Cast Reduction from Dex: 10000 / (10000 + ((Dex / 10) * (Dex / 10) + Dex)^2)
- Cast Reduction from Cast time Reduction effects: 6400 / (6400 + ((CTR / 8) * (CTR / 8) + CTR)^2)
Example:
A skill with a cast time of 1500 ms (1.5 seconds) at job 70 with 50% Cast Time Reduction and 100 Dex
1500 * (30000 / (30000 + 70 * 70)) * (10000 / (10000 + (10 * 10 + 100)^2) * (6400 / (6400 + ([50 / 8] * [50 / 8] + 50)^2))
=> 1500 * (30000 / (30000 + 4900)) * (10000 / (10000 + 40000) * (6400 / (6400 + 7396))
=> 1500 * (30000 / 34900) * (10000 / 50000) * (6400 / 13796)
=> 1500 * 0.86 * 0.2 * 0.46 = 119 (RO generally always rounds up)