Difference between revisions of "Refining"
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− | The table below shows the chance of reaching the desired refinement per item, and the average number of | + | The table below shows the chance of reaching the desired refinement per item, and the average number of ore needed to either lose the item or reach the goal. |
This means, with every one item you have, what is the chance thaht you can refine it to the goal without '''losing''' the item in the process, considering it can fail¹ | This means, with every one item you have, what is the chance thaht you can refine it to the goal without '''losing''' the item in the process, considering it can fail¹ | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! !! +1 / | + | ! !! +1 / Ore !! +2 / Ore !! +3 / Ore !! +4 / Ore !! +5 / Ore !! +6 / Ore !! +7 / Ore !! +8 / Ore !! +9 / Ore !! +10 / Ore |
|- | |- | ||
| Armor || 100% / 1 || 100% / 2 || 100% / 3 || 100% / 4 || 100% / 5 || 96.26% / 7 || 83.31% / 13 || 53.69% / 26 || 17.13% / 42 || 2.6% / 48 | | Armor || 100% / 1 || 100% / 2 || 100% / 3 || 100% / 4 || 100% / 5 || 96.26% / 7 || 83.31% / 13 || 53.69% / 26 || 17.13% / 42 || 2.6% / 48 |
Revision as of 13:42, 8 March 2023
Contents
Standard NPCs / Whitesmith
Whitesmith and Standard NPC refining during fail has a 1/10 chance to destroy the item. Additionally if its not destroyed there is a 75% chance it will break the item, and it will need to be repaired.
+1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |
---|---|---|---|---|---|---|---|---|---|---|
Armor | 100% | 100% | 100% | 100% | 65% | 42.25% | 27.46% | 17.85% | 11.6% | 7.54% |
WLvl 1 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 65% | 42.25% | 27.46% |
WLvl 2 | 100% | 100% | 100% | 100% | 100% | 100% | 65% | 42.25% | 27.46% | 17.85% |
WLvl 3 | 100% | 100% | 100% | 100% | 100% | 65% | 42.25% | 27.46% | 17.85% | 11.6% |
WLvl 4 | 100% | 100% | 100% | 65% | 42.25% | 27.46% | 17.85% | 11.6% | 7.54% | 4.9% |
Whitesmith Job Level 70
Whitesmiths gain an additional 1% relative refine chance per job level compared to Standard NPC refining.
+1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |
---|---|---|---|---|---|---|---|---|---|---|
Armor | 100% | 100% | 100% | 100% | 100% | 71.82% | 46.68% | 30.34% | 19.72% | 12.81% |
WLvl 1 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 71.82% | 46.68% |
WLvl 2 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 71.82% | 46.68% | 30.34% |
WLvl 3 | 100% | 100% | 100% | 100% | 100% | 100% | 71.82% | 46.68% | 30.34% | 19.72% |
WLvl 4 | 100% | 100% | 100% | 100% | 71.82% | 46.68% | 30.34% | 19.72% | 12.81% | 8.33% |
The table below shows the chance of reaching the desired refinement per item, and the average number of ore needed to either lose the item or reach the goal. This means, with every one item you have, what is the chance thaht you can refine it to the goal without losing the item in the process, considering it can fail¹
+1 / Ore | +2 / Ore | +3 / Ore | +4 / Ore | +5 / Ore | +6 / Ore | +7 / Ore | +8 / Ore | +9 / Ore | +10 / Ore | |
---|---|---|---|---|---|---|---|---|---|---|
Armor | 100% / 1 | 100% / 2 | 100% / 3 | 100% / 4 | 100% / 5 | 96.26% / 7 | 83.31% / 13 | 53.69% / 26 | 17.13% / 42 | 2.6% / 48 |
WLvl 1 | 100% / 1 | 100% / 2 | 100% / 3 | 100% / 4 | 100% / 5 | 100% / 6 | 100% / 7 | 100% / 8 | 96.36% / 11 | 83.36% / 18 |
WLvl 2 | 100% / 1 | 100% / 2 | 100% / 3 | 100% / 4 | 100% / 5 | 100% / 6 | 100% / 7 | 96.28% / 10 | 83.13% / 17 | 53.13% / 33 |
WLvl 3 | 100% / 1 | 100% / 2 | 100% / 3 | 100% / 4 | 100% / 5 | 100% / 6 | 96.17% / 9 | 83.94% / 15 | 53.59% / 29 | 17.61% / 46 |
WLvl 4 | 100% / 1 | 100% / 2 | 100% / 3 | 100% / 4 | 96.28% / 6 | 83.14% / 12 | 53.08% / 23 | 17.38% / 36 | 2.77% / 42 | 0.25% / 43 |
Enriched NPC Refiners
Enriched Refiners have a much lower break chance.
Enriched Success Chance
+1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |
---|---|---|---|---|---|---|---|---|---|---|
Armor | 100% | 100% | 100% | 100% | 99.13% | 88.69% | 70.67% | 52.2% | 36.79% | 25.17% |
WLvl 1 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 99.13% | 88.69% | 70.67% |
WLvl 2 | 100% | 100% | 100% | 100% | 100% | 100% | 99.13% | 88.69% | 70.67% | 52.2% |
WLvl 3 | 100% | 100% | 100% | 100% | 100% | 99.13% | 88.69% | 70.67% | 52.2% | 36.79% |
WLvl 4 | 100% | 100% | 100% | 99.13% | 88.69% | 70.67% | 52.2% | 36.79% | 25.17% | 16.91% |
Enriched Destroy Chance
+4 | +5 | +6 | +7 | +8 | +9 | +10 |
---|---|---|---|---|---|---|
2.0% | 2.2% | 2.5% | 2.9% | 3.3% | 4.0% | 5.0% |
Rod and Staff MATK bonus
Rods and Staves gain WeaponLv/2% MATK per refine.