Difference between revisions of "Rogue"

From Project Einherjar
m (Skill Changes)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
== Removed Skills ==
 
== Removed Skills ==
 +
* Plagiarize
 +
Removed so that Rogue can have a proper identity and good skills.
 +
 
* Compulsive Discount
 
* Compulsive Discount
 
Removed with the Merchant Changes,  by removing this it makes it so there is no need to character swap in order to get the max value from your buying.
 
Removed with the Merchant Changes,  by removing this it makes it so there is no need to character swap in order to get the max value from your buying.
  
== Skill Changes ==
+
* Graffiti
* Steal Coin now pulls agro and Provoke Flags on fail instead of success
+
* Flag Graffiti
* Steal Coin now works on targets under Stone and Freeze
+
* Cleaner
* Gank will stop trying to steal once the target has been stolen from successfully once
+
Replaced with non-meme skills.
* Backstab no longer turns targets is they are provoked by another player.
 
 
 
== Plagiarize ==
 
Added the following skills to plagiarize
 
 
 
==== Merchant ====
 
 
 
{|
 
|-style="vertical-align:top;"
 
|
 
{|class=wikitable
 
|[[Merchant]]
 
|-
 
|Power Swing
 
|}
 
|}
 
  
==== Adept ====
+
* Sword Mastery
 +
* Vulture Eye
 +
Rogue gets it's own unique passive now.
  
{|
+
== New Skills ==
|-style="vertical-align:top;"
+
{| class="wikitable"
|
+
! scope="col" style="width: 25%;" | Skill
{|class=wikitable
+
! scope="col" style="width: 65%;" | Description
|[[Adept]]
+
! scope="col" style="width: 5%;" | Levels
|-
+
! scope="col" style="width: 5%;" | Type
|Prism Shot
 
|-
 
|Flametongue
 
|-
 
|Glass Hammer
 
|-
 
|Circuit Spark
 
|-
 
|Earth Shatter
 
|-
 
|Holy Voice
 
|-
 
|Void Claw
 
|-
 
|Impact Crush
 
|}
 
|
 
{|class=wikitable
 
|[[Mystic]]
 
 
|-
 
|-
|Force Palm
+
| [[Skirmishing]] || With Bows Daggers and Swords, Increase Range with Bows by (2 * SkillLv), Atk + (SkillLv * 2), Hit + (SkillLv), Atk + (3*SkillLv)% || 5 || Passive
 
|-
 
|-
|Serpent Flame
+
| [[Survivors Gif]] || Reduce damage taken from Poison Status by 30%, Detoxify now restores 10% Max HP and increases HP regen by 100% for 60 seconds on removing poison. || 1 || Passive
 
|-
 
|-
|Blizzard
+
| [[Twisting Blade]] || Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance. || 5 || Offensive
 
|-
 
|-
|Charge Bolt
+
| [[Cloak and Dagger]] || Only Usable When Invisible or Disguised, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance. Doesn't break hiding. || 5 || Offensive
 
|-
 
|-
|Stone Edge
+
| [[Cutpurse]] || On Successful Steal/Steal Coin (including snatcher) increase SP regen by Flat (Base Level / 5) for 60 Seconds || 1 || Passive
 
|-
 
|-
|Venom Bane
+
| [[Rupture Tendons]] || Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map. || 5 || Offensive
 
|-
 
|-
|Acid
+
| [[Barrage]] || Send 3 arrows flying towards your target. Consumes 3 arrows per use. deals 100 + (30*SkillLv)% per hit || 5 || Offensive
 
|-
 
|-
|Grants
+
| [[Envenom Arrow]] || ires an arrow dealing 100 + (50*SkillLv)% Atk poison damage. Inherits Bonus atk and poison chance from envenom level known || 5 || Offensive
 
|-
 
|-
|Shine Plasm
+
| [[Pilfer Arrow]] || Usable When Invisible, Shoot the target dealing (150 + 50*SkillLv)% Atk and has a (5+5*Skillv)% chance to attempt a "steal" but item is dropped on the ground near target. (Triggers by Victimize and Cutpurse) || 5 || Offensive
 
|-
 
|-
|Dark Convulsion
+
| [[Vanishing Arrow]] || Shoot the target dealing (100 + 60*SkillLv)% Atk and Hiding || 5 || Offensive
 
|-
 
|-
|Shade Comet
+
| [[Disguise]] || Disguise as Target Mob or Player || 1 || Platinum, Supportive
 
|-
 
|-
|Astral Blast
 
|}
 
|
 
{|class=wikitable
 
|[[Viking]]
 
|-
 
|Helm Splitter
 
|-
 
|Wood Chopper
 
|}
 
 
|}
 
|}
  
==== Pirate ====
+
== Skill Changes ==
 +
=== Steal Coin ===
 +
* Now pulls agro and Provoke Flags on fail instead of success
 +
* Now works on targets under Stone and Freeze
 +
* Max level reduced from 10 -> 5, Rate doubled
  
