Difference between revisions of "Status Effects"
From Project Einherjar
(Created page with "== Common Status Conditions == {| class="wikitable" |- ! Condition !! Effect |- | Bleeding || Stop HP/SP Regen, Lower ATK by 10%, Deals Damage based on Casters Str, Dex Level...") |
(→Common Status Conditions) |
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! Condition !! Effect | ! Condition !! Effect | ||
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− | | Bleeding || Stop HP/SP Regen, Lower ATK by 10%, Deals Damage based on Casters Str, Dex Level and Targets Max HP, Reduced by Targets Vit | + | | Bleeding || Stop HP/SP Regen, Lower ATK by 10%, Deals Damage based on Casters Str, Dex Level and Targets Max HP, Reduced by Targets Vit every 5 seconds |
|- | |- | ||
| Buring || Lower Def and Mdef by 25%, Deal 25 + 5% Max HP every 3 seconds | | Buring || Lower Def and Mdef by 25%, Deal 25 + 5% Max HP every 3 seconds |
Revision as of 11:00, 19 July 2019
Common Status Conditions
Condition | Effect |
---|---|
Bleeding | Stop HP/SP Regen, Lower ATK by 10%, Deals Damage based on Casters Str, Dex Level and Targets Max HP, Reduced by Targets Vit every 5 seconds |
Buring | Lower Def and Mdef by 25%, Deal 25 + 5% Max HP every 3 seconds |
-There is a plan to change the way negative SC work by having the prime stat reduce the duration rather then the chance and having luk reduce the chance rather then the duration.