{|
+
=== Gank ===
|-style="vertical-align:top;"
+
* Will stop trying to steal once the target has been stolen from successfully once
|
 
{|class=wikitable
 
|[[Pirate]]
 
|-
 
|Knothole Strike
 
|-
 
|Air Slash
 
|}
 
|
 
{|class=wikitable
 
|[[Buccaneer]]
 
|-
 
|Corkscrew
 
|-
 
|Savage Blow
 
|-
 
|Vengeance
 
|-
 
|Extortion
 
|-
 
|Whisky Slash
 
|-
 
|Jolly Roger
 
|-
 
|Forced Entry
 
|}
 
|}
 
 
 
==== Spearman ====
 
 
 
{|
 
|-style="vertical-align:top;"
 
|
 
{|class=wikitable
 
|[[Spearman]]
 
|-
 
|Thrust
 
|-
 
|Power Drive
 
|-
 
|Bull Smash
 
|}
 
|}
 
  
==== Samurai ====
+
=== Snatcher ===
 +
* Max Level 10->5
 +
* Backstab, Cloak and Dagger, Rupture Tendons, Intimidate, and Steal Coin now have increase SP cost by (SkillLv) but auto attempt to steal at a (5+5*Skillv)% chance
  
{|
+
=== Backstab ===
|-style="vertical-align:top;"
+
* Max Level 10->5
|
+
* Changed damage from (300 + 40*SkillLv)% -> (250 + 250*SkillLv)%
{|class=wikitable
+
* Only works with Dagger and Swords.
|[[Samurai]]
+
* Can hit twice with dagger based on double attack chance.
|-
+
* Reduced/removed cast delay
|Dual Slashes
+
* No longer turns targets is they are provoked by another player.
|-
+
* No longer removes caster from Hide
|Wild Swing
 
|}
 
|
 
{|class=wikitable
 
|[[Ronin]]
 
|-
 
|Blazing Strike
 
|-
 
|Draw Strike
 
|}
 
|
 
{|class=wikitable
 
|[[Daimyo]]
 
|-
 
|Heavy Cleave
 
|-
 
|Tiger Crush
 
|-
 
|Death Charge
 
|-
 
|Submission
 
|-
 
|Crippling Blow
 
|}
 
|}
 
  
==== Spiriter ====
+
=== Raid ===
 +
* Aoe increased from 3x3 -> 5x5
 +
* Damage increased from 300% -> 500% (100*SkillLv)
 +
* Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%
 +
* Useable from Chase Walk & Disguise
 +
* No longer breaks Hiding
 +
* SP Cost reduced from 20 -> 15
  
{|
+
=== Intimidate ===
|-style="vertical-align:top;"
+
* Damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)%
|
 
{|class=wikitable
 
|'''[[Spiriter]]'''
 
|-
 
|[[Psychic Cutter]]
 
|-
 
|[[Psychic Slicer]]
 
|-
 
|[[Psychic Burst]]
 
|-
 
|[[Soul Shatter]]
 
|}
 
|
 
{|class=wikitable
 
|'''[[Macabre]]'''
 
|-
 
|[[Psychic Scope]]
 
|-
 
|[[Psychic Nova]]
 
|-
 
|[[Shivering Wheel]]
 
|-
 
|[[Executioner]]
 
|-
 
|[[Raging Hallows]]
 
|-
 
|[[Soul Eater]]
 
|}
 
|
 
{|class=wikitable
 
|'''[[Esper]]'''
 
|-
 
|[[Spirit Bomber]]
 
|-
 
|[[Spectral Waltz]]
 
|-
 
|[[Binding Chains]]
 
|}
 
|}
 
  
==== Necromancer ====
+
=== Strip ===
 +
* Strip Weapon -> Reduce damage by 25%
 +
* Strip Shield -> Increase incoming damage by 15%
 +
* Strip Armor -> Ignore Attribute Table resistances (anything below 100% damage) also removes status immunity from element
 +
* Strip Helm -> Disabled Helmet Visuals for duration, reduce CC tolerance by 25%
 +
* Strip Skills no longer blocked by FCP and last about 90 seconds
 +
* Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))
  
{|
+
=== Soul Link ===
|-style="vertical-align:top;"
+
* Tunnel Drive Speed now increased by Soul Link
|
+
* Tunnel Drive SP cost increased by Soul Link
{|class=wikitable
+
* No longer gets double healing from top 10 alchemist from Soul Link
|[[Necromancer]]
+
* No Longer Immune to Dispell with Soul Link
|-
 
|Dark Binding
 
|-
 
|Soul Harvest
 
|-
 
|Spirit Rupture
 
|-
 
|Leech Life
 
|-
 
|Evil Land
 
|}
 
|}
 
  
 
[[Category:Classes]]
 
[[Category:Classes]]

Latest revision as of 16:19, 20 June 2024

Removed Skills[edit]

  • Plagiarize

Removed so that Rogue can have a proper identity and good skills.

  • Compulsive Discount

Removed with the Merchant Changes, by removing this it makes it so there is no need to character swap in order to get the max value from your buying.

  • Graffiti
  • Flag Graffiti
  • Cleaner

Replaced with non-meme skills.

  • Sword Mastery
  • Vulture Eye

Rogue gets it's own unique passive now.

New Skills[edit]

Skill Description Levels Type
Skirmishing With Bows Daggers and Swords, Increase Range with Bows by (2 * SkillLv), Atk + (SkillLv * 2), Hit + (SkillLv), Atk + (3*SkillLv)% 5 Passive
Survivors Gif Reduce damage taken from Poison Status by 30%, Detoxify now restores 10% Max HP and increases HP regen by 100% for 60 seconds on removing poison. 1 Passive
Twisting Blade Deals (150*SkillLv)% Atk to target. Can hit twice with dagger based on double attack chance. 5 Offensive
Cloak and Dagger Only Usable When Invisible or Disguised, Teleport Behind Target dealing (100 + 100*SkillLv)% undodgeable damage reduces targets Flee by (5*SkillLv)% for 5 seconds, has 7 range Can hit twice with dagger based on double attack chance. Doesn't break hiding. 5 Offensive
Cutpurse On Successful Steal/Steal Coin (including snatcher) increase SP regen by Flat (Base Level / 5) for 60 Seconds 1 Passive
Rupture Tendons Melee only Deals (75 + 25*SkillLv)% Damage, Speeds Target and Applied Rupture Tendons. Every 2 seconds take damage equal to (min(40,distacne traveled since last damage) * SkillLv * 3)% Atk, Stops once target moves a total of (80*SkillLv) cells, Ends if caster is out of view range or on a different map. 5 Offensive
Barrage Send 3 arrows flying towards your target. Consumes 3 arrows per use. deals 100 + (30*SkillLv)% per hit 5 Offensive
Envenom Arrow ires an arrow dealing 100 + (50*SkillLv)% Atk poison damage. Inherits Bonus atk and poison chance from envenom level known 5 Offensive
Pilfer Arrow Usable When Invisible, Shoot the target dealing (150 + 50*SkillLv)% Atk and has a (5+5*Skillv)% chance to attempt a "steal" but item is dropped on the ground near target. (Triggers by Victimize and Cutpurse) 5 Offensive
Vanishing Arrow Shoot the target dealing (100 + 60*SkillLv)% Atk and Hiding 5 Offensive
Disguise Disguise as Target Mob or Player 1 Platinum, Supportive

Skill Changes[edit]

Steal Coin[edit]

  • Now pulls agro and Provoke Flags on fail instead of success
  • Now works on targets under Stone and Freeze
  • Max level reduced from 10 -> 5, Rate doubled

Gank[edit]

  • Will stop trying to steal once the target has been stolen from successfully once

Snatcher[edit]

  • Max Level 10->5
  • Backstab, Cloak and Dagger, Rupture Tendons, Intimidate, and Steal Coin now have increase SP cost by (SkillLv) but auto attempt to steal at a (5+5*Skillv)% chance

Backstab[edit]

  • Max Level 10->5
  • Changed damage from (300 + 40*SkillLv)% -> (250 + 250*SkillLv)%
  • Only works with Dagger and Swords.
  • Can hit twice with dagger based on double attack chance.
  • Reduced/removed cast delay
  • No longer turns targets is they are provoked by another player.
  • No longer removes caster from Hide

Raid[edit]

  • Aoe increased from 3x3 -> 5x5
  • Damage increased from 300% -> 500% (100*SkillLv)
  • Stun and Blind chance changed from (10+3*SkillLv)% -> (5+5*SkillLv)%
  • Useable from Chase Walk & Disguise
  • No longer breaks Hiding
  • SP Cost reduced from 20 -> 15

Intimidate[edit]

  • Damage increased from (100+30*SkillLv)% -> (100+50*SkillLv)%

Strip[edit]

  • Strip Weapon -> Reduce damage by 25%
  • Strip Shield -> Increase incoming damage by 15%
  • Strip Armor -> Ignore Attribute Table resistances (anything below 100% damage) also removes status immunity from element
  • Strip Helm -> Disabled Helmet Visuals for duration, reduce CC tolerance by 25%
  • Strip Skills no longer blocked by FCP and last about 90 seconds
  • Strip Chance increased from (5 * (SkillLv + 1) + 2 * (Dex - Target Dex)) -> (10 * (SkillLv + 1) + SkillLv * (Dex - Target Dex))

Soul Link[edit]

  • Tunnel Drive Speed now increased by Soul Link
  • Tunnel Drive SP cost increased by Soul Link
  • No longer gets double healing from top 10 alchemist from Soul Link
  • No Longer Immune to Dispell with Soul Link